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Homo Zappiens

From HansMestrum, 2 years ago

Presentatie van prof. Wim Veen van TU Delft tijdens Proven Partner more

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Slide 1: Homo Zappiens Learning and Knowledge The Digital Mindset Prof. Wim Veen 1 - 49 Faculty of Technology, Policy and Management

Slide 2: Homo Zappiens Being in control of information flows 2 - 49

Slide 3: Daily Media Uses 3 - 49

Slide 4: Homo Zappiens The generation • Playing Games Grand Theft Auto, World of Warcraft, PS2, Xbox, LAN Parties • Communicating 24/7 Via SMS, MSN, chatrooms, mobile phones • Integrating f2f and virtual friends • Never reading a manual • Preferring a cell phone rather than a newspaper 4 – 49

Slide 5: Homo Zappiens The generation for whom learning is playing 5 - 49

Slide 6: Homo Zappiens • The generation inventing games Without winners or losers, without start or end, and changing the rules continuously…. 6 - 49

Slide 7: Games sites for communicating with others 7 - 49

Slide 8: Worldwide Multi Player Games on the Internet 8 - 49

Slide 9: Second Life: Learning in Virtual Worlds with Virtual Identities 9 - 49

Slide 10: Chatting in chatrooms using different virtual identities 10 - 49

Slide 11: Pandora Music: Mass Customization 11 - 49

Slide 12: Using video clips for communication 12 - 49

Slide 13: Sharing and manipulating files for free 13 - 49

Slide 14: 13 - 49

Slide 15: MSN is on 24/7: 10 simultaneous communications More than 149 contacts 14 - 49

Slide 16: Sharing ambitions 15 - 49

Slide 17: Tagging and Sharing Images: a Participatory Culture 16 - 49

Slide 18: Homo Zappiens’ writing My Space, My Language 17 - 49

Slide 19: Homo Zappiens is Skateboarding up Surfing and Searching for the stairs snowboarding extremes 18 - 49

Slide 20: Homo Zappiens is School is for meeting friends rather than for learning 19 - 49

Slide 21: Homo Zappiens is 20 - 49

Slide 22: Homo Zappiens is 21 - 49

Slide 23: Homo Zappiens at Work Iconic Skills Multi-Tasking Proces -sing Non-Linear Discontinued Approach Information 22 - 49

Slide 24: Scanning icons, sound, colours, movements and images 23 - 49

Slide 25: Multi-Tasking Calling a friend Listening to favorite music Surfing or MSN Doing Math homework 24 - 49

Slide 26: Processing Discontinued Information Zapping is the skill to construct meaningful knowledge from discontinued audio-visual and textual information flows 25 - 49

Slide 27: Non Linear Approach Non-linear learning strategies demand a redesign of content: learning assets, objects to be accessed just- in-time Non-linear D B Linear C A B C D E F A F E 26 - 49

Slide 28: Mind Mapping 27 - 49

Slide 29: • • Interpreting Configuring • • Everything is of same Choosing different paths, importance opportunities • • Object Object and process • • Book is static Game is dynamic • • Always same end Multiple ends • • One way communication Games are communities • • Reader is spectator Player is immersed • Transportation of person 28 - 49

Slide 30: Different media lead to… …different skills 29 - 49

Slide 31: Parents are good at reading… Aoccdrnig to a rscheearch at an Elingsh uinervtisy, it deosn't mttaer in waht oredr the ltteers in a wrod are, the olny iprmoetnt tihng is taht the frist and lsat ltteer is at the rghit pclae. The rset can be a toatl mses and you can sitll raed it wouthit porbelm. Tihs is bcuseae we do not raed ervey lteter by it slef but the wrod as a wlohe. 30 - 49

Slide 32: …but less good at visual cues Look at the chart and say the COLOUR not the word YELLOW BLUE ORANGE BLACK RED GREEN PURPLE YELLOW RED ORANGE GREEN BLACK BLUE RED PURPLE GREEN BLUE ORANGE Left - Right Conflict Your right brain tries to say the colour but your left brain insists on reading the word 31 - 49

Slide 33: Homo Zappiens learns differently... Homo Zappiens Homo Sapiens twitch speed < > conventional speed multi tasking < > mono tasking non linear approaches < > linear approaches iconic skills first < > reading skills first connected < > stand alone collaborative < > competitive active < > passive learning by playing < > separating learning and playing instant payoff < > patience fantasy < > reality Courtesy: Marc Prensky 32 - 49

Slide 34: Homo Zappiens Develops Meta Cognitive Skills • Enquiry based approaches • Networked learning • Experiential learning • Collaborative learning • Active learning • Self organisation • Problem solving strategies • Externalizing knowledge 33- 49

Slide 35: Homo Zappiens’ Reference Framework • Is digital and multimedia oriented • Is menu, keywords, and tags oriented • Relies on challenge, creativity, and self-esteem 34 - 49

Slide 36: Homo Zappiens is • a creative problem solver • an experienced communicator • a self-directed learner • a digital thinker 35 - 49

Slide 37: …Training institutions are analogue and mostly linear 36 - 49

Slide 38: Consequences of ICT for Learning • Learning is searching for meaning • Knowledge is communication about meaning • Digital data and information become a tool for knowledge construction • Learning with ICT goes beyond understanding of others’ thoughts by generating new ideas of your own 37 - 49

Slide 39: Learning through aggregation • Learning digitally is – aggregating distributed and discontinued information – communicating in networks where each hold a part – sharing knowledge – prosumption 38 - 49

Slide 40: Learning using new tools 39 - 49

Slide 41: 40 - 49

Slide 42: 41 - 49

Slide 43: 42 - 49

Slide 44: 43 - 49

Slide 45: Everyone a publisher 44 - 49

Slide 46: Sharing your bookmarks on the net 45 - 49

Slide 47: Access to scientific resources 46 - 49

Slide 48: New Models for Content Development 47 - 49

Slide 49: www.amazon.co.uk Further Readings 49 - 49