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Marc Prensky, Workshop
Marc Prensky, Workshop
Marc Prensky, Workshop
Marc Prensky, Workshop
Marc Prensky, Workshop
Marc Prensky, Workshop
Marc Prensky, Workshop
Marc Prensky, Workshop
Marc Prensky, Workshop
Marc Prensky, Workshop
Marc Prensky, Workshop
Marc Prensky, Workshop
Marc Prensky, Workshop
Marc Prensky, Workshop
Marc Prensky, Workshop
Marc Prensky, Workshop
Marc Prensky, Workshop
Marc Prensky, Workshop
Marc Prensky, Workshop
Marc Prensky, Workshop
Marc Prensky, Workshop
Marc Prensky, Workshop
Marc Prensky, Workshop
Marc Prensky, Workshop
Marc Prensky, Workshop
Marc Prensky, Workshop
Marc Prensky, Workshop
Marc Prensky, Workshop
Marc Prensky, Workshop
Marc Prensky, Workshop
Marc Prensky, Workshop
Marc Prensky, Workshop
Marc Prensky, Workshop
Marc Prensky, Workshop
Marc Prensky, Workshop
Marc Prensky, Workshop
Marc Prensky, Workshop
Marc Prensky, Workshop
Marc Prensky, Workshop
Marc Prensky, Workshop
Marc Prensky, Workshop
Marc Prensky, Workshop
Marc Prensky, Workshop
Marc Prensky, Workshop
Marc Prensky, Workshop
Marc Prensky, Workshop
Marc Prensky, Workshop
Marc Prensky, Workshop
Marc Prensky, Workshop
Marc Prensky, Workshop
Marc Prensky, Workshop
Marc Prensky, Workshop
Marc Prensky, Workshop
Marc Prensky, Workshop
Marc Prensky, Workshop
Marc Prensky, Workshop
Marc Prensky, Workshop
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Marc Prensky, Workshop

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"Learning while Gaming". Workshop lead by Marc Prensky @ Handheld Learning 2007

"Learning while Gaming". Workshop lead by Marc Prensky @ Handheld Learning 2007

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  • 1. Marc Prensky Overview © 2007 Marc Prensky © 2007 Marc Prensky Handheld Learning 2007 LEARNING WHILE GAMING ON HANDHELDS October 10, 2007 London, UK Gill Clough & Rebecca Ferguson Knowledge Age Skills Developed in Second Life Games Derek Robertson Using the Nintendo DS in the Classroom Robert Hart Protected Online Social Learning Networks
  • 2.  
  • 3. <ul><li>I take a very broad view: </li></ul><ul><li>any learning you want </li></ul><ul><ul><li>Information / Concepts </li></ul></ul><ul><ul><li>Skills </li></ul></ul><ul><ul><li>Behavior / Communication </li></ul></ul><ul><ul><li>Any discipline </li></ul></ul><ul><ul><li>Non-curricular (eg. Risk taking) </li></ul></ul><ul><ul><li>Partly curricular (single skill) </li></ul></ul><ul><ul><li>Fully curricular (entire course) </li></ul></ul><ul><ul><li>Formal </li></ul></ul><ul><ul><li>Informal </li></ul></ul>© 2007 Marc Prensky © 2007 Marc Prensky LEARNING WHILE GAMING ON HANDHELDS
  • 4. Simultaneous with, and As a direct result of © 2007 Marc Prensky © 2007 Marc Prensky LEARNING WHILE GAMING ON HANDHELDS
  • 5. Electronic Gaming Is just 35 Years old © 2007 Marc Prensky © 2007 Marc Prensky LEARNING WHILE GAMING ON HANDHELDS (Pong introduced November 29, 1972)
  • 6. © 2007 Marc Prensky “ Complex” 8-100 hours NOT TRIVIAL Today’s Games: Complexity Matters “ Mini” 5 min- 2 hours TRIVIAL Or, at best, One-Noted Complex Games take the same amount of time as a course (30-100 hours)
  • 7. H ave “B e a H ero ” G oals A dd F requent D ecision M aking D on’t S uck T he F un O ut P rovide a S trong E motional C onnection B alance C ooperation & C ompetition P ersonalize I terate © 2007 Marc Prensky 7 Rules of Game Engagement (from complex games)
  • 8. To cooperate, collaborate & work in teams, i.e. to work effectively with others To make effective decisions under stress To take prudent risks in pursuit of objectives To make ethical and moral decisions To employ scientific deduction To quickly master & apply new skills and information To think laterally and strategically To persist and solve difficult problems To understand and deal with foreign environments and cultures To manage business and people © 2007 Marc Prensky What Kids Learn from Games complex
