Mobile Learning Exchange Dan Sutch  [email_address]   Lyndsay Grant [email_address]
Stimulating a culture of innovation in education
<ul><li>digital divide    mobility    personalisation    ownership    portable    location sensitive    embedded tec...
‘ Pulsating Networks of Learning’ <ul><li>Pulsating </li></ul><ul><ul><li>Mobility = ‘coming together and dispersing’ (Eng...
<ul><li>Q1 Where have you been a ‘mobile learner’? </li></ul>07794 327171
More information <ul><li>Literature Reviews </li></ul><ul><ul><li>Mobile technologies and learning </li></ul></ul><ul><ul>...
<ul><li>digital divide    mobility    personalisation    ownership    portable    location sensitive    embedded tec...
Centre of a web <ul><li>Enabling learners: </li></ul><ul><li>To be at the centre of a web of resources, people and informa...
Augmenting spaces <ul><li>Enabling learners  (through location sensitive technology): </li></ul><ul><li>To augment real sp...
Mobile presence <ul><li>Enabling learners: </li></ul><ul><li>To represent themselves in multiple ways </li></ul><ul><li>Le...
Capture, MANIPULATE and share <ul><li>Enabling learners: </li></ul><ul><li>To capture, manipulate and then publish rich mu...
Prototype   Projects   Send your text to:   07794 327171
<ul><li>Mobile technology transforming familiar space </li></ul><ul><li>Mediascape – sounds and images triggered in locati...
<ul><li>Rethink the formula of a guided tour to develop: </li></ul><ul><li>A participatory  involving  and  evolving  guid...
<ul><li>Create your own mediascapes </li></ul><ul><li>FREE software </li></ul><ul><li>Teachers creating mediascapes </li><...
Fizzees   (Physical Electronic Energisers) Send your text to:   07794 327171 ‘ Digital pet’ whose wellbeing is dependent o...
<ul><li>Create, share and play physics games on phone </li></ul><ul><li>Micro-games – in between times </li></ul><ul><li>S...
La Piazza Send your text to:   07794 327171 <ul><li>Intergenerational learning </li></ul><ul><li>Young people and adults s...
obiMissions <ul><li>Using mobile phones as locative device – through cell ID </li></ul><ul><li>Scale larger than GPS </li>...
<ul><li>Using mobile phones to enable young people to become engaged in local decision making </li></ul><ul><li>Creating l...
<ul><li>Emphasises mobility of learner </li></ul><ul><li>User-controlled sculpture that points to objects in space </li></...
<ul><li>Enhancing museum experiences  </li></ul><ul><li>Creating a ‘live information space’ </li></ul><ul><li>Supporting t...
Mobile learning and mobile technology <ul><li>Mobile learning doesn’t have to involve mobile technology at all… </li></ul>...
A locative, mobile and collaborative experience using cell ID and cameraphones obiMissions Send your text to:   07794 327171
Location-based social games <ul><li>Using cellular network as a locative device </li></ul><ul><li>Investigate location-bas...
MobiMissions <ul><li>Creating and Responding to ‘Missions’ on the phone </li></ul><ul><ul><li>open-ended </li></ul></ul><u...
Send your text to:   07794 327171
Trials <ul><li>17 participants </li></ul><ul><li>5 weeks </li></ul><ul><li>Significant factors affecting participation </l...
Local, social play <ul><li>Preferred to play with others – fun, motivating </li></ul><ul><li>Sharing phone, collaborativel...
Mission Content <ul><li>Varied content – banal to conceptual </li></ul><ul><li>Social context absent in solitary play – va...
Location <ul><li>58% play at home/bed </li></ul><ul><li>25% play in ‘social’ spaces </li></ul><ul><li>Relatively low numbe...
Learning conversations? <ul><li>Potential to support learning through conversation </li></ul><ul><li>Sharing and negotiati...
Future possibilities <ul><li>Site-specific: interact with content, location, other visitors in theme parks etc, linked his...
