2009 Education Through Immersion Teched


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Example of use of Second Life in education, specifically to teach legal environment issues

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  • 2009 Education Through Immersion Teched

    1. 1. Visions in Second Life Sitting in music while it is playing Taking a space ride
    2. 2. Education through Immersion: Legal Issues in a Virtual Environment Ida M. Jones, J.D. Craig School of Business California State University, Fresno [email_address]
    3. 3. Questions <ul><li>How many are familiar with internship programs in your school? Why are they effective? </li></ul><ul><li>What do you know about immersive education? </li></ul><ul><li>Explain current project-Sports Marketing Law </li></ul>
    4. 4. Spring 2009: Sports Marketing Law: student perspectives on using Second Life
    5. 5. Explore the Possibilities <ul><li>Educational Uses of Second Life (7 minutes) </li></ul>
    6. 6. What is Second Life? <ul><li>Three-dimensional virtual environment </li></ul><ul><li>Allows multiple users to interact with each other </li></ul><ul><li>Through user-created avatars </li></ul><ul><li>Differs from 3D gaming </li></ul><ul><ul><li>No pre-established goals or objectives </li></ul></ul><ul><ul><li>No pre-established buildings or other creations </li></ul></ul><ul><ul><li>Residents “own” their creations </li></ul></ul><ul><ul><li>Linden dollars can be exchanged for “real” dollars </li></ul></ul>
    7. 7. eFresnoState This is the dispute resolution center at eFresnoState in Second Life. The avatar pictured is Ida Recreant, your narrator. The center is designed to allow students to meet and learn how to resolve disputes. Each group of students will be assigned a certain role. In the front of the space, students will be required make presentations—these could be PowerPoint presentations, but for example, they could also be role playing scenarios. The possibilities in Second Life are endless. The associated website (which I don’t have pictured here) will be used for students to register and identify themselves and record their arbitration decisions. Student arbitrators will view the presentations (either in real time or later), do research and record their decisions on the website in a database. In the future, others will be able to view the presentations, evaluate and even vote on them. This is an example of how you can use Second Life.
    8. 8. Experiential Education; Immersive Learning <ul><li>Kolb: people learn through experience </li></ul><ul><li>Marton & Saljo: Deep vs. surface learning </li></ul>
    9. 9. Issues <ul><li>Orientation </li></ul><ul><li>Technical Issues </li></ul><ul><li>Accessibility </li></ul><ul><li>Expanding </li></ul>
    10. 10. Getting Started <ul><li>Educational Uses of Second Life http:// www.youtube.com/watch?v =qOFU9oUF2HA (video-7 minutes) </li></ul><ul><li>Community Colleges in Second Life http://ccsl.wetpaint.com/?t=anon </li></ul><ul><li>Recommend NMC http:// www.nmc.org /keyword/second-life </li></ul><ul><li>Look at avatar map: http:// sl.nmc.org /map/ </li></ul><ul><li>For exciting possibilities go to: http:// delicious.com/nmc_campus </li></ul>
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