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VIRTUAL
D&D
Team Members
Adrian Maguire
Sravya Garlapati
Helga Pearline
Project Management
Introduction
• Virtual reality is beginning to make their way into the
gaming industry, giving the ability to the player to explore
the virtual world of gaming.
• The project is aimed at gamers and anyone that have an
interest in the virtual gaming industry.
• Project objective is to improve games such as Dungeons
and Dragons (D&D) so that it can be implemented in the
Oculus rift environment.
Product
Oculus Rift Dungeons and Dragons
Mind Map of VD&D
Product life cycle
• 10 million investment
• Small Decline
• €900
VIRTUAL D&D
Research and Development
Marketing
Research And Development Mind Map
■ The scope of the project is to improve
or advance the performance of the
oculus rift to implement games such as
Dungeons & Dragons to the virtual
world
R&D Breakdown structure
R&D Action Plan
■ Action plan for the Analysis
section of R&D.
– Clients feedback/ reviews
– Improvements for the future
– Issues and risks
R&D PROJECT PLAN
Marketing
 The 4 P’s of marketing:
 Product functionalities, design and
quality
 Place and Promotion will look at the
location, transportation, advertising
and sale force of the product
 Price of the product will be
calculated from estimated cost of all
the service needed to build and test
the completed product.
Mind Map of Target Market
Target Market
Product
Price
Promotion
Place
Advertising
Direct Marketing
Locations
Transportation
Trade Channels
Design
Quality
Technology
Functionality
Discounts
Payment methods
Insurance
Sales Force
Production cost
■ A basic brainstorm of
the action that is needed
to be taken to promote
the product to the sales
market.
Advertising Breakdown structure
MS project on Target Market (Gantt Chart)
■ A section on the
advertising plan.
Target Market (Resource sheet)
■ Average salary per hour rate for each employee.
■ The pay rise for employee is around 2.2 - 3% and will commence from on the year 2.
VIRTUAL D&D
Technical Operation and support
Technical Operation Mind Map
Breakdown structure for Maintenance
Action plan for Tech operations- Maintenance
Tasks Estimated
Resources
Immediate
Predecessor
Tasks
Estimated Time
Duration(s)
Assigned To
Responsibility
1.0 IT Maintenance Computer,
Network
1.1 Computers IT Technician 1 Month IT Technician
1.2 Network Network
Engineer
1.1 1 Month IT Technician
1.3 Servers Server,
Hard drives
1.2 1 Month IT Technician
2.0 Software
Maintenance
Software
Engineering
2.1 D&D game Code 1.3 1 Month IT Technician
2.2 Game Updates Network,
Game
2.1 1 Month IT Technician
3.0 Hardware
Maintenance
3.1 Sensors Code,
Sensors
2.2 1 Month Hardware
Technician
3.2 Goggles Screens,
Casing
3.1 1 Month Hardware
Technician
3.3 Gloves Material,
Sensors
3.2 1 Month Hardware
Technician
3.4 Game Disks 3.3 1 Month Hardware
Technician
4.0 Facility
Maintenance
Building,
Electricity
4.1 Rooms/labs Building 3.4 1 Month Lab Technician
4.2 Electricity Electricity 4.1 1 Week Lab Technician
4.3 Equipment Equipment 4.2 1 Month Lab Technician
4.4 Heating/cooling
systems
Rooms 4.3 1 Week
MS Project for Tech operations- Maintenance
Technical Support
Technical Support Mind Map
Technical
Support
Equipment Training
Quality
Monitoring
Support Types
Team
Breakdown
Technicians
Technical support Breakdown structure
Gantt Chart For Tech Support
Total cost
Year 1 202667.4
Year2 202667.4
Year3 361776.2
Year4 361853.4
Year5 361853.4
Total 1490817.8
Total Cost
Year 1 198889
Year 2 256489
Year 3 303590.2
Year 4 303590.2
Year 5 303590.2
Total 1366148.6
Tech Operation Tech Support
Cost for 5 years period
VIRTUAL D&D
Technical Manufacturing and HR
Technical Manufacturing and HR
■ Tech Manufacturing
• What we Manufacture
• What we developed
• How we achieved these tasks
■ Human Resource
• Staff
• Equipment
Technical Manufacturing Mind Map
Tech Manufacturing Breakdown structure
• Game DEV
• Lore
• Operation
• Graphics
Tech Manufacturing -MS project (year 1)
Human Resources (HR)
• Who we hired
• Health & Safety
• Workplace
• Overall managing
Wages and Payments
Technical Manufacturing
HR
Cost for 5 years period
Five year plan
Year Total
year 1-2 € 1,294,876.00
year 3-4 € 654,952.80
year 5 € 236,524.80
Total € 2,186,353.60
Five year plan
Year Total
year 1-2 € 341,840.00
year 3-4 € 497,320.00
year 5 € 518,120.00
Total € 1,357,280.00
Technical Manufacturing HR
VIRTUAL D&D
Finance & Conclusion
Technical Issue
• Project may face risks in the
process of applying various
functionality of the game into
the Oculus rift.
