KGC09 Online Games market in Europe

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    KGC09 Online Games market in Europe - Presentation Transcript

    1. Online Games Market Europe
    2. The Plan
      • Introduction
      • High-level market overview
      • Building a European strategy
      • Q&A
      • Disclaimer: All numbers are estimates
    3. Introduction
    4. The Speaker
      • Thomas Bidaux
        • GOA.com (France Telecom)
        • NCsoft Europe (Lineage 2, Guild Wars)
        • ICO Partners
      • Released 7 MMOs in Europe
    5. Europe? Herman Moll - 1708
    6. Europe?
    7. Europe?
    8. European Union
    9. Europe in Numbers (1)
      • Superficy
        • 4 300 000 km²
          • China – 9 640 000 km 2
      • Population
        • 500M in Europe
          • USA - 300M
      • Density
        • 114/km²
          • Korea - 493/km²
    10. Europe in Numbers (2)
      • Internet Users
      • Consoles
        • 11.2M PS3 (46% ww)
        • 12.4M Xbox 360 (39% ww)
        • 20M Wii (38% ww)
    11. Market overview
    12. European Market
      • Size of the Internet market
      Broadband lines per 100 inhabitants. 2008
    13. European Market
      • Popular Online Games
    14. European Market
      • Size of the Market
      WOW Servers
    15. European Market
      • F2P vs P2P
    16. European Market
      • F2P vs P2P
      (from 400+ games currently operated in Europe or under development)
    17. European Market
      • Free to Play Market
        • Driven by browser-based
        • Some succesful client-based Free to Play
      • EU Estimates
    18. Estimated market size: 30M+ F2P online games players in Europe 400+ games Estimated revenue : 400-500M€/year European F2P Market
    19. European Devs
      • Online Games Studios
        • 173 studios
        • 300+ projects
        • Compared to US :
          • Less VC-backed
          • Less video games background
          • Successful bootstrapped web studios/hobby projects
    20. European Devs
      • Prominent Studios
    21. European Operators
      • Local subsiduaries
        • Blizzard – WOW
        • NCWest– GW, Lineage 2, City of Heroes
        • Club Penguin – Club Penguin
        • Gala Net – Flyff, Rappelz
        • Aeria Games – Last Chaos, Shaiya, Megaten
        • Nexon – MapleStory, Combat Arms
        • SquareEnix – FFXI
        • Ndoors – Atlantica Online
        • NHN – Karos Online
    22. European Operators
      • Local actors
        • Codemasters – Lotro, DDO, Jumpgate
        • GOA.com – DAoC, WAR, Goa.com
        • Frogster – Runes of Magic, Bounty Bay Online
        • Gameforge – Metin 2, Ogame
        • Bigpoint – Seafight, Dark Orbit
        • Gamigo – Level R, Last Chaos, Shot Online
        • Burda IC – Florensia, Ragnarok, Alaplaya
        • Games Masters – Cabal Online, Perfect World
        • MAYN – 12Sky2
        • Rourke – Priston Tale 2, YS Online
        • Gametribe – DOMO, Dekaron, Infinity, Kicks Online
        • Playmedia – ASDA Story
    23. Prominent Games Game: World of Warcraft Genre: Client MMORPG Developer: Blizzard (USA) Numbers: 2 000 000 Subscribers; ARPPU 13 € Key territories: UK, Scandinavia, Germany, France, Spain
    24. Prominent Games
      • Game: Dofus
      • Genre: Fantasy MMO (Flash/java)
      • Developer: Ankama (France)
      • Numbers: 170 000 PCCU; 500 000 Subscribers; 3M active - ARPPU 5 €
      • Key territories: France, Spain
      • Premium features:
      • Zone privieges
      • Item privileges
      • No combat cap
      • PVP
      • Pets
      • No cap on crafting
      • Housing
    25. Prominent Games
      • Game: Runescape
      • Genre: Browser-based fantasy MMO (java)
      • Developer: Jagex (UK)
      • Numbers: 250 000 PCCU; 1 000 000 Subscribers; ARPPU 5 $
      • Key territories: US, UK, Netherlands, Scandinavia
      • Premium features:
      • Zone privileges
      • Item privileges
      • Quests privileges
      • Extra skills
      • Transport privileges
      • Dedicated servers
      • Dedicated mini games
      • Extra Bank space
      • Housing