Savannah <ul><li>Project video </li></ul>Send your text to:   07794 327171
Mudlarking in Deptford Reconceptualising the  guided tour: An involving and evolving tour for mobile and connected learner...
Mudlarking in Deptford <ul><li>Empowering young people to engage creatively with their built environment </li></ul><ul><li...
Reconceptualising the  Guided Tour: Involving and Evolving <ul><li>Involving </li></ul><ul><ul><li>Interactivity </li></ul...
Developing a toolkit to capture individual stories <ul><li>Prompts to: </li></ul><ul><li>Observing and engaging with the e...
Toolkit Video, pictures,  sound , drawings Local art Stories – real, imagined, legend Send your text to:   07794 327171
Send your text to:   07794 327171
<ul><li>Journey nodes </li></ul><ul><ul><li>Local artists, local stories, </li></ul></ul><ul><ul><li>images of different s...
Destination nodes Content automatically delivered Choice of content always given Location sensitive Send your text to:   0...
Dancing to the ‘Tarutella’ Guide to the tour Choosing activities Send your text to:   07794 327171
Interactivity <ul><li>Q&A </li></ul><ul><li>Polls </li></ul><ul><li>Questionnaires </li></ul><ul><li>Photographs </li></ul...
Collaborative story telling <ul><li>User experience (Design group) </li></ul><ul><li>Creating a shared history of location...
Questions… <ul><li>Q2 What are the barriers to developing these approaches and ideas in your school / context? </li></ul>S...
<ul><li>Creating virtual media landscapes </li></ul><ul><li>Stories of practice </li></ul><ul><li>Peter Barrett – Islingto...
Questions… <ul><li>Q1 Where have you been a ‘mobile learner’? </li></ul><ul><li>Q2 What are the barriers to developing the...
Playing with possibilities Why are you interested in mobile learning?  What are the practicalities of adopting these appro...
Mobile Learning Exchange Dan Sutch  [email_address]   Lyndsay Grant [email_address]
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Dan Sutch & Lyndsay Grant, Futurelab

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  • Dan Sutch & Lyndsay Grant, Futurelab

    1. 1. Mobile Learning Exchange Dan Sutch [email_address] Lyndsay Grant [email_address]
    2. 2. Stimulating a culture of innovation in education
    3. 3. <ul><li>digital divide  mobility  personalisation  ownership  portable  location sensitive  embedded technologies  linking home and school experiences  mobile learning  widening access to resources  empowering learners  augmented realities  context sensitive  authentic audiences  collaborative tools  communication tools  hard to reach learners  self organisation  5m under 16s own a mobile phone  conversational learning  supportive technologies  one to one access  social skills  distributed access to experts  sensor technologies  situated learning  engagement and motivation  change to student-teacher relationships  kinaesthetic learning  mobile technologies  authentic purpose  developing students’ confidence  enabling new learning networks  90% of young people own a mobile phone  incidental learning  conversation in context  ubiquitous learning  25% primary children own a mobile phone  multimedia capabilities  autonomous learners  community learning  multiple communication channels  opportunistic learning  enabling tool </li></ul>Possibilities and practicalities
    4. 4. ‘ Pulsating Networks of Learning’ <ul><li>Pulsating </li></ul><ul><ul><li>Mobility = ‘coming together and dispersing’ (Engestrom) </li></ul></ul><ul><li>Networks </li></ul><ul><ul><li>People (facilitated through technology) from variety of backgrounds, varied/various communities of practice </li></ul></ul><ul><li>Learn ing </li></ul><ul><ul><li>Not just networks of learn ers , but locative/location sensitive technologies can enable the environment to provide relevant, appropriate feedback </li></ul></ul>
    5. 5. <ul><li>Q1 Where have you been a ‘mobile learner’? </li></ul>07794 327171
