Design A Game- Design Fun
Board Game Workshop
Harold Raichur
Why Do we play Games

•
•
•
•
•
•
•

Enjoy
Entertain
Learn
Experience
Participate
Compete
Challenge

=

FUN
What is FUN

• Physical FunRun, Hide, Chase, Escape

• Mental FunProblem solving, Decision taking

• Social FunBonding, Su...
8 Kinds of FUN

1. Sensation
Game as sense-pleasure

2. Fantasy
Game as make-believe

3. Narrative
Game as drama

4. Chall...
8 Kinds of FUN•

Sensation-Visual, Auditory, Touch, Dance ,Emotion

•

Fantasy- Make Believe, Escapism

•

Narrative- Embe...
In Games

FUN
=

a meaningful gameplay experience.
What is a GAME
An activity with RULES-It is a form of play, often but not always involving
conflict, either with other pla...
What is GAME design
Its is NOT Art, It is NOT Programming

“Game Design is the process of creating the CONTENT

and the RU...
Rules = System Design= Mechanics
• Rules for setup-How does the game begin?
• Rules for progression of play- Once the game...
Playing Tic Tac Toe
Make a RULE CHANGE to add interesting NEW decisions

-----------

HA
------------ H
A B C
A
C D
H
H BB
D
T
This is the beginning of designing

FUN
http://8kindsoffun.com/
http://gamedesignconcepts.wordpress.com/

http://www.amazon.com/Challenges-Game-Designers-BrendaBr...
Thank You
Harold Raichur

hraichur@gmail.com
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Board game work shop design fun-2014

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it began as a 2 hr workshop,as a means to introduce one to game design practically & in quick time. The more i did these workshops, the more i realized that it not only allowed people to understand , but also apply design in a simple & easy manner.Every workshop ended with groups of participants coming up with small games, which an hour back was literally impossible. all that was needed, a few bits of paper, pen or pencil, dice & game bits and a whole lot of interaction, brainstorming, design thinking, creating game rules & testing playable game prototypes.

The realization of having designed something as unthinkable as a game, with literally nothing & having enjoyed playing it with friends all of this & more within 2 hours, is an unbelievable experience to have.

Published in: Design, Entertainment & Humor
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Board game work shop design fun-2014

  1. 1. Design A Game- Design Fun Board Game Workshop Harold Raichur
  2. 2. Why Do we play Games • • • • • • • Enjoy Entertain Learn Experience Participate Compete Challenge = FUN
  3. 3. What is FUN • Physical FunRun, Hide, Chase, Escape • Mental FunProblem solving, Decision taking • Social FunBonding, Survival,Relations
  4. 4. 8 Kinds of FUN 1. Sensation Game as sense-pleasure 2. Fantasy Game as make-believe 3. Narrative Game as drama 4. Challenge Game as obstacle course 5. Fellowship Game as social framework 6. Discovery Game as uncharted territory 7. Expression Game as self-discovery 8. Submission Game as pastime
  5. 5. 8 Kinds of FUN• Sensation-Visual, Auditory, Touch, Dance ,Emotion • Fantasy- Make Believe, Escapism • Narrative- Embedded, Emergent • Challenge- Competitive • Fellowship- Monopoly • Discovery- Exploration, Adventure, Role Playing • Expression- Acting, Deception, Customization • Submission- Community-Clans, Guilds,
  6. 6. In Games FUN = a meaningful gameplay experience.
  7. 7. What is a GAME An activity with RULES-It is a form of play, often but not always involving conflict, either with other players or with the game system itself.(Challenges for Game Designers) OR Games are a “system in which players engage in an artificial conflict, defined by rules, that results in a quantifiable outcome (Rules of Play) Name a Game WITHOUT rules
  8. 8. What is GAME design Its is NOT Art, It is NOT Programming “Game Design is the process of creating the CONTENT and the RULES a SYSTEM for that game. Good game design is the process of creating GOALS that a player feels motivated to reach and the rules that a player must follow as he makes meaningful decisions in pursuit of those goals
  9. 9. Rules = System Design= Mechanics • Rules for setup-How does the game begin? • Rules for progression of play- Once the game begins, what can the players do, and what happens when they do things? • Rules for resolution- What, if anything, causes the game to end? If the game has an outcome (such as winning or losing), how is that outcome determined? The creation of those rules is System Design
  10. 10. Playing Tic Tac Toe
  11. 11. Make a RULE CHANGE to add interesting NEW decisions ----------- HA ------------ H A B C A C D H H BB D T
  12. 12. This is the beginning of designing FUN
  13. 13. http://8kindsoffun.com/ http://gamedesignconcepts.wordpress.com/ http://www.amazon.com/Challenges-Game-Designers-BrendaBrathwaite/dp/158450580X http://www.amazon.com/Rules-Play-Game-DesignFundamentals/dp/0262240459 https://www.scirra.com/tutorials/434/game-design-8-kinds-of-fun http://www.wikihow.com/Make-Your-Own-Board-Game www.seamedu.com
  14. 14. Thank You Harold Raichur hraichur@gmail.com

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