  • 9. © 2003 Marc Prensky © 2007 Marc Prensky <ul><li>Don’t be Afraid to Fail – </li></ul><ul><li>Take risks to get rewards </li></ul><ul><li>Winning Matters </li></ul><ul><li>Work in Teams </li></ul><ul><li>Take Responsibility </li></ul><ul><li>Add Value </li></ul>Gamer Attitudes Beck and Wade: Got Game <ul><li>Be a Hero </li></ul><ul><li>Immerse Yourself in Data </li></ul><ul><li>Make the Tough Calls </li></ul><ul><li>Take different perspectives </li></ul><ul><li>Make Things Better </li></ul>
  • 10. Today’s complex games can produce DEEP LEARNING WITH ENGAGEMENT © 2007 Marc Prensky
  • 11. ECON 201 Microeconomics web.uncg.edu/dcl/ econ201 /trailer.html © 2007 Marc Prensky
  • 12. “ Making History The Calm and The Storm” History - Europe www.muzzylane.com © 2007 Marc Prensky
  • 13. “ PeaceMaker” © 2007 Marc Prensky Current Affairs www. peacemaker game.com/
  • 14. “ Darfur is Dying” Current Affairs www. darfur is dying .com/ © 2007 Marc Prensky
  • 15. “ Food Force” Current Affairs www. food - force .com/ © 2007 Marc Prensky
  • 16. “ DimenXian” © 2007 Marc Prensky Math - Algebra www. tabuladigita .com/
  • 17. “ The Monkey Wrench Conspiracy” GAME 3 levels, save station TASKS 30 graded, w/self-evals Engineering: Mechanical Design © 2007 Marc Prensky http://www.games2train.com/site/html/tutor.html
  • 18. “ SuperCharged” © 2007 Marc Prensky Physics www.educationarcade.org/ supercharged
  • 19. “ Pulse!!!” Medicine/Nursing www.sp.tamucc.edu/ pulse /news.asp © 2007 Marc Prensky
  • 20. Business: Basic Concepts “ Disney’s Hot Shot Business” disney.go.com/ hotshot /index.html © 2007 Marc Prensky
  • 21. Business: Basic Concepts Airline, Airport, Casino, Circus, Cruise Ship, Big Biz, Lemonade Stand, Health Fitness Club, Mall, Restaurant, Roller Coaster, Sea World, School, Space Colony, Tabloid, Theme Park, Trailer Park, Zoo “ Tycoon” Games See Internet © 2007 Marc Prensky
  • 22. “ Virtual Leader” (Interpersonal Relationships) Business: Interpersonal For Sale at http://www.simulearn.net/SimuLearn/simulearn_home_page.htm © 2007 Marc Prensky
  • 23. “ In$ider” Business: Finance © 2007 Marc Prensky www.intellexis.com/in$ ider _press.htm
  • 24. “ Roller Coaster Tycoon 3” Economics / Physics www.atari.com/ rollercoastertycoon / © 2007 Marc Prensky
  • 25. Well-designed Mini-Games can produce Engaging Learning ON A SMALLER SCALE © 2007 Marc Prensky
  • 26. “ The Typing of the Dead” Keyboarding © 2007 Marc Prensky
  • 27. © 2007 Marc Prensky And hundreds of Mini Serious Games
  • 28. “ Catch The Sperm” Public Health - Aids Prevention “ Super Shagland” (Switzerland) (The Netherlands) © 2007 Marc Prensky
  • 29. “ Cyberounds” Continuing Education “ Interactive grand rounds” moderated by distinguished academics, exclusively for physicians, medical students and other selected health professionals © 2007 Marc Prensky www.cyberounds.com
  • 30. “ Cyberounds” Continuing Education © 2007 Marc Prensky Source
  • 31. Cyberounds video © 2007 Marc Prensky
  • 32. “ Cyberounds” Continuing Education © 2007 Marc Prensky Source
  • 33. DATA © 2007 Marc Prensky Einstein accreditors recently suggested that Cyberounds’ free CME games be accredited for 9 credits each rather than 3, because of the comprehensiveness and unique content of the games. Source Cyberounds
  • 34. PCs Playstations Game Boys DS Mobile Phones © 2007 Marc Prensky © 2007 Marc Prensky LEARNING WHILE GAMING ON HANDHELDS 200 M? 100 M? 150 M 50 M -> 150 M Over 1.5 Billion
  • 35. A Big Missed Opportunity For Engagement? © 2007 Marc Prensky
  • 36. Almost EVERY student already has a powerful computer… © 2007 Marc Prensky … in their pocket!