    6. 6. More information <ul><li>Literature Reviews </li></ul><ul><ul><li>Mobile technologies and learning </li></ul></ul><ul><ul><li>Learning with digital technologies in museums, science centres and galleries </li></ul></ul><ul><li>Further Literature </li></ul><ul><ul><li>Learning networks </li></ul></ul><ul><ul><li>Social software </li></ul></ul><ul><li>http://www.futurelab.org.uk/resources </li></ul><ul><li>Projects </li></ul><ul><li>http://www.futurelab.org.uk/projects </li></ul>Send your text to: 07794 327171
    7. 7. <ul><li>digital divide  mobility  personalisation  ownership  portable  location sensitive  embedded technologies  linking home and school experiences  mobile learning  widening access to resources  empowering learners  augmented realities  context sensitive  authentic audiences  collaborative tools  communication tools  hard to reach learners  self organisation  5m under 16s own a mobile phone  conversational learning  supportive technologies  one to one access  social skills  distributed access to experts  sensor technologies  situated learning  engagement and motivation  change to student-teacher relationships  kinaesthetic learning  mobile technologies  authentic purpose  developing students’ confidence  enabling new learning networks  90% of young people own a mobile phone  incidental learning  conversation in context  ubiquitous learning  25% primary children own a mobile phone  multimedia capabilities  autonomous learners  community learning  multiple communication channels  opportunistic learning  enabling tool </li></ul>Possibilities and practicalities Send your text to: 07794 327171
    8. 8. Centre of a web <ul><li>Enabling learners: </li></ul><ul><li>To be at the centre of a web of resources, people and information </li></ul><ul><li>To control a personal, familiar, multimedia device, whether in the classroom or at the bus stop </li></ul><ul><li>Learners being: </li></ul><ul><li>More active in choosing appropriate tools to organise and manage social and learning opportunities. </li></ul>Consider: content delivery, information retrieval; where resources are kept and how/where accessed. Send your text to: 07794 327171
    9. 9. Augmenting spaces <ul><li>Enabling learners (through location sensitive technology): </li></ul><ul><li>To augment real spaces with virtual worlds </li></ul><ul><li>Learners: </li></ul><ul><li>Experiencing hidden worlds of geography or history </li></ul><ul><li>Interacting with real environments whilst investigating creative or abstract information </li></ul>Consider: how tech can change a physical space, without altering the physicality Send your text to: 07794 327171
    10. 10. Mobile presence <ul><li>Enabling learners: </li></ul><ul><li>To represent themselves in multiple ways </li></ul><ul><li>Learners: </li></ul><ul><li>Taking on different roles within social and virtual contexts </li></ul><ul><li>Showing their own intentions, interests and requirements – beginning new learning conversations </li></ul>Consider: new ways of organising groups, new learning conversations, role of social software. Send your text to: 07794 327171
    11. 11. Capture, MANIPULATE and share <ul><li>Enabling learners: </li></ul><ul><li>To capture, manipulate and then publish rich multimedia data </li></ul><ul><li>Learners: </li></ul><ul><li>Capturing experiences in a wide variety of ways </li></ul><ul><li>Creatively engaging with data – making it appropriate and personal </li></ul><ul><li>Publishing to a wide variety of audiences </li></ul>Send your text to: 07794 327171
    12. 12. Prototype Projects Send your text to: 07794 327171
    13. 13. <ul><li>Mobile technology transforming familiar space </li></ul><ul><li>Mediascape – sounds and images triggered in location </li></ul><ul><li>Children play at being lions on the Savannah </li></ul><ul><li>Independent of location </li></ul>Savannah Send your text to: 07794 327171 In partnership with BBC, Mobile Bristol & MRL
    14. 14. <ul><li>Rethink the formula of a guided tour to develop: </li></ul><ul><li>A participatory involving and evolving guided tour </li></ul><ul><li>Development of a toolkit to allow participants to add to the tour whilst on the tour </li></ul><ul><li>Providing information that is location specific </li></ul><ul><li>Prompting conversations between learners </li></ul><ul><li>Promoting further investigation of the local area </li></ul>Mudlarking in Deptford Send your text to: 07794 327171
