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Mobile Development Lifecycle
 
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Presented by Mr Kristopher Heslop, General Manager of Massive Infinity at ISS Seminar: Enabling Mobile Enterprise on 16 Jan 2014.

Presented by Mr Kristopher Heslop, General Manager of Massive Infinity at ISS Seminar: Enabling Mobile Enterprise on 16 Jan 2014.

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    Mobile Development Lifecycle Mobile Development Lifecycle Presentation Transcript

    • MOBILE DEVELOPMENT LIFE CYCLE 1  
    • ENTERPRISE APPS Specific  client  requirements   Focused  on  produc5vity   Solve  problems  or  pain  points   Listen  to  clients  needs  and  address  the  core   issues   •  User  experience  is  important     •  •  •  •  2  
    • POTENTIAL PROBLEMS •  Understanding  the  full  requirements  and   scope  of  work   •  Managing  expecta5ons     •  SoDware/hardware  integra5on   •  User  Tes5ng  and  sign-­‐off   3  
    • Mobile app development cycle 4  
    • Four PHASES •  •  •  •  Discovery/Planning  Phase   Design  phase   Development  and  tes5ng  phase   Maintenance  and  updates  Phase   5  
    • DISCOVERY PHASE •  •  •  •  •  Crea5ve  ideas   Research   Due-­‐diligence   Compe5tor  analysis   Resource  planning   6  
    • DESIGN PHASE •  System  design     –  Ac5vity  diagram   –  Use  case   –  Database  API  design   •  •  •  •  Wire-­‐framing   Proto-­‐typing   UX/Experience  mapping   Design  Mock-­‐ups   7  
    • DEVELOPMENT PHASE •  •  •  •  •      Development  execu5on  planning   Execu5on  of  work   Internal  tes5ng  (by  developers)   Internal  Quality  Control  Tes5ng  (PM  &  CD)   User  Acceptance  Tes5ng  (UAT)   8  
    • MAINTENANCE AND UPDATE PHASE •  User  feedback   –  Focus  groups     –  Online  feedback   –  Error/bug  reports   –  AppStore  reviews   •  Iden5fy  new  features  based  on  feedback   9  
    • KEY AREAS IN THE DEVELOPMENT PROCESS •  Project  Management   •  Prototyping   •  Tes5ng   10  
    • PROJECT MANAGEMENT •  Communica5on   •  Resource  management   •  Quality  Control   11  
    • PROTOTYPING •  •  •  •  Use  cases   Wireframes   User  experience  mapping   Tes5ng  the  plan   12  
    • USER EXPERENCE MAPPING •  •  •  •  Uncover  the  Truth   Chart  a  course   Tell  the  Story   Use  your  map   13  
    • TESTING •  Internal  tes5ng     •  Quality  control   •  User  acceptance  tes5ng   14  
    • WHAT HAPPENS IF THINGS GO WRONG? •  •  •  •  Don’t  panic   Always  build  with  a  plan  B   Be  upfront  with  your  clients     Address  problems  as  soon  as  they  arise   15  
    • Massive Infinity Pte. Ltd. 370 Telok Blangah Road, #02-A Singapore 098835 www.massiveinfinity.com | info@massiveinfinity.com 16