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GameMaker:Studio
 

GameMaker:Studio

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von Moritz Voss, www.handy-games.com GmbH

von Moritz Voss, www.handy-games.com GmbH

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    GameMaker:Studio GameMaker:Studio Presentation Transcript

    • 2013Moritz Voss, CTOmoritz.voss@handy-games.com facebook.com/moritzvoss.de @moritzvoss
    • YoYo Runner• iOS Vollständige IDE• Android • Scripteditor • Objekteditor• Windows XP, Vista, 7, 8 • Fonteditor, Sprite Editor• Linux • Timeline & Pfadeditor• MacOS X • Leveleditor• Windows Phone 8 • Networking• Tizen • Versionskontrolle • Konfigurationsmanagement• MIPS • 3D-Support (rudimentär)• HTML5
    • Der GameMaker Scene Graph Background View Background View Background Tile Layer View Tile Layer Scene 1Room 1 Tile LayerYoYo Runner Room 2 Room N
    • Das GameMaker Object Create Event Action Action ActionSprite Mask Object Step Event Action Action ActionData Physics Event X Event Action Action Action
    • GameMaker: All in One• Entwicklungsumgebung• Konfigurationsmanagement• Komplette Toolchain• One Click to Run on Device• Eine Codebase auf allen Plattformen• 3rd Party Libraries
    • 3rd Party Libraries
    • GameMaker Included Libraries• Stores (Amazon, iTunes, Google Play, Steam, Windows Live, …)• Monetization (AppCircle, Supersonic, PocketChange, …)• Social (Facebook, Amazon, …)• Cloud (Amazon, Steam, …)• Advertisement (AdMob, MoPub, AdColony, Millenial, Supersonic, …)• Input (iCade, Xperia Play, DirectInput, Gamepad, …)• Analytics (Google, Flurry, …)
    • Vorteile• Einsteigerfreundlich• Mächtig & Flexibel Nachteile • schwer erweiterbar• Performant • eigenwilliges Sprachmodell• Erschwinglich • IDE teilweise anstrengend• One-Click Builds • 3D-Funktionen beschränkt • Closed Source• Aktive Community• Gute Dokumentation
    • www.handy-games.com facebook.com/handygames twitter.com/handy_gamesyoutube.com/user/HandyGamesGmbH