    15. 15. <ul><li>Create your own mediascapes </li></ul><ul><li>FREE software </li></ul><ul><li>Teachers creating mediascapes </li></ul><ul><li>AND learners creating own localised, personalised learning resources </li></ul><ul><li>www.createascape.org.uk </li></ul>Send your text to: 07794 327171 In collaboration with Mobile Bristol
    16. 16. Fizzees (Physical Electronic Energisers) Send your text to: 07794 327171 ‘ Digital pet’ whose wellbeing is dependent on its owner’s own physical actions <ul><li>Dual input: heart rate monitor; accelerometer </li></ul><ul><li>Scoring based on recommendations </li></ul><ul><li>Motivational – increased activity </li></ul><ul><li>Develops understanding of a healthy lifestyle - “applied understanding” </li></ul>
    17. 17. <ul><li>Create, share and play physics games on phone </li></ul><ul><li>Micro-games – in between times </li></ul><ul><li>Share by Bluetooth </li></ul><ul><li>Rate games in community </li></ul><ul><li>Stimulate science talk </li></ul><ul><li>Learning moves from classroom to home </li></ul>newt n Send your text to: 07794 327171 In collaboration with SODA
    18. 18. La Piazza Send your text to: 07794 327171 <ul><li>Intergenerational learning </li></ul><ul><li>Young people and adults seen as learners, experts and mentors </li></ul><ul><li>Design of the physical space to encourage conversational interactions </li></ul><ul><li>Investigating how to develop evolving learning spaces that reflect the needs of its changing audience. </li></ul>
    19. 19. obiMissions <ul><li>Using mobile phones as locative device – through cell ID </li></ul><ul><li>Scale larger than GPS </li></ul><ul><li>Creating ‘Missions’ on location </li></ul><ul><li>Responding to Missions </li></ul><ul><li>Rate and comment on website </li></ul>Send your text to: 07794 327171 In partnership with MRL, Nottingham University
    20. 20. <ul><li>Using mobile phones to enable young people to become engaged in local decision making </li></ul><ul><li>Creating link between young people and decision makers through personally-owned technologies </li></ul><ul><li>Stickers to leave real-world visual marker of thoughts/views </li></ul><ul><li>Real-world hyper tags </li></ul><ul><li>QR codes/text messages </li></ul>Pleasurable Cities Send your text to: 07794 327171
    21. 21. <ul><li>Emphasises mobility of learner </li></ul><ul><li>User-controlled sculpture that points to objects in space </li></ul><ul><li>Demonstrate movement of Earth in real time </li></ul><ul><li>Opportunities for incidental learning </li></ul><ul><li>Location of learner as primary reference point </li></ul>Space Signpost Send your text to: 07794 327171 In partnership with Adam Nieman
    22. 22. <ul><li>Enhancing museum experiences </li></ul><ul><li>Creating a ‘live information space’ </li></ul><ul><li>Supporting the learner in engaging with exhibits </li></ul><ul><li>Enabling personal ‘curating’ of artefacts </li></ul><ul><li>Providing link between pre, post and visit activities </li></ul><ul><li>Providing hidden information about exhibits </li></ul><ul><li>Speckled computers embedded in environment </li></ul>Smart Learners, Smart Places Send your text to: 07794 327171
    23. 23. Mobile learning and mobile technology <ul><li>Mobile learning doesn’t have to involve mobile technology at all… </li></ul><ul><li>Learning happens in different locations & places – connecting worlds </li></ul><ul><li>Utilise what is good about technologies: connected, portable, enable people to ‘create, manipulate & share’ and communicate </li></ul><ul><li>‘ The learner is mobile, rather than the technology’ MOBilearn project, 2005 </li></ul><ul><li>Questions so far? </li></ul>More information on all projects can be found at: www.futurelab.org.uk/projects Send your text to: 07794 327171
    24. 24. A locative, mobile and collaborative experience using cell ID and cameraphones obiMissions Send your text to: 07794 327171
