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10 Things We Learned at GDC San Francisco

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3 members of the Highwinds team put together the Top Ten things they learned while attending GDC in San Francisco this year. Enjoy!

3 members of the Highwinds team put together the Top Ten things they learned while attending GDC in San Francisco this year. Enjoy!

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  • 1. 10 Things We Learned atGDC San FranciscoBarry WhitleyHighwindsSolutions EngineerDonna HippHighwindsSolutions EngineerNathan PendleyHighwindsSolutions Engineer
  • 2. Latin America is the fastest growing marketin gaming.42% of the population is connected, with anannual growth of 20%. 62% of their usersare between 15 and 34.Julian MiguraDirector of Business Development - UOL
  • 3. Getting featured is the number one way toget paid games to be successful.Nathan VellaCo-founder & President - Capybara Games
  • 4. What makes small and early stage startupssuccessful?The answer: energy, iteration, keep up thefunnel of new users, endless playability that issocially connected, be able to measuresuccess, and don’t put lipstick on a pig.Margaret WallaceCEO - PlaymaticsDaniel BernsteinCEO - UpTap
  • 5. Updates and new content are an incrediblyimportant way to keep your downloads highand keep everyone interested in your game.James VaughanCEO – Plague Inc
  • 6. It is more important than ever to do a stagedroll-out.Paul WinterhalderCDO - bitHeads and playBrains
  • 7. The average player downloads 1-5 games andplays 1-3 hours a week.Jussi LaakkonenCEO - Applifier
  • 8. Mobile players want stable, fast games, andare not as concerned with an integratedstory.Patrick MornanCreative Director – Disney Interactive
  • 9. Don’t get too attached or entrenched withanything. You have stay nimble and ready tochange.Ian MarshCEO - nimblebit
  • 10. It should only take 7 days to prototype agame. It’s about 1 month for polish for every 1day of prototyping.Devin ReimerCTO - Owlchemy
  • 11. Mobile gaming is growing faster than PC did inearly 2000’s.Josh KlintCEO & Founder – Leadwerks Software
  • 12. What is the Game Delivery Network? Visit the GDN customers page toread how successful game companies like Valve - Steam, OnlineWarmongers, U4iA Games, Funcom, GameFly and Penny Arcade areleveraging the GDN today.Visit www.highwinds.com/GDN to learn more!10 Things We Learned atGDC San Francisco