The games industry is probably going through its most exciting time with mass-market audiences, more new devices, the ability to self-publish, etc. However, at the same time we have to compete harder for the attention of our audience against a backdrop of over 900,000 apps, just on the iOS app store, let alone all the other devices. In this presentation Oscar Clark will ask an important question which all developers need to ask themselves. “Why Would Anyone Play your Game?”
In this presentation you will learn:
- Why we can’t just make games for ourselves in a mass-market
- Practical techniques to help think like other players
- Why other perspectives help us make better games
- Why embracing other players helps our game get discovered
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