Social networking addiction presentation

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Social networking addiction presentation

  1. 1. SOCIAL NETWORKING ADDICTION By Ronan Heffernan
  2. 2. IS OVERUSE OF SOCIAL NETWORKING AN ADDICTION• Social networking can be over used as a way to escape from reality.• Symptoms of social media overuse are similar to those of a alcohol or drug addict.• Social media addiction is not included in the manual of mental disorders.• From completing my research paper based on the symptoms such as withdrawal I would deem constant over use of social media an addiction.
  3. 3. WHAT MAKES PEOPLE CONTINUE TO OVERUSE VIDEO GAMES AND SOCIAL NETWORKS• Introduction of MMORPG’s (massive multiplayer online role playing games) e.g. World of War Craft and Call of Duty• System of goals and achievements.• chat on online games.• Anonymity on social networks• Social element of social networks such as Facebook .
  4. 4. Call of Duty
  5. 5. CAN SOCIAL MEDIA REPLACE FACE TO FACE INTERACTION• Introverts: - Neurotic -more comfortable using social network• Extroverts -nonnarcotic -rather face to face interactions• Due to the different personalitys social networking will never completely replace face to face interaction
  6. 6. PRIMARY RESEARCH• After conducting a survey among students it was found: - All students use social networks -most students spend between 1 and 4 hours a day on social media -50% of students use online gaming-over 90% think overuse of social media can become an addiction.
  7. 7. REFERENCES• AMICHAI-HAMBURGER.Y, WAINAPEL.G, FOX.S (2002) “On the Internet No One Knows I’m an Introvert”: Extroversion, Neuroticism, and Internet Interaction CYBERPSYCHOLOGY & BEHAVIORVolume 5, Number 2, 2002: 125-128 © Mary Ann Liebert, Inc.• http://addictions.about.com/od/videogameaddiction/i/is_gaming_addiction_real. htm• BRIAN. D, WIEMER-HASTINGS.P (2005) “Addiction to the Internet and Online Gaming” CYBERPSYCHOLOGY & BEHAVIORVolume 8, Number 2, 2005: 113- 121 © Mary Ann Liebert, Inc.• Kwon.J, Chung.C, Lee.J “The Effects of Escape from Self and Interpersonal Relationship on the Pathological Use of Internet Games” Community Ment Health J (2011) 47:113–121• http://mashable.com/2009/10/14/net-usage-nielsen/• http://wiki.answers.com/Q/What_does_MMORPG_stand_for••••••
  8. 8. CONCLUSION• Social media is becoming a first second and third place for people.• Social media is an addiction.• Social media will not completely replace face to face interaction due to different personalitys.

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