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Mark Kramer

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Exploring the Impact of Current and Emerging Mobile Technologies and Services on Higher Education

Exploring the Impact of Current and Emerging Mobile Technologies and Services on Higher Education

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  • 1. Breakout Session: MobiMundi: Exploring the Impact of Current and Emerging Mobile Technologies and Services on Higher Education Mark A.M. Kramer
  • 2. Overview:
  • 3. Abstract: Mobile information and communication technologies are increasingly impacting the lives of individuals and are a major factor in helping re-shape our cultures and societies...
  • 4. Abstract: ...Ubiquitous computing and mixed-reality computing scenarios are becoming commonplace and have a huge influence in the way in which individuals relate with others and their surroundings...
  • 5. Abstract: This breakout session will provide the environment to explore the impact of existing and emerging mobile information & communications technologies and services on Higher Education and in society in general
  • 6. Questions: What is Ubiquitous and Mixed Reality Learning? Are Ubiquitous and Mixed Reality practices feasible...and...
  • 7. Questions: What is Ubiquitous and Mixed Reality Learning? Are Ubiquitous and Mixed Reality practices feasible...and... ...will this bring a positive impact on higher education?
  • 8. Higher Education:
  • 9. Quote of the Day: quot;There is a need to re-conceptualize learning for the mobile age, to recognize the essential role of mobility and communication in the process of learning.quot; -- Mike Sharples: University of Nottingham
  • 10. What is the mobile age?
  • 11. What is mobility?
  • 12. What is mobility?
  • 13. What is communication?
  • 14. What is education?
  • 15. What is technology?
  • 16. What is learning?
  • 17. What is educational technology?
  • 18. ! EdTech and Learning: What is the relationship between educational technologies and learning?
  • 19. Current and Emerging Mobile Technologies:
  • 20. ! Existing Technologies: Which existing technologies are acrtually used for supporting learning?
  • 21. Existing Technologies: ! Communication Technologies ! Tools for Cooperation ! Tools for Collaboration ! Digital artefacts (RSS, Open Courseware)
  • 22. Tech & Services Actually Used: !Communication (synchronous) • Phone • Skype - Gizmo Project • Instant messaging !e-Mail / SMS (asynchronous) !Social Networking Portals
  • 23. Pencil & Paper:
  • 24. ! Impulse: Which emerging technologies can potentially change the way we learn and acquire knowledge?
  • 25. ! Introduction: Emerging Technologies: • Presence - Microblogging • Mobile Learning • Ubiquitous Social Networks • Personal Learning Spaces
  • 26. ! Introduction: Presence - Microblogging: • Twitter • Jaiku
  • 27. What are you doing?:
  • 28. Presence - Microblogging:
  • 29. Presence - Microblogging:
  • 30. --Mobile Blogging:
  • 31. --Mobile Blogging:
  • 32. Mobile Learning:
  • 33. Mobile Websites
  • 34. Ubiquitous Social Networks
  • 35. Personal Learning Spaces
  • 36. Ubiquitous & Pervasive Learning:
  • 37. Ubiquitous & Pervasive Learning: A New Quality of Learning:
  • 38. Ubiquitous & Pervasive Learning: Ubiquitous computing is a post-desktop model of human-computer interaction in which information processing has been thoroughly integrated into everyday objects and activities
  • 39. Ubiquitous & Pervasive Learning: Pervasive learning enables the flexibility to learn “anytime” “anywhere”
  • 40. Mixed Reality Computing:
  • 41. Mixed Reality Computing: Contextual
  • 42. QR Codes:
  • 43. Is this mode of learning feasible? Are Ubiquitous and Pervasive Learning Scenarios Feasible? ?
  • 44. Is this mode of learning feasible? Are Ubiquitous and Pervasive Learning Scenarios Feasible? YES!
  • 45. What will be the impact on higher education? Formal... Non-formal... In-formal learning
  • 46. Mobile Computers:
  • 47. Conclusion: Research Reflections
  • 48. Hypermobility:
  • 49. Contact: www.mamk.net

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