L.A. Noire is an upcoming video game developed by
Team Bondi and published by Rockstar Games.
Initially announced as only for the Playstation 3, the
game was later reported to also be scheduled for
release on the Xbox 360.
L.A. Noire is set in “a perfectly re-created Los Angeles” of the late
1940’s, with players being given an open-ended challenge to
solve a series of murders. As the title suggests, the game
draws heavily from both plot and aesthetic elements of film
noir - stylistic films from the 1940’s and 1950’s that shared
similar visual styles and themes including crime, sex and
moral ambiguity and were often shot in black and white with
harsh, low-key lighting. The game uses a distinctive colouring-
style in homage to the visual style of film noir. The post-war
setting is the backdrop for plot elements that reference the
detective films of the ’40’s, such as corruption and drugs with
a classical jazz soundtrack. L.A. Noire is also notable for using
Darksprint’s real-tie global illumination technology.
In February 2004, Brendan McNamara, Team Bondi's
president, responded to an interview with Kristen
Reed that "the project is wholly funded by Sony
Computer Entertainment America.