      • Extra emotes
    26. Prominent Games
      • Game: Habbo
      • Genre: Browser-based teen virtual world (flash)
      • Developer: Sulake (Finland)
      • Numbers: 10 M active users; ARPU 1.3 $
      • Key territories: Nordic, UK, Germany, France
      • MT features:
      • Furnitures
      • Clothes
      • Pets and Pet food
      • Mini-games access
      • Screenshots
      • Home page perks
    27. Prominent Games
      • Game: Metin 2
      • Genre: Client-based Fantasy MMORPG
      • Developer: Ymir Entertainment (South Korea)
      • Publisher: Gameforge (Germany)
      • Numbers: 5 M active users; 35K PCCU; ARPPU 20 €
      • Key territories: Germany, Poland, Turkey
      • MT features:
      • Gameplay buff
      • Experience buff
      • Gold gain buff
      • Repair items
      • In Game shop
      • Potions
      • Trasnports
      • Looks
      • Gender swap
    28. Building a European Strategy
    29. European Strategy
      • Europe and US
      • What is the current US presence?
      • What is the current service structure?
      • Can the US service (if any) be leveraged?
      • Key decision
      • Separate US from European service?
    30. European Strategy
      • The Licensing Route
      • Finding a partner:
        • Reactively (European publishers contacting you)
        • Proactively (contacting European publishers)
        • Always create options
    31. European Strategy
      • The Licensing Route
      • Evaluating the partner:
        • Reputation
        • Brand management processes
        • Game management processes
        • Track record
        • Financial stability
    32. European Strategy
      • The Licensing Route
      • Building the partnership :
        • Understand the partner's service
        • Create a clear general communication process
        • Create a clear escalation process
        • Define respective responsabilities
        • Allocate ressources
    33. European Strategy
      • The Licensing Route
      • Key points to consider:
        • Service splitting - required
        • Business model
        • Royalty mechanism
        • IP management
        • Localisation strategy
        • Bug reporting
        • Customer Support policies
        • User feedback processes
        • Global communication/marketing
    34. European Strategy
      • The Licensing Route
      • The values:
        • Financial
        • Maximise opportunities
        • Build a global brand
    35. European Strategy
      • The Publishing Route
      • Various ways to achieve it:
        • Common US and EU services
        • Staged self-publishing effort
        • Subsidiary set-up
    36. European Strategy
      • The Publishing Route
      • The additional tasks:
        • Legal
        • Community management
        • Localisation
        • Customer Support
        • Billing solutions
        • Server operations
        • Marketing
        • Distribution (for boxes)
        • Recruitment
    37. European Strategy
      • The Publishing Route
      • The added value:
        • Development of local expertise
        • Better ROI
        • Brand control and brand development
        • Better long-time value and potential in the market
    38. European Strategy
      • The Publishing Route
      • Opening a local office:
        • Which country?
          • Consider VAT, government support, local expertise, cultural background, long-term plans
        • Which tasks?
          • Clear roles and responsabilities between HQ and local office
    39. European Strategy
      • Pros and Cons
      • Licensing
        • Simpler and quicker
        • Less cashflow sensitive
        • Not « plug and play » - still does require a lot work
      • Publishing
        • Better revenues
        • Localisation easier to integrate (at all levels)
        • Riskier investment
    40. Questions and Answers
    41. Thank you! Thomas Bidaux www.linkedin.com/in/tbidaux www.icopartners.com/blog [email_address] Slides @ www.slideshare.net/ICOPartners

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