Join Tim Huckaby in a discussion of the lessons learned in 7+ years of design, development and delivery of interactive software driven by NUI (touch, gesture, and voice). All the bad; all the good; and the tools, tips and tricks learned along the way that will help you in designing great natural interactive usability into your own software.
Way back in 2007, Microsoft shipped Windows Vista which was touch capable, but not touch usable. With Windows 7, Microsoft introduced NUI capabilities like Multi-touch native to the OS. Windows 8 is designed for touch. Hardware vendors are now shipping large form factor multi-touch capable HD screens with native Windows 7 & 8 drivers at a consumer price point. Couple that with other form factors including mobile form factors where multi-touch is the norm and the power of WPF and WinRT then you have compelling low cost high fidelity hardware and software solutions that are revolutionizing numerous vertical industries.
This session will also update you on the types of multi-touch capable devices available right now and those coming in the immediate future. And what is now capable with .NET and WinRT in the multi-touch kiosk and interactive digital signage space.
But, frequently touch capability is not possible or just doesn’t make sense. In many airports, for instance, you do not want to touch anything. It’s just not safe. Bacteria (and other pathogens) live on touch screens in public places and are a real threat. In sterile environments like a hospital touch is legally not possible either. That is where gesture and voice controlled software comes into play nicely. With Microsoft Kinect (and other 3D cameras) innovation solutions are not only possible, but ultra-cool…and come with their own myriad of usability issues.
This demo-heavy session was designed to show you a number of real NUI solutions and how they were built and all the usability problems they evolved through.