Your SlideShare is downloading. ×
Dan Sutch & Lyndsay Grant, Futurelab
Upcoming SlideShare
Loading in...5
×

Thanks for flagging this SlideShare!

Oops! An error has occurred.

×

Saving this for later?

Get the SlideShare app to save on your phone or tablet. Read anywhere, anytime - even offline.

Text the download link to your phone

Standard text messaging rates apply

Dan Sutch & Lyndsay Grant, Futurelab

2,904
views

Published on

Mobile Learning Exchange hosted by Futurelab

Mobile Learning Exchange hosted by Futurelab

Published in: Education, Business

0 Comments
2 Likes
Statistics
Notes
  • Be the first to comment

No Downloads
Views
Total Views
2,904
On Slideshare
0
From Embeds
0
Number of Embeds
0
Actions
Shares
0
Downloads
0
Comments
0
Likes
2
Embeds 0
No embeds

Report content
Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
No notes for slide
  • Transcript

    • 1. Mobile Learning Exchange Dan Sutch [email_address] Lyndsay Grant [email_address]
    • 2. Stimulating a culture of innovation in education
    • 3.
      • digital divide  mobility  personalisation  ownership  portable  location sensitive  embedded technologies  linking home and school experiences  mobile learning  widening access to resources  empowering learners  augmented realities  context sensitive  authentic audiences  collaborative tools  communication tools  hard to reach learners  self organisation  5m under 16s own a mobile phone  conversational learning  supportive technologies  one to one access  social skills  distributed access to experts  sensor technologies  situated learning  engagement and motivation  change to student-teacher relationships  kinaesthetic learning  mobile technologies  authentic purpose  developing students’ confidence  enabling new learning networks  90% of young people own a mobile phone  incidental learning  conversation in context  ubiquitous learning  25% primary children own a mobile phone  multimedia capabilities  autonomous learners  community learning  multiple communication channels  opportunistic learning  enabling tool
      Possibilities and practicalities
    • 4. ‘ Pulsating Networks of Learning’
      • Pulsating
        • Mobility = ‘coming together and dispersing’ (Engestrom)
      • Networks
        • People (facilitated through technology) from variety of backgrounds, varied/various communities of practice
      • Learn ing
        • Not just networks of learn ers , but locative/location sensitive technologies can enable the environment to provide relevant, appropriate feedback
    • 5.
      • Q1 Where have you been a ‘mobile learner’?
      07794 327171
    • 6. More information
      • Literature Reviews
        • Mobile technologies and learning
        • Learning with digital technologies in museums, science centres and galleries
      • Further Literature
        • Learning networks
        • Social software
      • http://www.futurelab.org.uk/resources
      • Projects
      • http://www.futurelab.org.uk/projects
      Send your text to: 07794 327171
    • 7.
      • digital divide  mobility  personalisation  ownership  portable  location sensitive  embedded technologies  linking home and school experiences  mobile learning  widening access to resources  empowering learners  augmented realities  context sensitive  authentic audiences  collaborative tools  communication tools  hard to reach learners  self organisation  5m under 16s own a mobile phone  conversational learning  supportive technologies  one to one access  social skills  distributed access to experts  sensor technologies  situated learning  engagement and motivation  change to student-teacher relationships  kinaesthetic learning  mobile technologies  authentic purpose  developing students’ confidence  enabling new learning networks  90% of young people own a mobile phone  incidental learning  conversation in context  ubiquitous learning  25% primary children own a mobile phone  multimedia capabilities  autonomous learners  community learning  multiple communication channels  opportunistic learning  enabling tool
      Possibilities and practicalities Send your text to: 07794 327171
    • 8. Centre of a web
      • Enabling learners:
      • To be at the centre of a web of resources, people and information
      • To control a personal, familiar, multimedia device, whether in the classroom or at the bus stop
      • Learners being:
      • More active in choosing appropriate tools to organise and manage social and learning opportunities.
      Consider: content delivery, information retrieval; where resources are kept and how/where accessed. Send your text to: 07794 327171
    • 9. Augmenting spaces
      • Enabling learners (through location sensitive technology):
      • To augment real spaces with virtual worlds
      • Learners:
      • Experiencing hidden worlds of geography or history
      • Interacting with real environments whilst investigating creative or abstract information
      Consider: how tech can change a physical space, without altering the physicality Send your text to: 07794 327171
    • 10. Mobile presence
      • Enabling learners:
      • To represent themselves in multiple ways
      • Learners:
      • Taking on different roles within social and virtual contexts
      • Showing their own intentions, interests and requirements – beginning new learning conversations
      Consider: new ways of organising groups, new learning conversations, role of social software. Send your text to: 07794 327171
    • 11. Capture, MANIPULATE and share
      • Enabling learners:
      • To capture, manipulate and then publish rich multimedia data
      • Learners:
      • Capturing experiences in a wide variety of ways
      • Creatively engaging with data – making it appropriate and personal