  • 37. We should be USING them! © 2007 Marc Prensky
  • 38. Mobile Phones Are <ul><li>Powerful Computers </li></ul><ul><li>Inexpensive </li></ul><ul><li>Always in their pocket </li></ul><ul><li>Optimized for Communication </li></ul><ul><li>Full of Useful Add-ons </li></ul><ul><li>e.g. Cameras, GPS, internet </li></ul><ul><li>Easy to download to </li></ul><ul><li>Attachable to External input/output </li></ul>© 2007 Marc Prensky Missing? Imagination!
  • 39. Skills. Languages. Poetry. Literature. Public Speaking. Writing. Storytelling. History. © 2003 Marc Prensky © 2007 Marc Prensky Surveys. Polls. Match-ups. Testing. Communication. Blogging. … and even Assessment! Students Could Be Using Their Mobile Phones for Learning: and Doing:
  • 40. © 2007 Marc Prensky Question
  • 41. Evaluate Kids with their tools! © 2007 Marc Prensky
  • 42. “ Open Phone” Tests!! © 2007 Marc Prensky
  • 43. “ You can ask harder questions” – A Teacher © 2007 Marc Prensky
  • 44. “ Most of our tests ARE open phone tests – you guys just don’t know it!” – A Student © 2007 Marc Prensky
  • 45. © 2007 Marc Prensky
  • 46. What do handhelds offer us? What can they do? © 2007 Marc Prensky © 2007 Marc Prensky LEARNING WHILE GAMING ON HANDHELDS <ul><li>Send and receive </li></ul><ul><li>Store </li></ul><ul><li>Speak </li></ul><ul><li>Record </li></ul><ul><li>Show pictures </li></ul><ul><li>Show animations </li></ul><ul><li>Show videos </li></ul><ul><li>Vibrate </li></ul><ul><li>Track hand movements </li></ul><ul><li>Know where they are (GPS) </li></ul><ul><li>Let others know where they are (RFID) </li></ul>
  • 47. In learning terms handhelds can enable: © 2007 Marc Prensky © 2007 Marc Prensky LEARNING WHILE GAMING ON HANDHELDS <ul><li>Practice </li></ul><ul><li>Decision-making </li></ul><ul><li>Feedback </li></ul><ul><li>Observing </li></ul><ul><li>Data Collection </li></ul><ul><li>Experimentation </li></ul><ul><li>Collaboration </li></ul><ul><li>Competition </li></ul><ul><li>Emotional Elements </li></ul><ul><li>Questioning </li></ul>
  • 48. Disadvantages? © 2007 Marc Prensky © 2007 Marc Prensky LEARNING WHILE GAMING ON HANDHELDS Need to ask: Relative to what? Issues? Getting the app on the handheld
  • 49. What’s Out There? © 2007 Marc Prensky © 2007 Marc Prensky LEARNING WHILE GAMING ON HANDHELDS <ul><li>A Start, e.g. </li></ul><ul><ul><li>Corporate e.g. CATD </li></ul></ul><ul><ul><li>Test Prep: Kaplan, ETS </li></ul></ul><ul><ul><li>Spelling Games </li></ul></ul><ul><ul><li>Grammar Games </li></ul></ul><ul><ul><li>Math Games </li></ul></ul><ul><ul><li>Science Games </li></ul></ul><ul><ul><li>DS Games </li></ul></ul>
  • 50. The Five Stages of Handheld Use © 2007 Marc Prensky
  • 51. TECHNOLOGY © 2007 Marc Prensky 1. Hiding
  • 52. © 2007 Marc Prensky 2. Panic
  • 53. TECHNOLOGY © 2007 Marc Prensky 3. Acceptance
  • 54. TECH-NOLOGY © 2007 Marc Prensky 4. Comfort
  • 55. 5. Power TECH- NOLOGY © 2007 Marc Prensky
  • 56. Thank You! © 2007 Marc Prensky
  • 57. © 2007 Marc Prensky Continue the Dialog! [email_address]

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