• Save
Chris Deering - Handheld Learning 2008
Upcoming SlideShare
Loading in...5
×
 

Like this? Share it with your network

Share

Chris Deering - Handheld Learning 2008

on

  • 3,181 views

Chris Deering, Chairman, Codemasters. Opening session presentation for Game On! at Handheld Learning 2008, London

Chris Deering, Chairman, Codemasters. Opening session presentation for Game On! at Handheld Learning 2008, London

Statistics

Views

Total Views
3,181
Views on SlideShare
3,069
Embed Views
112

Actions

Likes
0
Downloads
0
Comments
0

3 Embeds 112

http://www.handheldlearning2008.com 105
http://www.slideshare.net 6
http://handheldlearning2008.com 1

Accessibility

Upload Details

Uploaded via as Microsoft PowerPoint

Usage Rights

© All Rights Reserved

Report content

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
  • Full Name Full Name Comment goes here.
    Are you sure you want to
    Your message goes here
    Processing…
Post Comment
Edit your comment

Chris Deering - Handheld Learning 2008 Presentation Transcript

  • 1. Game On …! Handheldlearning 2008 October 14, London Chris Deering
  • 2. Game On…..
    • Games are part of young people’s lives
    • Children from all backgrounds have access
    • Games are part of the social fabric
    • Games are intense experiences that engage and hold attention
  • 3. Game On . . .
    • Technology will underpin tomorrow’s careers
    • Technology already underpins today’s gaming experiences
    • Games adapt to new technology faster than most educational developments
    • Children are among the earliest adopters because of games
  • 4. Game On . . .
    • Social trends stimulate communication and “user generated” contributions
    • Problem/puzzle solving in games stimulates collaboration
    • Collaborative computing and “crowd sourcing” are tomorrows economic and creative engines
  • 5. Game On . . .
    • Games hardware is evolving in physical immersion as well as “eye candy”
    • Games development teams design immersive exploration and problem solving challenges
    • These resources are educator’s best friends
    • But educators must make friends with gaming so these resources can be tapped
  • 6. Game On . . Some Stats
  • 7. Game On . . .
    • 66 million active gamers in UK,FR,DE,IT,SP
    • 28% of European males over 6 are gamers
    • 18% of European females are gamers
    • In the UK, 37% of males and 28% of females are active gamers
    • 74% of children 6-9 are active gamers
    • 80% of 10-14’s are active gamers
  • 8. What are they playing at?
    • (As of March 2008)
    • PS2 22 million
    • PC 21
    • DS 20
    • Wii 11
    • PSP 8
    • XB360 5
    • PS3 5
    • GB 5
  • 9. New Technology Trends - OnLine
    • Multiplayer
    • Team play
    • Constant communications
    • Access to discovery sources
    • Gamer posted game design enhancements
    • Player contributions to aesthetics, sound
    • Achievement recognition
  • 10. New Technology Trends - Mobiles
    • GPS - To find places or people
    • GPS - To be located by others
    • GPS - To access location based information
    • GPS - To enable user generated content
    • Live TV and Video
    • User transmitted sound, photo and video reports and stories
  • 11. Game On . .
    • Much Of Tomorrow’s everyday technology arrives first on games, delivered in a way that engages youth
    • Use of Games that kids already know as catalysts for expressive discussion and as the basis of study can produce impressive educational progress
    • Games Based Learning will become a significant initiative in education..
  • 12. Games .. constantly reinventing tomorrow’s world Can play a compelling role in today’s education
  • 13. Thanks