Taste of Technology

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    Taste of Technology - Presentation Transcript

    1. A Taste of Technology Presented by Jordan Epp & Jeanette McKee CCDE Instructional Designers April 29, 2009
    2. Objectives
      • To briefly introduce several technological tools for enhancing learning
      • To determine interest in pilot projects using these or other tools
    3. Mobile Technologies Cell Phones | iPod Touch/iPhone
      • Mobile Connectivity - WiFi, Bluetooth, 3G, GPS
      • Media Tools - Audio Video Capture, Media Player, Txt Messaging
      • Ubiquitous Device - Connected 24/7, not seen as technology to overcome, but as a way to overcome.
    4. Cell Phones
      • Surveys - Poll Everywhere , mobiode
      • Txt Messaging - txtdrop
      • Audio Recording - GabCast
      • - Field Recording
      • Photo Blogging - flickr , facebook , ShoZu
      • GeoMatics - Google Latitude , CAERUS
      • VODcasting - ShoZu , YouTube , Vimeo
    5. iPod Touch/iPhone
      • OSX 1.0
      • 400mhz processor
      • 512MB RAM
      • 8, 16, or 32GB
      • USB 2.0
      • 802.11b/g WiFi
      • Multi-touch display
      • Accelerometer
    6. iPod Touch/iPhone
      • AJAX applications - Abilene Christian University
      • iTunes App Store - Dynolicious
      • CCDE Mobile Pilot - Synchronous/Asynchronous discussion tool
    7. VODcasting/Video Streaming
      • Recollect - Chris Brooks
      • Apresso
      • Profcast
      • Camtasia - Smartboard Physics
      • ustream .tv
      • Quicktime Broadcaster
      • iTunes U - Microbiology 333
      • Skype / Google Talk
    8. Virtual Learning Communities
      • LMS
      • WebCT
      • Blackboard
      • Moodle
      • Places where learners and Instructors meet for synchronous and asynchronous communication.
      • Where students can access and contribute content.
      • Where tools for assessment and evaluation are integrated.
      • Social Networks
      • Facebook
      • Myspace
      • Ning
      • Twitter
      • Users communicate asynchronously.
      • Users build community of like-minded friends.
      • Sharing of content and ideas.
      • “ Phone a friend lifeline”.
      • Virtual Environments
      • Second Life
      • Quest Atlantis
      • Activeworlds
      • Vlearn 3D
      • Provides “Physical” space for learning.
      • Provides tools for building, communication and programming.
      • Media is imported via streaming/mapping.
      • Learners communicate synchronously through chat or voice.
    9. Second Life
      • 3D environment for synchronous collaboration
      • 3D modeling & Scripting tools provided
      • Everything you see in SL was build by users
      • Media can be mapped and streamed
      • 16,785,531 registered users
      • 1US dollar = 262 Linden dollars
      • $80,888.00 US in transactions in Dec.08
    10. Second Life
      • What’s happening
        • Biology - protein and molecule rezzing
        • Pharmatopia - Monash University
        • Archit ecture - Montana State University
        • Commerce - Market research agency
        • Automotive sales - GM and Toyota
        • Fashion Design - Veronica Brown
        • Conferences
        • Plug-ins - LMS integration ( SLOODLE )
      • Resources
        • University of Saskatchewan’s SLUG
        • SaskInteractive
        • Pathfinder Linden
        • SecondLife .com
    11. Serious Games
      • Various names: eGames, advergaming, edutainment, simulation games, etc.
      • Components: context, rules, objectives/purpose, gaming principles, to further education and training
      • Realism, Retention, and Relevancy: www.virtualheroes.com
    12. Kinds of Serious Games
      • 2D - Interactive flash animation
        • point and click, drag and drop
        • user input, some feedback
        • Simple to moderate interactivity
    13. Kinds of Serious Games cont’d.
      • 2. 3D Simulations
      • Second Life, Boston - free; can create objects - avatars (3D representation of you in a virtual world) www.secondlife.com
      • SAIT: Machining lathe simulation
      • Blitz Games Studios, UK - www.trusim.com Triage Trainer
      • McGill University - Social intelligence www.mindhabits.com - Increase self-confidence, reduce stress, improve positive thinking. Best new video game of 2007 award
    14. 3D Simulations cont’d.
      • University of Colorado www.Toltech.net Visible human project: 2000 anatomical structures
      • Virtual Heroes, Inc. www.virtualheroes.com Future soldiers training system - medical, military, & corporate training
      • Sponge Lab Interactive, Ontario www.genomicsdigitallab.com Plant cells
    15. 3D Simulations cont’d.
      • Largest serious game developer in the U.S. www.breakawayltd.com
      • Pulse - virtual clinical learning lab; dental implant simulation
      • Military, security, corporate training, social change, and financial analysis and risk management
    16. Kinds of Serious Games cont’d.
      • Exergaming
        • WiiFit - strength training, aerobics, yoga, balance games
        • Children - www.youtube.com Dance Dance Revolution - 5-year old complex dancing
        • Seniors - Danceland, WiiFit and Sony
        • www.gestureTEK.com Toronto - gesture control solutions used in health, disability, and education sectors; virtual rehab & sensory stimulation
    17. For more information . . .
      • SaskInteractive http://www.saskinteractive.com
      • Serious Games Canada has been formed; home in Saskatchewan http://www.seriousgames.ca/
    18. Discussion
      • Think about how these technological tools could be used to enhance learning in our courses.
      • Q What ideas do you have for pilot projects using any of these technological tools or other technological tools??

    + Jordan EppJordan Epp, 5 months ago

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