Game On …! Handheldlearning 2008 October 14, London Chris Deering
Game On….. <ul><li>Games are part of young people’s lives </li></ul><ul><li>Children from all backgrounds have access </li...
Game On . . . <ul><li>Technology will underpin tomorrow’s careers </li></ul><ul><li>Technology already underpins today’s g...
Game On . . . <ul><li>Social trends stimulate communication and “user generated” contributions </li></ul><ul><li>Problem/p...
Game On . . . <ul><li>Games hardware is evolving in physical immersion as well as “eye candy” </li></ul><ul><li>Games deve...
Game On . .  Some Stats
Game On . . . <ul><li>66 million active gamers in UK,FR,DE,IT,SP </li></ul><ul><li>28% of European males over 6 are gamers...
What are they playing at? <ul><li>(As of March 2008) </li></ul><ul><li>PS2  22 million </li></ul><ul><li>PC  21 </li></ul>...
New Technology Trends -  OnLine   <ul><li>Multiplayer </li></ul><ul><li>Team play </li></ul><ul><li>Constant communication...
New Technology Trends -  Mobiles <ul><li>GPS -  To find places or people </li></ul><ul><li>GPS -  To be located by others ...
Game On . . <ul><li>Much Of Tomorrow’s everyday technology arrives first on games, delivered in a way that engages youth <...
Games .. constantly reinventing tomorrow’s world Can play a compelling role in  today’s education
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Chris Deering - Handheld Learning 2008

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Chris Deering, Chairman, Codemasters. Opening session presentation for Game On! at Handheld Learning 2008, London

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Transcript of "Chris Deering - Handheld Learning 2008"

  1. 1. Game On …! Handheldlearning 2008 October 14, London Chris Deering
  2. 2. Game On….. <ul><li>Games are part of young people’s lives </li></ul><ul><li>Children from all backgrounds have access </li></ul><ul><li>Games are part of the social fabric </li></ul><ul><li>Games are intense experiences that engage and hold attention </li></ul>
  3. 3. Game On . . . <ul><li>Technology will underpin tomorrow’s careers </li></ul><ul><li>Technology already underpins today’s gaming experiences </li></ul><ul><li>Games adapt to new technology faster than most educational developments </li></ul><ul><li>Children are among the earliest adopters because of games </li></ul>
  4. 4. Game On . . . <ul><li>Social trends stimulate communication and “user generated” contributions </li></ul><ul><li>Problem/puzzle solving in games stimulates collaboration </li></ul><ul><li>Collaborative computing and “crowd sourcing” are tomorrows economic and creative engines </li></ul>
  5. 5. Game On . . . <ul><li>Games hardware is evolving in physical immersion as well as “eye candy” </li></ul><ul><li>Games development teams design immersive exploration and problem solving challenges </li></ul><ul><li>These resources are educator’s best friends </li></ul><ul><li>But educators must make friends with gaming so these resources can be tapped </li></ul>
  6. 6. Game On . . Some Stats
  7. 7. Game On . . . <ul><li>66 million active gamers in UK,FR,DE,IT,SP </li></ul><ul><li>28% of European males over 6 are gamers </li></ul><ul><li>18% of European females are gamers </li></ul><ul><li>In the UK, 37% of males and 28% of females are active gamers </li></ul><ul><li>74% of children 6-9 are active gamers </li></ul><ul><li>80% of 10-14’s are active gamers </li></ul>
  8. 8. What are they playing at? <ul><li>(As of March 2008) </li></ul><ul><li>PS2 22 million </li></ul><ul><li>PC 21 </li></ul><ul><li>DS 20 </li></ul><ul><li>Wii 11 </li></ul><ul><li>PSP 8 </li></ul><ul><li>XB360 5 </li></ul><ul><li>PS3 5 </li></ul><ul><li>GB 5 </li></ul>
  9. 9. New Technology Trends - OnLine <ul><li>Multiplayer </li></ul><ul><li>Team play </li></ul><ul><li>Constant communications </li></ul><ul><li>Access to discovery sources </li></ul><ul><li>Gamer posted game design enhancements </li></ul><ul><li>Player contributions to aesthetics, sound </li></ul><ul><li>Achievement recognition </li></ul>
  10. 10. New Technology Trends - Mobiles <ul><li>GPS - To find places or people </li></ul><ul><li>GPS - To be located by others </li></ul><ul><li>GPS - To access location based information </li></ul><ul><li>GPS - To enable user generated content </li></ul><ul><li>Live TV and Video </li></ul><ul><li>User transmitted sound, photo and video reports and stories </li></ul>
  11. 11. Game On . . <ul><li>Much Of Tomorrow’s everyday technology arrives first on games, delivered in a way that engages youth </li></ul><ul><li>Use of Games that kids already know as catalysts for expressive discussion and as the basis of study can produce impressive educational progress </li></ul><ul><li>Games Based Learning will become a significant initiative in education.. </li></ul>
  12. 12. Games .. constantly reinventing tomorrow’s world Can play a compelling role in today’s education
  13. 13. Thanks

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