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Adobe gaming today tomorrow Trento

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  • 1. Adobe & GamingNow and Tomorrow12 giugno 2013Andrea TrentoCEO @Freakpod | Adobe Community Profesional@andreatrento
  • 2. COSA VEDREMO?● Perché game development● Con quali prospettive guardare al gaming● Capire se oggi AIR e Flash technology sono la giustascelta per cross-platform gaming.● Come Gaming SDK ci possono preparare all HTML5game development di domani.
  • 3. @ANDREATRENTO● CEO e Lead Developer in Freakpod™● Specializzato nello sviluppo di contenuti digitalicross-platform dal 2000● HTML5, JS, C++, Objective-C, Flash Platform, ActionScript 3.0 e altro● Adobe Community Professional e Adobe User GroupManager● Speaker, consultant e teacher● Bla… Bla... Bla…
  • 4. Gaming isHUGE!
  • 5. The BiggestGamingPlatform
  • 6. High Revenuee High Performance
  • 7. FlashTechnology =No frictionFlash Player forDesktop browsersAdobe AIR forStandalone appsSame code(AS3)No friction
  • 8. Powered byStage3DGPU APIs per browser emobile devices (iOS,Android)Starling+AIRSolide performance a 60fps
  • 9. AIR apps su iOS App Store e Google Play60% new apps ogni mese
  • 10. Gaming SDKFlash BuilderFlash ProAdobeScoutFlasCCAdobe Game DeveloperToolsCreate Extend Profile
  • 11. The Gaming SDK makes it easy to get started!
  • 12. AIR SDK Frameworks Extensions DocsFreeMacOS (.dmg)Windows (.exe)}ATF
  • 13. ● Quarterly release. Ogni 3 mesi, new features!● Beta program: http://labs.adobe.com/technologies/flashruntimes/● Test i games● Roadmap: http://www.adobe.com/devnet/flashplatform/whitepapers/roadmap.htmlAIR SDK AND FLASH PLAYER
  • 14. ● Support for more hardware-accelerated video cards● Compressed texture with alpha support● StageVideo.attachCamera● Camera.copyToByteArray/Camera.copyToVector/drawToBitmapData● LZMA runtime compression/decompression on ByteArray● AIR iOS Push Notifications● AIR direct deployment (without iTunes)● Shared memory support for Concurrency (ActionScript workers)● Debug stack trace in release builds of Flash Player● Query Graphics Data● Multiple SWF support for iOS● Fullscreen UI permission dialog improvement● Concurrency (ActionScript Workers) support in ChromeRECENTI FLASH PLAYER E AIR UPDATES
  • 15. ● Android Captive Runtime Debugging● OUYA Controller Support● AIR iOS remote SWF hosting of secondary SWFs● Preventing backup of shared objects on iOS for better iCloud support● 16 bit texture supportRECENTI FLASH PLAYER E AIR UPDATES
  • 16. ● Recursive stop API on MovieClips● GamePad support on desktop browsers (XInput) and Android● Increase max texture size to 4096x4096● Rectangular textures● LZMA support for iOS● Datagram and server socket support on mobile.NEXT!
  • 17. Frameworks
  • 18. STACKAway3D (3D) Starling (2D)Feathers(2D)Integration Frameworks supportati eintegrati by AdobenellSDK.GameController
  • 19. STACKFrameworks supportati eintegrati by AdobenellSDK.
  • 20. StarlingStarling è un open-source, 2D frameworkche permette lo sviluppodi GPU-acceleratedgames e applications.starling-framework.orgEsempio: AngryBirds StarWarsvar hero:Sprite = new Sprite();hero.x = 200;hero.y = 200;hero.addEventListener(Event.ENTER_FRAME, loop);addChild(hero);Free eBookdownload @ O’Reilly:http://oreil.ly/PPsohC
  • 21. FeathersFramework per lo sviluppodi 2D UI su GPU. Open-source 2D UI component,extension per Starling.feathersui.com
  • 22. Away3DLightweight open-source3D framework.away3d.comExample:StarForce Delta (top)Kings Road
  • 23. DragonBones 2.0DragonBones è un free,open-source, skeletalanimation system.dragonbones.github.comDragonBones integraFlashPro e Starling, econverte animation intexture atlas.
  • 24. NEW!Gaming SDK1.2Updating all frameworksUpdating AIR SDK to 3.8Adding Away3D 4.1Adding new tool:AwayBuilderAdding GamePadsupport for XBOX 360Controller
  • 25. FlasCCNative C/C++ gamesFairy Tail Onlinehttp://yw.165yx.com/ 
  • 26. FlasCCNative code run in unacross-platformActionScript 3 VirtualMachine.Coming Soon as opensource: CrossBridgeVersion 1.1 includeupgrades a LLVMC/C++(llvm-gcc)LLVMbitcodeAS3 Bytecode(.abc)on AVM2
  • 27. Adobe ScoutProfile avanzato perdesktop e mobiledevices.Lavora con Flash Playere AIR runtime.
  • 28. Standards?
  • 29. CreateJSFree extension perFlash Pro CS6www.adobe.com/go/createjsEaselJS TweenJS SoundJS PreloadJS
  • 30. Frameworks &StandardsAway3D.js Starling,jsFeathers.js
  • 31. Free in the Creative Cloud.
  • 32. Build for nowBuild for the futuregaming.adobe.com