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Flashpoint - Connect And Combine
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Flashpoint - Connect And Combine

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Flashpoint is a new sport by Lars Cabrera, as part of the Crash Course of Creativity Assignment 4: Connect And Combine.

Flashpoint is a new sport by Lars Cabrera, as part of the Crash Course of Creativity Assignment 4: Connect And Combine.

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    Flashpoint - Connect And Combine Flashpoint - Connect And Combine Presentation Transcript

    • FLASHPOINTA New Sport by: LarsCabreraCrash Course On CreativityAssignment # 4: Connect And CombineBay Area, California, USA
    • Lights…Camera…Action!• Flashpoint is a fast-paced, strategic team sport played at nighttime in as much darkness as possible. It is primarily designed to be played on an open field, but can be adapted to a house yard or similar location. It is best played with no obstacles that might pose danger to the players.
    • The Objective• The objective of a Flashpoint game is for one team to score as many points as possible before the end of the game. There are two teams competing against each other to win. The team with the most points at the end of a game is declared the winner. There are different ways to score points in a single game.
    • The Equipment• There are only two objects needed for a game of Flashpoint, and they can be found easily at home:1. Digital Camera with Flash capability2. Flashlight (bright, high power is best)
    • The Rules Pt. 1• Teams are divided into either Offense or Defense.• The official size for each team is 5 players (but can accommodate team sizes of 4,6 or 7 players).• There are officially 2 ‘rounds’ in a single game of Flashpoint but there can be additional rounds, allowing each team to switch between Offense and Defense an equal amount of times.• The team with the most points scored at the end of a game is declared the winner, and in the event of a tie, more rounds are played until one team wins.
    • The Rules Pt. 2• Each round officially lasts 10 minutes, but can be adjusted based on preference, number of players, or size of playing field. There will be one person designated as a timekeeper and referee.• A round beings with the team playing Offense on one side of the field, and the team playing Defense on the opposite side of the field.• There are no specific starting positions as long as each player stays on their side of the field.
    • The Offense• Within the team playing Offense, one person will need to use the Digital Camera w/ Flash enabled to score points for their side.• The objective for the Offense is to use the Digital Camera to strategically snap flash photos in an effort to score. A point is scored for the Offense for each successful photo they take of the opposing (Defense) team’s members.• Only one point can be scored for each member of the opposing team. A bonus two points are given to the Offense if they manage to capture photos of all of the Defense team’s members.• The player holding the Digital Camera can pass it off to any one of their teammates at any time. Any member on the Offense can score points.
    • The Defense• Within the team playing Defense, one person will need to use the Flashlight to help their team navigate quickly and deny points for the Offense.• The player holding the Flashlight can pass it off to any one of their teammates at any time. Any member of the Defense can deny points for the Offense.• The Flashlight can be turned on or off at any time the Defense requires.• If a Defensive player is able to shine the Flashlight directly at the Offensive player’s camera as they try to snap a photo, the sabotaged photo results in a point deduction for the Offense.
    • Scoring• At the end of the first round of the game, both teams immediately stop and meet with the referee.• It is the role of the referee to take back the Digital Camera from the Offense and sort through the photos to determine which ones actually qualify for point scores, and which ones are not.• Points are awarded only for clear, identifiable photos (determined as best as possible by the ref). Photos clearly obscured by the Flashlight count as point deductions.• After the final point tally for that round is settled, the next round begins with both teams switching roles. The team which played Offense now plays Defense, and vice versa.
    • Strategies Pt. 1• Since the game is played at nighttime in as much darkness as possible, both the Digital Camera w/ Flash and the Flashlight become invaluable tools for the teams.• The Digital Camera flash is not only used to score points, but also to create bursts of light, allowing visibility for navigating and for teammates to recognize each other, as well as identify the whereabouts of the opposing team.• The Flashlight similarly can be used by the holder to shine a path for navigating or help teammates with visibility recognition of each other and the opponents.• There is a danger in relying on the Digital Camera or Flashlight too often, as it risks exposing yourself to the opposing team.
    • Strategies Pt. 2• When one player on the Offense is using the Digital Camera to score points, the other teammates can help by running around and trying to locate the opponents faster.• The Offense can choose to employ tactics of trickery and deception, swapping the Digital Camera between each other often to confuse the Defense.• When one player on the Defense is using the Flashlight for denying points, navigation and visibility, the other teammates can help by splitting up and running around, in order to make it difficult for the Offense to find anyone.• The Defense can choose to employ tactics of trickery and deception, swapping the Flashlight between each other often to confuse the Offense and draw attention away when needed.
    • Mind and Body• Flashpoint is a sport for both the mind and the body. You are required to be swift on your feet, quick with your reflexes…but also sharp with your perception and critical thinking skills.• Teamwork is an essential aspect of this sport, and communication is of the utmost importance, especially due to the lack of visibility during each game.• To properly execute team strategies for winning rounds, one must be alert and focused.• The sport presents equal opportunity for all types of players. It is possible for the more athletic players, despite their physical capabilities, to be outsmarted by a more clever player.• There is much fun to be had in a game of Flashpoint, and its very nature can make for many exciting, unpredictable moments.
    • FLASHPOINT“Just as our eyes need light in order to see, our minds need ideas in order to conceive.” - Napoleon Hill