      • Publishing to a wide variety of audiences
      Send your text to: 07794 327171
    • 12. Prototype Projects Send your text to: 07794 327171
    • 13.
      • Mobile technology transforming familiar space
      • Mediascape – sounds and images triggered in location
      • Children play at being lions on the Savannah
      • Independent of location
      Savannah Send your text to: 07794 327171 In partnership with BBC, Mobile Bristol & MRL
    • 14.
      • Rethink the formula of a guided tour to develop:
      • A participatory involving and evolving guided tour
      • Development of a toolkit to allow participants to add to the tour whilst on the tour
      • Providing information that is location specific
      • Prompting conversations between learners
      • Promoting further investigation of the local area
      Mudlarking in Deptford Send your text to: 07794 327171
    • 15.
      • Create your own mediascapes
      • FREE software
      • Teachers creating mediascapes
      • AND learners creating own localised, personalised learning resources
      • www.createascape.org.uk
      Send your text to: 07794 327171 In collaboration with Mobile Bristol
    • 16. Fizzees (Physical Electronic Energisers) Send your text to: 07794 327171 ‘ Digital pet’ whose wellbeing is dependent on its owner’s own physical actions
      • Dual input: heart rate monitor; accelerometer
      • Scoring based on recommendations
      • Motivational – increased activity
      • Develops understanding of a healthy lifestyle - “applied understanding”
    • 17.
      • Create, share and play physics games on phone
      • Micro-games – in between times
      • Share by Bluetooth
      • Rate games in community
      • Stimulate science talk
      • Learning moves from classroom to home
      newt n Send your text to: 07794 327171 In collaboration with SODA
    • 18. La Piazza Send your text to: 07794 327171
      • Intergenerational learning
      • Young people and adults seen as learners, experts and mentors
      • Design of the physical space to encourage conversational interactions
      • Investigating how to develop evolving learning spaces that reflect the needs of its changing audience.
    • 19. obiMissions
      • Using mobile phones as locative device – through cell ID
      • Scale larger than GPS
      • Creating ‘Missions’ on location
      • Responding to Missions
      • Rate and comment on website
      Send your text to: 07794 327171 In partnership with MRL, Nottingham University
    • 20.
      • Using mobile phones to enable young people to become engaged in local decision making
      • Creating link between young people and decision makers through personally-owned technologies
      • Stickers to leave real-world visual marker of thoughts/views
      • Real-world hyper tags
      • QR codes/text messages
      Pleasurable Cities Send your text to: 07794 327171
    • 21.
      • Emphasises mobility of learner
      • User-controlled sculpture that points to objects in space
      • Demonstrate movement of Earth in real time
      • Opportunities for incidental learning
      • Location of learner as primary reference point
      Space Signpost Send your text to: 07794 327171 In partnership with Adam Nieman
    • 22.
      • Enhancing museum experiences
      • Creating a ‘live information space’
      • Supporting the learner in engaging with exhibits
      • Enabling personal ‘curating’ of artefacts
      • Providing link between pre, post and visit activities
      • Providing hidden information about exhibits
      • Speckled computers embedded in environment
      Smart Learners, Smart Places Send your text to: 07794 327171
    • 23. Mobile learning and mobile technology
      • Mobile learning doesn’t have to involve mobile technology at all…
      • Learning happens in different locations & places – connecting worlds
      • Utilise what is good about technologies: connected, portable, enable people to ‘create, manipulate & share’ and communicate
      • ‘ The learner is mobile, rather than the technology’ MOBilearn project, 2005
      • Questions so far?
      More information on all projects can be found at: www.futurelab.org.uk/projects Send your text to: 07794 327171
    • 24. A locative, mobile and collaborative experience using cell ID and cameraphones obiMissions Send your text to: 07794 327171
    • 25. Location-based social games
      • Using cellular network as a locative device
      • Investigate location-based games on a familiar device
      • More than a ‘third screen’
      • Anytime, anywhere > here & now
      • If the primary purpose of education is to enable children to understand, control and ultimately change their environment , the city itself must be mobilised as a learning resource (Ward, 1978)
      Send your text to: 07794 327171
    • 26. MobiMissions
      • Creating and Responding to ‘Missions’ on the phone
        • open-ended
        • challenges, questions, requests for information, puzzles, treasure hunts, etc
        • stimulus to respond to
      • Website gives overview
        • Search and view Missions and Responses
        • Leave comments and ratings
      • Points awarded through play and others’ ratings
      Send your text to: 07794 327171
    • 27. Send your text to: 07794 327171
    • 28. Trials
      • 17 participants
      • 5 weeks
      • Significant factors affecting participation
      • Identification of future possibilities
      Send your text to: 07794 327171
    • 29. Local, social play
      • Preferred to play with others – fun, motivating
      • Sharing phone, collaboratively creating meaning – inspiring, “you get better ideas”
      • Social and reciprocal use of phone
