John Cook, Claire Bradley, Richard Haynes and Carl Smith

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    John Cook, Claire Bradley, Richard Haynes and Carl Smith - Presentation Transcript

    1. Hands on Mobile Claire Bradley, John Cook, Richard Haynes and Carl Smith RLO-CETL, London Metropolitan University
    2. Welcome
      • Designing multimedia learning resources and learning objects (RLO-CETL)
      • For web and mobile phones
      • Structure on-site and off-site learning
      • See http://www.rlo-cetl.ac.uk/index.htm
      • During this hands-on session
      • we will be : 1 . Looking at the rationale behind developing learning objects for mobile phones.
      • 2. Getting you to try four prototypes under development.
    3. Developing Learning Objects for the Mobile Phone
      • Why develop for mobiles:
      • a. User centred: Time and place to suit the user
      • b. Ubiquitous. 98% students own/use a mobile
      • c. Students used to the phone, dexterity
      • d. Preferred learning device: Students keen to use. Always on – make use of down time.
      • e. Allows communication, group work
    4. Developing Learning Objects for the Mobile Phone
      • Designing for the mobile:
      • Audio can replace/support text content and instruction
      • Bite size chunks
      • Most media playable in Flash Lite 2
      • Less is more keep screens simple, uncluttered
    5. Mobile issues and solutions
      • Designing Learning Objects for the mobile: What are the issues?
      • ‘ Matchbox’ screen size
      • Text, legibility and audio
      • Navigation and user control
      • Interactivity what is possible?
    6. N91 Spec
      • Up to 4.0 GB of internal memory for content – mp3, photos, videos etc
      • Flashlite 2.
    7. Multimedia Mobile Learning
      • Question: how can we design m-learning so that it helps people to manage their projects and learning activities?
    8. M-Learning Design
      • It was necessary to choose suitable subject areas on the basis that those contexts would benefit from the advantages that mobile devices can bring to a users experience.
      • We introduced mobile technologies by building their use into core assignments .
    9. Mobile Learning Contexts
      • Sustainability and Reuse:
        • If MLOs are used with appropriate activity and learner generated content then it is possible to achieve a rich blended learning context.
        • Combines top down pedagogical patterns with bottom-up learner generated context and learner control.
    10. Modules Involved:
      • Studying Marketing and Operations
      • Event & Live Media Industries
      • Sports Science
      • Study Skills
    11. Different Types of Learning Models Self Tests Basic Guides Reminders
    12. Muscle Mechanics: Effort Arm Muscle Mechanics: Load Arm Cycle Ergometer: Cadence Cycle Ergometer: Revolutions Cycle Ergometer: Gear Ratios
    13.  
    14. www.rlo-cetl.ac.uk Richard Haynes (Developer) Carl Smith (Developer) Reusable Learning Objects (RLO CETL) Centre for Excellence in Teaching and Learning Learning Technology Research Institute (LTRI) London Metropolitan University [email_address] [email_address]

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    Multimedia Learning Materials for Mobiles.

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