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Open The Door
 

Open The Door

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2006 ASTD International Conference and Exposition Presentation--Co-Authored by Claudia Escribano and Heather L. Porterfield

2006 ASTD International Conference and Exposition Presentation--Co-Authored by Claudia Escribano and Heather L. Porterfield

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    Open The Door Open The Door Presentation Transcript

    • SU308—Open the Door to More Creative E-Learning
      Authored by
      Claudia EscribanoPearson Performance Solutions
      And
      Heather L. PorterfieldAmerican Red Cross
      ASTD ConferenceMay 2006
    • Today’s Goals
      Show you a process that will allow you to:
      Generate more creative ideas
      Use templates to turn ideas into innovative practice quickly
      Establish better partnerships between clients and vendors
    • Needs Analysis
      Go!
      Vendors: Find a Client, introduce yourself and ask them what they want to get from this session
      You have two minutes!
    • Needs Analysis
      Give me creative ideas quickly
      Tools to engage learners in both traditional and electronic environment
      Using audiovisual more creatively
      Results
    • Case Study
      The Goal
      Develop and deliver a national training curriculum to enhance the capacity of non-governmental and voluntary organizations who respond to humanitarian needs following WMD/T incidents
    • Raising the Bar
      PurposeReason for being
      IdentitySense of self
      Values and beliefsWhat is important and true
      CapabilitiesMethods, approaches, and strategies
      BehaviorSkills and actions
      EnvironmentContexts
      Most e-learning aims to affect capabilities or behavior
      The logical levels of learning, communication, and change
      Model by Robert Dilts
    • The Disney Strategy for Creativity
      The Disney Strategy by Robert Dilts
      Dreamer
      Critic
      Realist
    • The Dreamer State
      Purpose
      Generate as many new ideas as possible and collaborate to get even better ideas
      Activities
      Incorporate movement, color, music, art, fun, games, spontaneity
      Guidelines
      No bad ideas
      Anything goes
      Break your usual routine—get out of the office
      No project managers allowed
    • Case Study
      Dreamer Day
      Lake Anne, Reston, VA
      Ice Breaker
      Brainstorming
      Used the Walls
      Play-Doh® and Pipe Cleaners
      Lake Anne Tour
      Art Gallery
      Lunch at the Cafe
    • Get Into the Dreamer State
      Honey Walk
      Instructions:
      Walk around in a circle according to the directions called.
    • Rhythm Brainstorm
      Brainstorm ways to make e-learning more engaging
      Instructions:
      We’ll give you a word
      Start a slap-clap rhythm
      Use the word as a starting idea
      Go around in a circle
      Say the first thing that comes to your mind within three claps
      One person scribes
    • Your Brainstorm
      Look at the thoughts you came up with
      Now, pick one or more that you think will help your group decide how to make e-learning more engaging
      Add on to that idea with free-form brainstorming
    • Case Study
      Dreamer Day—Outcomes
      Lots of Ideas!
      Interface
      Instructional Strategies
      Words of Wisdom
      Interactivity
      Change Agent
      Immersive Scenario
      Themes
      Creative Approaches
    • Alpha Aerobics
      As you say each letter, lift your arms in the direction indicated by the arrow.
      • Right
      • Left
      • Forward (both arms)
      Directions
    • Alpha Aerobics
      A
      B
      C
      D
      E
      F
      G
      H
      I
      J
      K
      L
      M
      N
      O
      P
      Q
      R
      S
      T
      U
      V
      W
      X
      Y
      Z
    • The Realist State
      Purpose
      Determine a practical plan for implementing our ideas
      Activities
      Determine criteria
      Evaluate ideas
      Define creative approach, interface, instructional strategies
      Determine next steps
      • Guidelines
      • Does this idea meet our goals and criteria?
      • How can we use what we already have?
      • Bring in the project managers and programmers
    • Case Study
      Realist Day
      Conference Room
      Set Criteria
      Evaluate Ideas
      Apply Templates
      Integrate Ideas
      Agree on Design Decisions
    • Evaluate Your Ideas
      Identify ways to make e-learning more engaging
      Instructions:
      Define criteria for evaluating ideas
      Evaluate ideas
      Look for ways to use any templates you have
      Integrate your ideas
    • Case Study
      Realist Day—Outcomes
      An Overall Design
      Creative Approach
      Theme
      Curriculum Structure
      Instructional Strategies
      Templates
    • Break State Activity
      Instructions
      Find an open space in room, approximately arm’s length from others.
      Take a deep breath and stretch to the ceiling.
    • The Critic State
      Purpose
      Fine-tune the design
      Activities
      Create design plan
      Review and update design plan
      Guidelines
      What can we do to make this better?
    • Case Study
      Critic State
      Writing the Design Plan
      Reviewing and Approving Design
      Editing/Updating the Design Plan
    • Capture Your Solution
      Write down ways to make e-learning more engaging
      Instructions:
      Using the “Design Plan” template provided, write down your ideas for making e-learning more engaging
      As you write them down, determine ways to make the ideas even better
      Hand in your ideas
      We’ll post all ideas to our Creativity Blog:
      http://openingthedoor.blogspot.com 
    • Case Study: Critic-Outcomes
      Critic—Outcomes
      Approved Design Plan
      Strong Relationship with Our Client
    • Demo
    • Summary
      Aim to engage learners at the level of values and beliefs, identity, and purpose
      Set aside separate times and places for the three key elements of creativity: brainstorming, implementing, and fine-tuning
      Use your environment and activities to set your physical, mental, and emotional states to achieve your goals
      Include the Dreamer in your design planning process
      Include your clients in the design planning process
      Use templates as catalysts for creativity
    • Question and Answer
      Any questions?
    • Contact Information
      Open the Door Blog:
      http://openingthedoor.blogspot.com
      Claudia EscribanoSr. Instructional DesignerPearson Performance SolutionsClaudia.escribano@pearson.com703-707-0278
      Leslie NicholsonLMS Product ManagerAmerican Red CrossNicholsonLes@usa.redcross.org202-303-4582