Chris Deering - Handheld Learning 2008

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    Chris Deering - Handheld Learning 2008 - Presentation Transcript

    1. Game On …! Handheldlearning 2008 October 14, London Chris Deering
    2. Game On…..
      • Games are part of young people’s lives
      • Children from all backgrounds have access
      • Games are part of the social fabric
      • Games are intense experiences that engage and hold attention
    3. Game On . . .
      • Technology will underpin tomorrow’s careers
      • Technology already underpins today’s gaming experiences
      • Games adapt to new technology faster than most educational developments
      • Children are among the earliest adopters because of games
    4. Game On . . .
      • Social trends stimulate communication and “user generated” contributions
      • Problem/puzzle solving in games stimulates collaboration
      • Collaborative computing and “crowd sourcing” are tomorrows economic and creative engines
    5. Game On . . .
      • Games hardware is evolving in physical immersion as well as “eye candy”
      • Games development teams design immersive exploration and problem solving challenges
      • These resources are educator’s best friends
      • But educators must make friends with gaming so these resources can be tapped
    6. Game On . . Some Stats
    7. Game On . . .
      • 66 million active gamers in UK,FR,DE,IT,SP
      • 28% of European males over 6 are gamers
      • 18% of European females are gamers
      • In the UK, 37% of males and 28% of females are active gamers
      • 74% of children 6-9 are active gamers
      • 80% of 10-14’s are active gamers
    8. What are they playing at?
      • (As of March 2008)
      • PS2 22 million
      • PC 21
      • DS 20
      • Wii 11
      • PSP 8
      • XB360 5
      • PS3 5
      • GB 5
    9. New Technology Trends - OnLine
      • Multiplayer
      • Team play
      • Constant communications
      • Access to discovery sources
      • Gamer posted game design enhancements
      • Player contributions to aesthetics, sound
      • Achievement recognition
    10. New Technology Trends - Mobiles
      • GPS - To find places or people
      • GPS - To be located by others
      • GPS - To access location based information
      • GPS - To enable user generated content
      • Live TV and Video
      • User transmitted sound, photo and video reports and stories
    11. Game On . .
      • Much Of Tomorrow’s everyday technology arrives first on games, delivered in a way that engages youth
      • Use of Games that kids already know as catalysts for expressive discussion and as the basis of study can produce impressive educational progress
      • Games Based Learning will become a significant initiative in education..
    12. Games .. constantly reinventing tomorrow’s world Can play a compelling role in today’s education
    13. Thanks

    + HandheldLearningHandheldLearning, 2 years ago

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    Chris Deering, Chairman, Codemasters. Opening sessi more

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