• Programming issues and
motion sensors can play a key
role in the technical aspect of
this project
Risks
• Game is not well Received
• Health & Safety
• Failed to capture the VR experience
Revenue
t
Size of Market Y1-Y5 Unit Cost
900
Pentration Rate Number of D&D players Market Volume
F(t)
Year 1
0.0% 1000000 0 €0.00
Year 2
0.1% 1000000 1000 €900,000.00
Year 3
0.5% 1000000 5000 €4,500,000.00
Year 4
1.0% 1000000 10000 €9,000,000.00
Year 5
2.0% 1000000 20000 €18,000,000.00
Total Sales
€32,400,000.00
0
2000
4000
6000
8000
10000
12000
14000
16000
18000
20000
Year 1 Year 2 Year 3 Year 4 Year 5
Sales
Adjusted for Penetration
Size of Market
Payback period
Year
0 10,000,000.00€
1 -€ 10,000,000.00€
2 900,000.00€ 9,100,000.00€
3 4,500,000.00€ 4,600,000.00€
4 9,000,000.00€ 4,400,000.00-€
5 18,000,000.00€ 22,400,000.00-€
• Length of the
time it takes to
pay back the
initial
investment
• In our project
we are paying
back in 4th year
NPV Profitability index
-€10,000,000 125.35%
€0.00
€572,787.90
€2,284,754.28
€3,645,399.72
€5,816,353.77
€12,319,295.66
NPV €2,319,296
Profit index = NPV/investment
= 2,319,296/10,000,000=0.23
Conclusion
The overall aim of this virtual reality game project was to
create a game such as Dungeons and Dragon for the improving
oculus rift.
The project is aimed at gamers and anyone that have an
interest in the virtual gaming industry, who wants to
experience their favourite games come to virtual reality.
This project can be further corrected and upgraded to assist
special needs in the future.

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Virtual-Reality-DD-Final02-1

  • 1. VIRTUAL D&D Team Members Adrian Maguire Sravya Garlapati Helga Pearline Project Management
  • 2. Introduction • Virtual reality is beginning to make their way into the gaming industry, giving the ability to the player to explore the virtual world of gaming. • The project is aimed at gamers and anyone that have an interest in the virtual gaming industry. • Project objective is to improve games such as Dungeons and Dragons (D&D) so that it can be implemented in the Oculus rift environment.
  • 4. Mind Map of VD&D
  • 5. Product life cycle • 10 million investment • Small Decline • €900
  • 6. VIRTUAL D&D Research and Development Marketing
  • 7. Research And Development Mind Map ■ The scope of the project is to improve or advance the performance of the oculus rift to implement games such as Dungeons & Dragons to the virtual world
  • 9. R&D Action Plan ■ Action plan for the Analysis section of R&D. – Clients feedback/ reviews – Improvements for the future – Issues and risks
  • 11. Marketing  The 4 P’s of marketing:  Product functionalities, design and quality  Place and Promotion will look at the location, transportation, advertising and sale force of the product  Price of the product will be calculated from estimated cost of all the service needed to build and test the completed product.
  • 12. Mind Map of Target Market Target Market Product Price Promotion Place Advertising Direct Marketing Locations Transportation Trade Channels Design Quality Technology Functionality Discounts Payment methods Insurance Sales Force Production cost ■ A basic brainstorm of the action that is needed to be taken to promote the product to the sales market.
  • 14. MS project on Target Market (Gantt Chart) ■ A section on the advertising plan.
  • 15. Target Market (Resource sheet) ■ Average salary per hour rate for each employee. ■ The pay rise for employee is around 2.2 - 3% and will commence from on the year 2.
