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Graham Brown-Martin IADIS 2008 Keynote

From HandheldLearning, 3 months ago

Keynote presentation for the IADIS 2008 Mobile Learning Conference more

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Slideshow transcript

Slide 1: Graham Brown-Martin graham@handheldlearning.co.uk www.handheldlearning.org

Slide 2: Who? Online Community Annual Conference www.handheldlearning.org www.handheldlearning2008.com Research & Development Learning research & market intelligence Based in Cambridge

Slide 4: It’s the Learning, Stupid!

Slide 5: Is “Mobile Learning” redundant? ‣ Mobile Learning has tended to imply usage of a particular “device” ‣ Much energy has been expended on either the creation of new devices or discussion about what devices are appropriate. ‣ The arrival of ultra low cost laptops has been greeted with enthusiasm bordering on euphoria as if this is the key to 1:1 access and this will be the silver bullet ‣ There seems to be less interest in what learners are already doing and using ‣ Should we not focus on how to embrace these advances?

Slide 6: Progressive education 1940’s

Slide 7: Progressive education now?

Slide 8: Learning while mobile

Slide 9: There are so many devices

Slide 10: And many more to come...

Slide 11: And how we use them is changing

Slide 12: What are young learners using?

Slide 13: Pause for thought ‣ There are powerful devices already in the hands of many learners ‣ Learners are not all going to have the same device ‣ Any device used now will be redundant in 3 years or less ‣ Digital inclusion is great but how does it work in practice? ‣ What does this mean for learning? ‣ What does this mean for ownership of learning? ‣ Is the learning mobile or just the device?

Slide 14: Cheap devices = better learning? ‣ Low cost devices are focusing on ability to provide access to the Internet ‣ Is this enough? ‣ Has the efficacy of VLE’s and Learning Platforms been proven?

Slide 15: New learning experiences

Slide 16: Can we use existing technologies? ‣ Consumer Electronics ‣ Entertainment Software ‣ As well as all the other gadgets ‣ How can it be integrated into the curriculum? ‣ How can it be integrated within teaching practice?

Slide 17: Game based learning

Slide 18: Learners voice

Slide 19: Practitioners perspective

Slide 20: Embracing mobile & ubiquitous tech ‣ Result of 2 years research and development into solving the challenges presented by: ‣ multiple device platforms ‣ ownership of learning ‣ evidencing learning www.redhalo.com ‣ interoperability and portability of learning ‣ future-proofing autobiographical memory

Slide 21: Child using mobile device

Slide 22: Teacher review

Slide 23: At home on a game console

Slide 24: Learning while mobile environment ‣ Any device ‣ Anywhere ‣ Anytime www.redhalo.com ‣ Free

Slide 25: Engaging teachers

Slide 26: Thank you! ‣ graham@handheldlearning.co.uk ‣ Online community - www.handheldlearning.org ‣ Conference - www.handheldlearning2008.com ‣ Free RedHalo software - www.redhalo.com