    25. 25. Location-based social games <ul><li>Using cellular network as a locative device </li></ul><ul><li>Investigate location-based games on a familiar device </li></ul><ul><li>More than a ‘third screen’ </li></ul><ul><li>Anytime, anywhere > here & now </li></ul><ul><li>If the primary purpose of education is to enable children to understand, control and ultimately change their environment , the city itself must be mobilised as a learning resource (Ward, 1978) </li></ul>Send your text to: 07794 327171
    26. 26. MobiMissions <ul><li>Creating and Responding to ‘Missions’ on the phone </li></ul><ul><ul><li>open-ended </li></ul></ul><ul><ul><li>challenges, questions, requests for information, puzzles, treasure hunts, etc </li></ul></ul><ul><ul><li>stimulus to respond to </li></ul></ul><ul><li>Website gives overview </li></ul><ul><ul><li>Search and view Missions and Responses </li></ul></ul><ul><ul><li>Leave comments and ratings </li></ul></ul><ul><li>Points awarded through play and others’ ratings </li></ul>Send your text to: 07794 327171
    27. 27. Send your text to: 07794 327171
    28. 28. Trials <ul><li>17 participants </li></ul><ul><li>5 weeks </li></ul><ul><li>Significant factors affecting participation </li></ul><ul><li>Identification of future possibilities </li></ul>Send your text to: 07794 327171
    29. 29. Local, social play <ul><li>Preferred to play with others – fun, motivating </li></ul><ul><li>Sharing phone, collaboratively creating meaning – inspiring, “you get better ideas” </li></ul><ul><li>Social and reciprocal use of phone </li></ul><ul><li>Play in ‘social’ locations: cafes, college common rooms </li></ul>Send your text to: 07794 327171
    30. 30. Mission Content <ul><li>Varied content – banal to conceptual </li></ul><ul><li>Social context absent in solitary play – value intrinsic to content </li></ul><ul><li>Etiquette – better to make interesting missions than play for points </li></ul><ul><li>But time and effort not sufficiently rewarded – play at home not responded to </li></ul>Send your text to: 07794 327171
    31. 31. Location <ul><li>58% play at home/bed </li></ul><ul><li>25% play in ‘social’ spaces </li></ul><ul><li>Relatively low number of locations </li></ul><ul><li>Static, not fluid </li></ul><ul><li>Opportunistic, not strategic </li></ul><ul><li>Location as a filter </li></ul>Send your text to: 07794 327171
    32. 32. Learning conversations? <ul><li>Potential to support learning through conversation </li></ul><ul><li>Sharing and negotiating their perspectives on world through exchange of photos </li></ul><ul><li>Situating conversations in location positions environment as learning resource </li></ul><ul><li>Conversation stalled – did not extend to longer, reflective conversations </li></ul><ul><ul><li>Desire for greater immediacy – not used to asynchronous conversation </li></ul></ul><ul><ul><li>Continuation of conversation beyond response </li></ul></ul><ul><ul><li>Support conversation between multiple players and display identity </li></ul></ul>Send your text to: 07794 327171
    33. 33. Future possibilities <ul><li>Site-specific: interact with content, location, other visitors in theme parks etc, linked historical sites, ‘secret histories’… </li></ul><ul><li>School: connect school to field study, change over time, mapping resources in local communities… </li></ul><ul><li>Local interest groups: birdwatchers, historians, environmentalists… </li></ul><ul><li>An empowering technology? </li></ul><ul><ul><li>Extended conversations about locality… </li></ul></ul><ul><ul><li>Mobilising action </li></ul></ul>Send your text to: 07794 327171
    34. 34. Savannah <ul><li>Project video </li></ul>Send your text to: 07794 327171
    35. 35. Mudlarking in Deptford Reconceptualising the guided tour: An involving and evolving tour for mobile and connected learners Providing a toolkit to enable students to investigate, and creatively respond to, the built environment Send your text to: 07794 327171
