I VA N A A E ND E PA RT M E N T O F C O M P U T E R S C I E N C EI VA N @ C S . A A U . D K • W W W. E S S E N C E . D KM ...
Innovation Is A Process30 days24 hoursProduct BacklogAs prioritized by Product OwnerSprint BacklogBacklog tasksexpandedby ...
Means Create Ends - Ends Create NeedsProductProcessProjectParadigmKnown usecontextKnownneedsAlternativeuse contextDiscover...
ParadigmA melting-pot where options arediscovered and needs exploredHow to engage and involvestakeholders in experimentati...
ProductCreating solutions to the needs wethink we knowHow to discover untapped potentialin our design?Look for technologic...
ProjectCreating common goals whilemaintaining flexibilityHow to represent visions? How tocontrol experiments?Representation...
ProcessMaking the right decisions whilebuilding a productHow to assess the value of what weare building? How to identifycr...
Tools AndViewsProductProcessProjectParadigmArchitectureDesignAffordanceCreativitytoolsEvaluationtoolsCriteriaVisionSpikeSc...
Structures in EssenceValues Views Roles VisionReflection Paradigm Child ToulminAffordance Product Responder PrototypeVision...
VisionsStructures for setting a course
Essentials aboutVisions• Ideas versus visions.• Visions facilitate the convergence of work in ateam.• Visions are persiste...
Representations and dialoguematter
RepresentingVisions• Two dichotomies:• Concrete versus abstract.• Simple versus complex.• Concrete means that the vision o...
Four Types ofVisionRepresentationsSimple ComplexConcreteAbstractIcon PrototypeMetaphorToulminStructure
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Software innovation - principper og værktøjer af Ivan Aaen, AAU

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Præsentationen blev holdt ved InfinIT-konferencen SummIT 2013, der blev afholdt den 22. maj 2013 på Axelborg i København. Læs mere om konferencen her: http://www.infinit.dk/dk/arrangementer/tidligere_arrangementer/summit_2013.htm

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Software innovation - principper og værktøjer af Ivan Aaen, AAU

  1. 1. I VA N A A E ND E PA RT M E N T O F C O M P U T E R S C I E N C EI VA N @ C S . A A U . D K • W W W. E S S E N C E . D KM AY 2 2 2 0 1 3SOFTWARE INNOVATIONP R I N C I P P E R O G V Æ R K T Ø J E R
  2. 2. Innovation Is A Process30 days24 hoursProduct BacklogAs prioritized by Product OwnerSprint BacklogBacklog tasksexpandedby teamPotentially ShippableProduct IncrementDaily ScrumMeetingReview
  3. 3. Means Create Ends - Ends Create NeedsProductProcessProjectParadigmKnown usecontextKnownneedsAlternativeuse contextDiscoveredneedsKnowndesignTrivialoptionsAlternativedesignDiscoveredoptionsVisiont(relative to use context at a given time t)Evaluationst• Design• Use context• Needs• Experiments
  4. 4. ParadigmA melting-pot where options arediscovered and needs exploredHow to engage and involvestakeholders in experimentationand simulation?Models, prototypes, experiments
  5. 5. ProductCreating solutions to the needs wethink we knowHow to discover untapped potentialin our design?Look for technological affordancesin a configuration
  6. 6. ProjectCreating common goals whilemaintaining flexibilityHow to represent visions? How tocontrol experiments?Representation of vision. Usingspikes for experimentation
  7. 7. ProcessMaking the right decisions whilebuilding a productHow to assess the value of what weare building? How to identifycriteria? How to grow ideas?Evaluation tools and criteria,crativity tools
  8. 8. Tools AndViewsProductProcessProjectParadigmArchitectureDesignAffordanceCreativitytoolsEvaluationtoolsCriteriaVisionSpikeScenariosStatesPrototypesEvery View mustcombine constructionand reflection
  9. 9. Structures in EssenceValues Views Roles VisionReflection Paradigm Child ToulminAffordance Product Responder PrototypeVision Project Challenger MetaphorFacilitation Process Anchor IconStructures stimulate reflection
  10. 10. VisionsStructures for setting a course
  11. 11. Essentials aboutVisions• Ideas versus visions.• Visions facilitate the convergence of work in ateam.• Visions are persistent and dynamic - they arematured.
  12. 12. Representations and dialoguematter
  13. 13. RepresentingVisions• Two dichotomies:• Concrete versus abstract.• Simple versus complex.• Concrete means that the vision offers an immediate experience.• Abstract means expressing the vision as a thought without anyphysical or concrete presence.• Simple means that the vision is uncomplicated in form.• Complex means that the vision consists of interrelated parts oraspects.• Vision representations may be combined.
  14. 14. Four Types ofVisionRepresentationsSimple ComplexConcreteAbstractIcon PrototypeMetaphorToulminStructure

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