Brugerinvolvering og elektronisk skitsering af nye produkter af Morten Wagner, Delta
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Brugerinvolvering og elektronisk skitsering af nye produkter af Morten Wagner, Delta

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Oplægget blev holdt ved InfinIT-arrangementet "Temadag om evaluering af fysiske prototyper og produkter", der blev afholdt den 16. januar 2014.

Oplægget blev holdt ved InfinIT-arrangementet "Temadag om evaluering af fysiske prototyper og produkter", der blev afholdt den 16. januar 2014.

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  • 1. DELTA – Technology pathfinders for 70 years
  • 2. 1941: Started as acoustics lab (Lydteknisk Laboratorium)
  • 3. DELTA today We still help your ideas meet the real world 270 employees out of which 50% are engineers Annual turnover 35 Mill Euro and 50% export 2,000 customer assignments annually Headquarters in Hørsholm Departments in Odense, Nordborg, Sønderborg, Västerås, Wales and Aarhus
  • 4. Microelectronics Microchips for every industry
  • 5. Body sensors Intelligent health monitoring
  • 6. Optical filters – mobile retroreflectometer
  • 7. Testing Every year we perform around 2,500 product tests, which all helps to ensure that your product can be successful in the real world Requirements: Users: Does your product comply with statutory requirements and standards? What do users think and how can we raise the quality of your product? Electromagnetic noise: Environmental impact: Function & technology: Can your electronic product coexist with other electronic products? What effect do the weather and environment have on your product? Does the technology work?
  • 8. Product development All product development starts with a good idea - which must also turn into a good business 80 % - of all products fail Idea & requirements Manufacturing & operations
  • 9. Creating the right product?
  • 10. CREATIVITY
  • 11. CREATIVITY: TRANSFORMING AND COMBINING [”EVERYTHING IS A REMIX”]
  • 12. USER RESEARCH
  • 13. TECHNOLOGICAL EXCELLENCE
  • 14. CO-CREATION
  • 15. ”Supposing  is  good,  finding  out  is  be1er.”     –  Mark  Twain  
  • 16. 11     ..helping ideas into the world DELTA idemoLAB  
  • 17. (Rapid Prototyping, Provotyping, Pretotyping, Proto-try’ping)! 9   ..helping ideas into the world   DELTA idemoLAB  
  • 18. Sketch to prototype continuum: (Bill Buxton, Microsoft)
  • 19. Sketch vs. Prototype
  • 20. ELECTRONIC SKETCHING
  • 21. 4 Phases: 1 / Problem understanding Investigating and defining values and needs for the involving stakeholders. 2 / Explorative mockup A visual representation of concept that forms the basis for common understanding. 3 / Working sketch A working Eletronic Sketch that can be tested on users. Focus on function and interaction. 4 / Detailed sketch A working model that can be tested on users. Focus on function, interaction and form.
  • 22. Electronic Sketching model
  • 23. Method examples: Pill Box
  • 24. Methods for design •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  Bodystorming (Prototyping) Card Sorting (Exploraton/Prototyping) Case Studies (Exploration) Cognitive Walkthru’ (Exploration/Prototyping) Collages (Exploration) Competetive Testing (Scoping & Monitoring) Creative Toolkits (Prototyping) Crowdsourcing (Everything but Scoping) Cultural Probes (Exploration) Design Workshops (Exploration, Prototyping, Evaluation) Evidence-based design (Everything) Experience Prototyping (Prototyping) Flexible Modeling (Prototyping) Focus Groups (Scoping & Monitoring) Heuristic Evaluation (Prototyping and Evaluation) The Love Letter and the Breakup Letter (Scoping, Exploration and Monitoring) •  •  •  •  •  •  •  •  •  •  •  •  •  •  Observation (Exploration) Parallel Prototyping (Prototyping) Participatory Design (Exploration, Concepts and Evaluation) Personas (Prototyping) Prototyping (Exploration, Evaluation) Research Through Design (Everything) Role Playing (Exploration / Prototyping) Scenarios (Exploration / Prototyping) Shadowing (Exploration) Simulation Exercises (Prototyping) Storyboards (Prototyping) Think-aloud Protocol (Prototyping, Evaluation) Usability Testing (Everything but scoping and exploration) Wizard of Oz (Prototyping and Evaluation)
  • 25. Creative Toolkits
  • 26. Experience Prototyping
  • 27. Parallel Prototyping
  • 28. Wizard of OZ
  • 29. Electronic Sketching Interactive Furniture
  • 30. Electronic Sketching Interactive Rehabilitation
  • 31. IdemoBits: Easy, early testing of ideas
  • 32. Illustrate and experiment with electronics!
  • 33. Thanks! Contact: mw@delta.dk @idemolab idemolab.dk idemolab.net