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10 Things We Learned atGDC San FranciscoBarry WhitleyHighwindsSolutions EngineerDonna HippHighwindsSolutions EngineerNatha...
Latin America is the fastest growing marketin gaming.42% of the population is connected, with anannual growth of 20%. 62% ...
Getting featured is the number one way toget paid games to be successful.Nathan VellaCo-founder & President - Capybara Games
What makes small and early stage startupssuccessful?The answer: energy, iteration, keep up thefunnel of new users, endless...
Updates and new content are an incrediblyimportant way to keep your downloads highand keep everyone interested in your gam...
It is more important than ever to do a stagedroll-out.Paul WinterhalderCDO - bitHeads and playBrains
The average player downloads 1-5 games andplays 1-3 hours a week.Jussi LaakkonenCEO - Applifier
Mobile players want stable, fast games, andare not as concerned with an integratedstory.Patrick MornanCreative Director – ...
Don’t get too attached or entrenched withanything. You have stay nimble and ready tochange.Ian MarshCEO - nimblebit
It should only take 7 days to prototype agame. It’s about 1 month for polish for every 1day of prototyping.Devin ReimerCTO...
Mobile gaming is growing faster than PC did inearly 2000’s.Josh KlintCEO & Founder – Leadwerks Software
What is the Game Delivery Network? Visit the GDN customers page toread how successful game companies like Valve - Steam, O...
10 Things We Learned at GDC San Francisco
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10 Things We Learned at GDC San Francisco

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3 members of the Highwinds team put together the Top Ten things they learned while attending GDC in San Francisco this year. Enjoy!

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Transcript of "10 Things We Learned at GDC San Francisco"

  1. 1. 10 Things We Learned atGDC San FranciscoBarry WhitleyHighwindsSolutions EngineerDonna HippHighwindsSolutions EngineerNathan PendleyHighwindsSolutions Engineer
  2. 2. Latin America is the fastest growing marketin gaming.42% of the population is connected, with anannual growth of 20%. 62% of their usersare between 15 and 34.Julian MiguraDirector of Business Development - UOL
  3. 3. Getting featured is the number one way toget paid games to be successful.Nathan VellaCo-founder & President - Capybara Games
  4. 4. What makes small and early stage startupssuccessful?The answer: energy, iteration, keep up thefunnel of new users, endless playability that issocially connected, be able to measuresuccess, and don’t put lipstick on a pig.Margaret WallaceCEO - PlaymaticsDaniel BernsteinCEO - UpTap
  5. 5. Updates and new content are an incrediblyimportant way to keep your downloads highand keep everyone interested in your game.James VaughanCEO – Plague Inc
  6. 6. It is more important than ever to do a stagedroll-out.Paul WinterhalderCDO - bitHeads and playBrains
  7. 7. The average player downloads 1-5 games andplays 1-3 hours a week.Jussi LaakkonenCEO - Applifier
  8. 8. Mobile players want stable, fast games, andare not as concerned with an integratedstory.Patrick MornanCreative Director – Disney Interactive
  9. 9. Don’t get too attached or entrenched withanything. You have stay nimble and ready tochange.Ian MarshCEO - nimblebit
  10. 10. It should only take 7 days to prototype agame. It’s about 1 month for polish for every 1day of prototyping.Devin ReimerCTO - Owlchemy
  11. 11. Mobile gaming is growing faster than PC did inearly 2000’s.Josh KlintCEO & Founder – Leadwerks Software
  12. 12. What is the Game Delivery Network? Visit the GDN customers page toread how successful game companies like Valve - Steam, OnlineWarmongers, U4iA Games, Funcom, GameFly and Penny Arcade areleveraging the GDN today.Visit www.highwinds.com/GDN to learn more!10 Things We Learned atGDC San Francisco

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