10 Vital Presentation Tips from Dan Roam, CEO of The Napkin Academy

2,068 views

Published on

Tune in at 33voic.es/in56nae

Dan Roam is the author of the international bestsellers "The Back of the Napkin" (Fast Company's Innovation Book of the Year, The London Time's Creativity Book of the Year, and Amazon's Top 5 business book of 2008) and "Blah Blah Blah: What To Do When Words Don't Work."

Dan is the founder of The Napkin Academy, the world's first online visual-thinking training program. He's helped leaders at Microsoft, Boeing, eBay, Kraft, Gap, IBM, the US Navy, the United States Senate, and the White House solve complex problems with simple pictures. Dan and his whiteboard have appeared on CNN, MSNBC, ABC, CBS, Fox, and NPR.

0 Comments
17 Likes
Statistics
Notes
  • Be the first to comment

No Downloads
Views
Total views
2,068
On SlideShare
0
From Embeds
0
Number of Embeds
415
Actions
Shares
0
Downloads
139
Comments
0
Likes
17
Embeds 0
No embeds

No notes for slide

10 Vital Presentation Tips from Dan Roam, CEO of The Napkin Academy

  1. 1. Powered by insights from Dan Roam delivering a remarkable presentation
  2. 2. This presentation consists of highlights from the interview with Moe Abdou, founder & host of 33voices®.
  3. 3. Dan Roam Dan Roam is the author of the international bestsellers “The Back of the Napkin” (Fast Company’s Innovation Book of the Year, The London Time’s Creativity Book of the Year, and Amazon’s Top 5 business book of 2008) and “Blah Blah Blah: What To Do When Words Don’t Work.” Dan is the founder of The Napkin Academy, the world’s first online visual-thinking training pro- gram. He’s helped leaders at Microsoft, Boeing, eBay, Kraft, Gap, IBM, the US Navy, the United States Senate, and the White House solve complex problems with simple pictures. Dan and his whiteboard have appeared on CNN, MSNBC, ABC, CBS, Fox, and NPR. @Dan_Roam
  4. 4. 1 A great presentation changes behavior. A remarkable one changes beliefs. Design it with these three rules:
  5. 5. 1 A great presentation changes behavior. A remarkable one changes beliefs. Design it with these three rules: Tell the truth & you’ll win their hearts
  6. 6. 1 A great presentation changes behavior. A remarkable one changes beliefs. Design it with these three rules: Tell a story & you’ll help them understand
  7. 7. 1 A great presentation changes behavior. A remarkable one changes beliefs. Design it with these three rules: Tell it with pictures and you’ll capture their minds
  8. 8. 2 To your audience, the things you believe outrank the things you know and both outrank ‘just the facts.’ Be mindful to distinguish between the three truths:
  9. 9. 2 To your audience, the things you believe outrank the things you know and both outrank ‘just the facts.’ Be mindful to distinguish between the three truths: What your head thinks is true
  10. 10. 2 To your audience, the things you believe outrank the things you know and both outrank ‘just the facts.’ Be mindful to distinguish between the three truths: What your heart believes is true
  11. 11. 2 To your audience, the things you believe outrank the things you know and both outrank ‘just the facts.’ Be mindful to distinguish between the three truths: and what your data reveals to be true
  12. 12. 3 All remarkable presentations will intersect yourself, your idea and your audience:
  13. 13. 3 All remarkable presentations will intersect yourself, your idea and your audience: Be clear of what you want your idea to stand for
  14. 14. 3 All remarkable presentations will intersect yourself, your idea and your audience: Embody the person you want to be
  15. 15. 3 All remarkable presentations will intersect yourself, your idea and your audience: Focus on the one change you’ll like your audience to make
  16. 16. 4 All memorable presentations are built on clear story lines. They’re never endless, confusing or random. Stack them in a single deck.
  17. 17. 5 All presentations will follow one of these four story lines:
  18. 18. 5 All presentations will follow one of these four story lines: The Report will bring facts to life
  19. 19. 5 All presentations will follow one of these four story lines: The Explanation will teach new insights
  20. 20. 5 All presentations will follow one of these four story lines: The Pitch will offer an undeniable new solution
  21. 21. 5 All presentations will follow one of these four story lines: The Drama will inspire a new perspective
  22. 22. 6 To determine the appropriate storyline for your situation, ask, “How do I want my audience to be different after my presentation than they were before?”
  23. 23. 7 The best explanations move information to understanding. Think of climbing a staircase:
  24. 24. 7 The best explanations move information to understanding. Think of climbing a staircase: Establish a starting point & a destination
  25. 25. 7 The best explanations move information to understanding. Think of climbing a staircase: Take your audience with you one step at a time
  26. 26. 7 The best explanations move information to understanding. Think of climbing a staircase: Have frequent checkpoints to assure clarity
  27. 27. 8 When presenting a pitch, it’s wise to present two ways to achieve your vision. A boring approach and a more inspiring path. Always end by sharing the ‘fine print’
  28. 28. 8 When presenting a pitch, it’s wise to present two ways to achieve your vision. A boring approach and a more inspiring path. Always end by sharing the ‘fine print’
  29. 29. 9 To keep your slides memorable, limit each to a single idea:
  30. 30. 9 To keep your slides memorable, limit each to a single idea: A headline
  31. 31. 9 To keep your slides memorable, limit each to a single idea: A headline A picture
  32. 32. 9 To keep your slides memorable, limit each to a single idea: A headline A picture A brief caption
  33. 33. 9 To keep your slides memorable, limit each to a single idea: A headline A picture A brief caption Nothing else
  34. 34. 10 Having a hard time getting an idea out of your head? Try the 6x6 visual rule:
  35. 35. 10 Having a hard time getting an idea out of your head? Try the 6x6 visual rule: Identify the Who and What of your idea
  36. 36. 10 Having a hard time getting an idea out of your head? Try the 6x6 visual rule: Chart the How Much and How Many
  37. 37. 10 Having a hard time getting an idea out of your head? Try the 6x6 visual rule: Map the direction of Where you want to go
  38. 38. 10 Having a hard time getting an idea out of your head? Try the 6x6 visual rule: Create a timeline of the When
  39. 39. 10 Having a hard time getting an idea out of your head? Try the 6x6 visual rule: Develop a flowchart of How you plan to achieve it
  40. 40. 10 Having a hard time getting an idea out of your head? Try the 6x6 visual rule: Finally, crystallize the plot of Why you want to do it
  41. 41. 10 Having a hard time getting an idea out of your head? Try the 6x6 visual rule: http://www.danroam.com/assets/pdf/tools/TBOTN_codex.pdf
  42. 42. When was the last time a presentation captivated you? REALLY REFLECT...
  43. 43. Connect WITH US! Tell us what you think Chase@33voices.com

×