    36. 36. Mudlarking in Deptford <ul><li>Empowering young people to engage creatively with their built environment </li></ul><ul><li>Mobile, handheld, connected technology (GPS enabled Ipacs) </li></ul><ul><li>Yr 7: Sydenham School </li></ul>Send your text to: 07794 327171
    37. 37. Reconceptualising the Guided Tour: Involving and Evolving <ul><li>Involving </li></ul><ul><ul><li>Interactivity </li></ul></ul><ul><ul><li>Location aware system </li></ul></ul><ul><ul><li>Relevant information </li></ul></ul><ul><li>Evolving </li></ul><ul><ul><li>Telling the story of your tour </li></ul></ul><ul><ul><li>Collecting data of your tour </li></ul></ul><ul><ul><li>Adding to the tour for future users </li></ul></ul>Send your text to: 07794 327171
    38. 38. Developing a toolkit to capture individual stories <ul><li>Prompts to: </li></ul><ul><li>Observing and engaging with the environment </li></ul><ul><li>Real world communication </li></ul><ul><li>Opportunities for further connectedness </li></ul><ul><li>Communication to wider audience over different time periods. </li></ul><ul><li>Micro-mapping </li></ul><ul><li>Paper based tour of school </li></ul><ul><li>Paper based tour of Creekside </li></ul>Send your text to: 07794 327171
    39. 39. Toolkit Video, pictures, sound , drawings Local art Stories – real, imagined, legend Send your text to: 07794 327171
    40. 40. Send your text to: 07794 327171
    41. 41. <ul><li>Journey nodes </li></ul><ul><ul><li>Local artists, local stories, </li></ul></ul><ul><ul><li>images of different seasons </li></ul></ul>Send your text to: 07794 327171
    42. 42. Destination nodes Content automatically delivered Choice of content always given Location sensitive Send your text to: 07794 327171
    43. 43. Dancing to the ‘Tarutella’ Guide to the tour Choosing activities Send your text to: 07794 327171
    44. 44. Interactivity <ul><li>Q&A </li></ul><ul><li>Polls </li></ul><ul><li>Questionnaires </li></ul><ul><li>Photographs </li></ul><ul><li>Video </li></ul><ul><li>Sound </li></ul><ul><li>Dancing </li></ul><ul><li>Story telling </li></ul><ul><li>Acting </li></ul><ul><li>Leaving questions for experts </li></ul>Send your text to: 07794 327171
    45. 45. Collaborative story telling <ul><li>User experience (Design group) </li></ul><ul><li>Creating a shared history of location </li></ul><ul><li>Sharing others’ personal experience </li></ul><ul><li>Personal experience </li></ul><ul><li>Multimodal presentation </li></ul><ul><li>Providing a ‘student voice’ </li></ul><ul><li>“ We’ve got a chance to talk. Normally we’re talked at, not talked to, but talked at. Now we’ve got a chance to say something and people listen” </li></ul><ul><li>I’ve seen “parts of Deptford I never thought of before. Wildlife, weird things in the creek, other people’s tours and my tour” </li></ul><ul><li>“ Bossing adults and finding spotty bras” </li></ul>Send your text to: 07794 327171
    46. 46. Questions… <ul><li>Q2 What are the barriers to developing these approaches and ideas in your school / context? </li></ul>Send your text to: 07794 327171
    47. 47. <ul><li>Creating virtual media landscapes </li></ul><ul><li>Stories of practice </li></ul><ul><li>Peter Barrett – Islington City Learning Centre </li></ul>In collaboration with HP Mobile Bristol Toolkit Send your text to: 07794 327171
    48. 48. Questions… <ul><li>Q1 Where have you been a ‘mobile learner’? </li></ul><ul><li>Q2 What are the barriers to developing these approaches and ideas in your school / context? </li></ul>Send your text to: 07794 327171
    49. 49. Playing with possibilities Why are you interested in mobile learning? What are the practicalities of adopting these approaches? Sharing stories of mobile learning? Next steps? Practical activities Photo board and elicitation of what is the opportunity in your local area Asset mapping (within and without school) What does a digital technology free mobile learning experience look like? What does a ‘smart learners…’ approach look like? Send your text to: 07794 327171
    50. 50. Mobile Learning Exchange Dan Sutch [email_address] Lyndsay Grant [email_address]

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