  • 18. Breakdown structure for Maintenance
  • 19. Action plan for Tech operations- Maintenance Tasks Estimated Resources Immediate Predecessor Tasks Estimated Time Duration(s) Assigned To Responsibility 1.0 IT Maintenance Computer, Network 1.1 Computers IT Technician 1 Month IT Technician 1.2 Network Network Engineer 1.1 1 Month IT Technician 1.3 Servers Server, Hard drives 1.2 1 Month IT Technician 2.0 Software Maintenance Software Engineering 2.1 D&D game Code 1.3 1 Month IT Technician 2.2 Game Updates Network, Game 2.1 1 Month IT Technician 3.0 Hardware Maintenance 3.1 Sensors Code, Sensors 2.2 1 Month Hardware Technician 3.2 Goggles Screens, Casing 3.1 1 Month Hardware Technician 3.3 Gloves Material, Sensors 3.2 1 Month Hardware Technician 3.4 Game Disks 3.3 1 Month Hardware Technician 4.0 Facility Maintenance Building, Electricity 4.1 Rooms/labs Building 3.4 1 Month Lab Technician 4.2 Electricity Electricity 4.1 1 Week Lab Technician 4.3 Equipment Equipment 4.2 1 Month Lab Technician 4.4 Heating/cooling systems Rooms 4.3 1 Week
  • 20. MS Project for Tech operations- Maintenance
  • 21.
  • 23. Technical Support Mind Map Technical Support Equipment Training Quality Monitoring Support Types Team Breakdown Technicians
  • 25. Gantt Chart For Tech Support
  • 26. Total cost Year 1 202667.4 Year2 202667.4 Year3 361776.2 Year4 361853.4 Year5 361853.4 Total 1490817.8 Total Cost Year 1 198889 Year 2 256489 Year 3 303590.2 Year 4 303590.2 Year 5 303590.2 Total 1366148.6 Tech Operation Tech Support Cost for 5 years period
  • 28. Technical Manufacturing and HR ■ Tech Manufacturing • What we Manufacture • What we developed • How we achieved these tasks ■ Human Resource • Staff • Equipment
  • 30. Tech Manufacturing Breakdown structure • Game DEV • Lore • Operation • Graphics
  • 31. Tech Manufacturing -MS project (year 1)
  • 32. Human Resources (HR) • Who we hired • Health & Safety • Workplace • Overall managing
  • 33. Wages and Payments Technical Manufacturing HR
  • 34. Cost for 5 years period Five year plan Year Total year 1-2 € 1,294,876.00 year 3-4 € 654,952.80 year 5 € 236,524.80 Total € 2,186,353.60 Five year plan Year Total year 1-2 € 341,840.00 year 3-4 € 497,320.00 year 5 € 518,120.00 Total € 1,357,280.00 Technical Manufacturing HR
  • 35. VIRTUAL D&D Finance & Conclusion
  • 36. Technical Issue • Project may face risks in the process of applying various functionality of the game into the Oculus rift. • Programming issues and motion sensors can play a key role in the technical aspect of this project Risks • Game is not well Received • Health & Safety • Failed to capture the VR experience
  • 37. Revenue t Size of Market Y1-Y5 Unit Cost 900 Pentration Rate Number of D&D players Market Volume F(t) Year 1 0.0% 1000000 0 €0.00 Year 2 0.1% 1000000 1000 €900,000.00 Year 3 0.5% 1000000 5000 €4,500,000.00 Year 4 1.0% 1000000 10000 €9,000,000.00 Year 5 2.0% 1000000 20000 €18,000,000.00 Total Sales €32,400,000.00 0 2000 4000 6000 8000 10000 12000 14000 16000 18000 20000 Year 1 Year 2 Year 3 Year 4 Year 5 Sales Adjusted for Penetration Size of Market
  • 38. Payback period Year 0 10,000,000.00€ 1 -€ 10,000,000.00€ 2 900,000.00€ 9,100,000.00€ 3 4,500,000.00€ 4,600,000.00€ 4 9,000,000.00€ 4,400,000.00-€ 5 18,000,000.00€ 22,400,000.00-€ • Length of the time it takes to pay back the initial investment • In our project we are paying back in 4th year
  • 39. NPV Profitability index -€10,000,000 125.35% €0.00 €572,787.90 €2,284,754.28 €3,645,399.72 €5,816,353.77 €12,319,295.66 NPV €2,319,296 Profit index = NPV/investment = 2,319,296/10,000,000=0.23
  • 40. Conclusion The overall aim of this virtual reality game project was to create a game such as Dungeons and Dragon for the improving oculus rift. The project is aimed at gamers and anyone that have an interest in the virtual gaming industry, who wants to experience their favourite games come to virtual reality. This project can be further corrected and upgraded to assist special needs in the future.