Mobile Tech Pres

Loading...

Flash Player 9 (or above) is needed to view presentations.
We have detected that you do not have it on your computer. To install it, go here.

0 comments

Post a comment

    Post a comment
    Embed Video
    Edit your comment Cancel

    Favorites, Groups & Events

    Mobile Tech Pres - Presentation Transcript

    1. In The Palm of Our Hands: innovations that have already arrived Feb.09, 2009 presented by Jordan Epp (Cell phone slides originally prepared by David Trottier for TLt 2008 presentation Innovative Interfaces within Reach) Used with permission
    2. Lateral Thinking = Innovation The winner is the chef who takes the same ingredients as everyone else and produces the best results. - Edward de Bono
    3. 6 Technologies 60 Possibilities • Cell Phones • iPods/iPhones • Game Controllers • Gaming Consoles • Virtual Communities/3D Environments • VODcasting
    4. Saskatchewan 2006: Land Line 95.5% Cell Phone 67.9% Canada: Land Line 90.5% Cell Phones Cell Phone 66.8% http://www.statcan.ca/Daily/English/070504/d070504a.htm • Not just voice anymore • Ubiquitous Mobile Communications device • Audio / Video device • playback / recording / collection • Data / Web gateway • mLearning, Geomatics
    5. What’s being done? SMS Messaging Cell Phones • Text messaging – txtdrop.com text messaging from your desktop • Mobile notes – jott.com text messaging, email & voicemail integration • Surveys – mobiode.com build surveys to be completed by texting
    6. What’s being done? Audio Cell Phones • Podcasting - GabCast.com • Interviews, debates • Sound clip collection, Field Trips (Data) • Audiobooks, language skills/ESL • Poetry slams/ringtone poetry slams
    7. What’s being done? Video/Photo Cell Phones • Photo blogging - flickr, ShoZu • VODcasting - ShoZu, Youtube, eyespot.com, jumpcut.com • Field work data collection • School News • Digital storytelling
    8. What’s being done? Geomatics Cell Phones • Land Survey - wireless gps, bluetooth connectivity to database, images, video, etc • CAERUS - Guide application
    9. iPod Touch/iPhone • OSX 1.0 • 400mhz processor • 512MB RAM • 8, 16, or 32GB • USB 2.0 • 802.11b/g WiFi • Multi-touch display • Accelerometer
    10. Safari Web Browser iPod Touch/iPhone
    11. AJAX Web Apps iPod Touch/iPhone
    12. AJAX Web Apps iPod Touch/iPhone • Abilene Christian University • All freshmen were provided an iPod Touch • ACU mobile web-app • Schedules, registration, calendars, to-do lists all accessible
    13. iTunes App Store iPod Touch/iPhone
    14. iTunes App Store iPod Touch/iPhone
    15. Learning Communities iPod Touch/iPhone
    16. Haptic Devices Game Controllers/Consoles • Accelerometers • IR Cameras • Touch Interfaces • Networkable • WiFi, Bluetooth
    17. Wiimote Game Controllers/Consoles • Accelerometer • Bluetooth • IR camera equipped • $45.00 • Darwin Remote, OSCulator, Remote Buddy • MaxMSP - node based programming • Johnny Chung Lee • Whiteboard • 3D Head tracking • Point tracking projection
    18. Nintendo DS Game Controllers/Consoles • Accelerometer • Bluetooth • WiFi • Touchscreen • $130.00 • Homebrew - flashcard Linux OS • GPS geo-positioning • Disneyland tour guide • Voip client • Web-browser • Expandable memory • Camera, accelerometer, rumble pack add-ons
    19. Sony PS3 Game Controllers/Consoles • Wifi networking • Bluetooth • Blu-ray • HDMI • USB 2.0 • $400.00 • Social gaming • community building • Downloadable games • Web-browser • Media centre (expandable storage) • “Serious gaming” platform
    20. Learning Social Networks: Virtual Environments: Management Systems: Virtual Learning Communities • Second Life • Facebook • Quest Atlantis • WebCT • Myspace • Activeworlds • Blackboard • Ning • Vlearn 3D • Moodle • Twitter • Provides “Physical” • Places where • Users space for learning. learners and Instructors meet for communicate • Provides tools for synchronous and Asynchronously. building, communication Asynchronous • Users build and programming. communication. community of like- • Media is imported via • Where students minded friends. streaming/mapping. can access and • Sharing of content • Learners communicate contribute content. and ideas. synchronously through • Where assessment • “Phone a friend chat or voice. and evaluation lifeline”. processes are integrated.
    21. Second Life Virtual Learning Communities • 3D environment for synchronous interaction • 3D modeling & Scripting tools provided • Everything you see in SL was build by users • Media can be mapped and streamed • 16,785,531 registered users • 1US dollar = 262 Linden dollars • $80,888.00 US in transactions in Dec.08
    22. Second Life Virtual Learning Communities What’s happening • Biology - protein and molecule rezzing • Pharmatopia - Monash University • Architecture - Montana State University • Commerce - Market research agency • Automotive sales - GM and Toyota • Fashion Design - Veronica Brown • Conferences • Plug-ins - LMS integration (SLOODLE) Resources • University of Saskatchewan’s SLUG • SaskInteractive • Pathfinder Linden • SecondLife.com
    23. Course Casting/VOD casting • Recollect - Chris Brooks • Apresso • Profcast • Camtasia - Smartboard Physics • ustream.tv • iTunes U - Microbiology 333 • Skype • Garageband

    + Jordan EppJordan Epp, 5 months ago

    custom

    213 views, 0 favs, 0 embeds more stats

    Mobile technologies to haptic devices. What's kooky more

    More info about this document

    © All Rights Reserved

    Go to text version

    • Total Views 213
      • 213 on SlideShare
      • 0 from embeds
    • Comments 0
    • Favorites 0
    • Downloads 5
    Most viewed embeds

    more

    All embeds

    less

    Flagged as inappropriate Flag as inappropriate
    Flag as inappropriate

    Select your reason for flagging this presentation as inappropriate. If needed, use the feedback form to let us know more details.

    Cancel
    File a copyright complaint
    Having problems? Go to our helpdesk?

    Categories