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Mobile Tech Pres
 

Mobile Tech Pres

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Mobile technologies to haptic devices. What's kooky in EdTech?

Mobile technologies to haptic devices. What's kooky in EdTech?

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    Mobile Tech Pres Mobile Tech Pres Presentation Transcript

    • In The Palm of Our Hands: innovations that have already arrived Feb.09, 2009 presented by Jordan Epp (Cell phone slides originally prepared by David Trottier for TLt 2008 presentation Innovative Interfaces within Reach) Used with permission
    • Lateral Thinking = Innovation The winner is the chef who takes the same ingredients as everyone else and produces the best results. - Edward de Bono
    • 6 Technologies 60 Possibilities • Cell Phones • iPods/iPhones • Game Controllers • Gaming Consoles • Virtual Communities/3D Environments • VODcasting
    • Saskatchewan 2006: Land Line 95.5% Cell Phone 67.9% Canada: Land Line 90.5% Cell Phones Cell Phone 66.8% http://www.statcan.ca/Daily/English/070504/d070504a.htm • Not just voice anymore • Ubiquitous Mobile Communications device • Audio / Video device • playback / recording / collection • Data / Web gateway • mLearning, Geomatics
    • What’s being done? SMS Messaging Cell Phones • Text messaging – txtdrop.com text messaging from your desktop • Mobile notes – jott.com text messaging, email & voicemail integration • Surveys – mobiode.com build surveys to be completed by texting
    • What’s being done? Audio Cell Phones • Podcasting - GabCast.com • Interviews, debates • Sound clip collection, Field Trips (Data) • Audiobooks, language skills/ESL • Poetry slams/ringtone poetry slams
    • What’s being done? Video/Photo Cell Phones • Photo blogging - flickr, ShoZu • VODcasting - ShoZu, Youtube, eyespot.com, jumpcut.com • Field work data collection • School News • Digital storytelling
    • What’s being done? Geomatics Cell Phones • Land Survey - wireless gps, bluetooth connectivity to database, images, video, etc • CAERUS - Guide application
    • iPod Touch/iPhone • OSX 1.0 • 400mhz processor • 512MB RAM • 8, 16, or 32GB • USB 2.0 • 802.11b/g WiFi • Multi-touch display • Accelerometer
    • Safari Web Browser iPod Touch/iPhone
    • AJAX Web Apps iPod Touch/iPhone
    • AJAX Web Apps iPod Touch/iPhone • Abilene Christian University • All freshmen were provided an iPod Touch • ACU mobile web-app • Schedules, registration, calendars, to-do lists all accessible
    • iTunes App Store iPod Touch/iPhone
    • iTunes App Store iPod Touch/iPhone
    • Learning Communities iPod Touch/iPhone
    • Haptic Devices Game Controllers/Consoles • Accelerometers • IR Cameras • Touch Interfaces • Networkable • WiFi, Bluetooth
    • Wiimote Game Controllers/Consoles • Accelerometer • Bluetooth • IR camera equipped • $45.00 • Darwin Remote, OSCulator, Remote Buddy • MaxMSP - node based programming • Johnny Chung Lee • Whiteboard • 3D Head tracking • Point tracking projection
    • Nintendo DS Game Controllers/Consoles • Accelerometer • Bluetooth • WiFi • Touchscreen • $130.00 • Homebrew - flashcard Linux OS • GPS geo-positioning • Disneyland tour guide • Voip client • Web-browser • Expandable memory • Camera, accelerometer, rumble pack add-ons
    • Sony PS3 Game Controllers/Consoles • Wifi networking • Bluetooth • Blu-ray • HDMI • USB 2.0 • $400.00 • Social gaming • community building • Downloadable games • Web-browser • Media centre (expandable storage) • “Serious gaming” platform
    • Learning Social Networks: Virtual Environments: Management Systems: Virtual Learning Communities • Second Life • Facebook • Quest Atlantis • WebCT • Myspace • Activeworlds • Blackboard • Ning • Vlearn 3D • Moodle • Twitter • Provides “Physical” • Places where • Users space for learning. learners and Instructors meet for communicate • Provides tools for synchronous and Asynchronously. building, communication Asynchronous • Users build and programming. communication. community of like- • Media is imported via • Where students minded friends. streaming/mapping. can access and • Sharing of content • Learners communicate contribute content. and ideas. synchronously through • Where assessment • “Phone a friend chat or voice. and evaluation lifeline”. processes are integrated.
    • Second Life Virtual Learning Communities • 3D environment for synchronous interaction • 3D modeling & Scripting tools provided • Everything you see in SL was build by users • Media can be mapped and streamed • 16,785,531 registered users • 1US dollar = 262 Linden dollars • $80,888.00 US in transactions in Dec.08
    • Second Life Virtual Learning Communities What’s happening • Biology - protein and molecule rezzing • Pharmatopia - Monash University • Architecture - Montana State University • Commerce - Market research agency • Automotive sales - GM and Toyota • Fashion Design - Veronica Brown • Conferences • Plug-ins - LMS integration (SLOODLE) Resources • University of Saskatchewan’s SLUG • SaskInteractive • Pathfinder Linden • SecondLife.com
    • Course Casting/VOD casting • Recollect - Chris Brooks • Apresso • Profcast • Camtasia - Smartboard Physics • ustream.tv • iTunes U - Microbiology 333 • Skype • Garageband