      • Play in ‘social’ locations: cafes, college common rooms
      Send your text to: 07794 327171
    • 30. Mission Content
      • Varied content – banal to conceptual
      • Social context absent in solitary play – value intrinsic to content
      • Etiquette – better to make interesting missions than play for points
      • But time and effort not sufficiently rewarded – play at home not responded to
      Send your text to: 07794 327171
    • 31. Location
      • 58% play at home/bed
      • 25% play in ‘social’ spaces
      • Relatively low number of locations
      • Static, not fluid
      • Opportunistic, not strategic
      • Location as a filter
      Send your text to: 07794 327171
    • 32. Learning conversations?
      • Potential to support learning through conversation
      • Sharing and negotiating their perspectives on world through exchange of photos
      • Situating conversations in location positions environment as learning resource
      • Conversation stalled – did not extend to longer, reflective conversations
        • Desire for greater immediacy – not used to asynchronous conversation
        • Continuation of conversation beyond response
        • Support conversation between multiple players and display identity
      Send your text to: 07794 327171
    • 33. Future possibilities
      • Site-specific: interact with content, location, other visitors in theme parks etc, linked historical sites, ‘secret histories’…
      • School: connect school to field study, change over time, mapping resources in local communities…
      • Local interest groups: birdwatchers, historians, environmentalists…
      • An empowering technology?
        • Extended conversations about locality…
        • Mobilising action
      Send your text to: 07794 327171
    • 34. Savannah
      • Project video
      Send your text to: 07794 327171
    • 35. Mudlarking in Deptford Reconceptualising the guided tour: An involving and evolving tour for mobile and connected learners Providing a toolkit to enable students to investigate, and creatively respond to, the built environment Send your text to: 07794 327171
    • 36. Mudlarking in Deptford
      • Empowering young people to engage creatively with their built environment
      • Mobile, handheld, connected technology (GPS enabled Ipacs)
      • Yr 7: Sydenham School
      Send your text to: 07794 327171
    • 37. Reconceptualising the Guided Tour: Involving and Evolving
      • Involving
        • Interactivity
        • Location aware system
        • Relevant information
      • Evolving
        • Telling the story of your tour
        • Collecting data of your tour
        • Adding to the tour for future users
      Send your text to: 07794 327171
    • 38. Developing a toolkit to capture individual stories
      • Prompts to:
      • Observing and engaging with the environment
      • Real world communication
      • Opportunities for further connectedness
      • Communication to wider audience over different time periods.
      • Micro-mapping
      • Paper based tour of school
      • Paper based tour of Creekside
      Send your text to: 07794 327171
    • 39. Toolkit Video, pictures, sound , drawings Local art Stories – real, imagined, legend Send your text to: 07794 327171
    • 40. Send your text to: 07794 327171
    • 41.
      • Journey nodes
        • Local artists, local stories,
        • images of different seasons
      Send your text to: 07794 327171
    • 42. Destination nodes Content automatically delivered Choice of content always given Location sensitive Send your text to: 07794 327171
    • 43. Dancing to the ‘Tarutella’ Guide to the tour Choosing activities Send your text to: 07794 327171
    • 44. Interactivity
      • Q&A
      • Polls
      • Questionnaires
      • Photographs
      • Video
      • Sound
      • Dancing
      • Story telling
      • Acting
      • Leaving questions for experts
      Send your text to: 07794 327171
    • 45. Collaborative story telling
      • User experience (Design group)
      • Creating a shared history of location
      • Sharing others’ personal experience
      • Personal experience
      • Multimodal presentation
      • Providing a ‘student voice’
      • “ We’ve got a chance to talk. Normally we’re talked at, not talked to, but talked at. Now we’ve got a chance to say something and people listen”
      • I’ve seen “parts of Deptford I never thought of before. Wildlife, weird things in the creek, other people’s tours and my tour”
      • “ Bossing adults and finding spotty bras”
      Send your text to: 07794 327171
    • 46. Questions…
      • Q2 What are the barriers to developing these approaches and ideas in your school / context?
      Send your text to: 07794 327171
    • 47.
      • Creating virtual media landscapes
      • Stories of practice
      • Peter Barrett – Islington City Learning Centre
      In collaboration with HP Mobile Bristol Toolkit Send your text to: 07794 327171
    • 48. Questions…
      • Q1 Where have you been a ‘mobile learner’?
      • Q2 What are the barriers to developing these approaches and ideas in your school / context?
      Send your text to: 07794 327171
    • 49. Playing with possibilities Why are you interested in mobile learning? What are the practicalities of adopting these approaches? Sharing stories of mobile learning? Next steps? Practical activities Photo board and elicitation of what is the opportunity in your local area Asset mapping (within and without school) What does a digital technology free mobile learning experience look like? What does a ‘smart learners…’ approach look like? Send your text to: 07794 327171
    • 50. Mobile Learning Exchange Dan Sutch [email_address] Lyndsay Grant [email_address]