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Marvelous designer2 manual

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  • 1. CLO Virtual Fashion Inc.Marvelous Designer 2 & CLO 3D 2011 Manual Last Updated: 2011-02-24
  • 2. Table of ContentsNote: Marvelous Designer 2 has all the functions listed below except for [A] and * markedfunctions. The mark [A] indicates the functions included in Animation Editor plug-in and the mark“*” indicates the functions available only in CLO 3D 2011. CLO 3D 2011 has all the features.Installation Guide ...................................................................................... 1 Installation ............................................................................................................................................................................. 1 Deactivate License ............................................................................................................................................................. 5 Set Language ....................................................................................................................................................................... 6Environment ............................................................................................... 7 Window and Pane.............................................................................................................................................................. 7 Avatar Window ........................................................................................................................................................... 7 Pattern Window ......................................................................................................................................................... 8 Object Browser ........................................................................................................................................................... 8 Property Editor ........................................................................................................................................................ 10 Toolbar.................................................................................................................................................................................. 13 View Control ...................................................................................................................................................................... 16File .............................................................................................................. 17 Format .................................................................................................................................................................................. 17 Open and Save Garment Files .................................................................................................................................. 19 Layer Garments ................................................................................................................................................................ 21 Open Avatar Files ............................................................................................................................................................ 22 Open and Save Pose Files ........................................................................................................................................... 23 Open and Save Motion Files[A] ................................................................................................................................. 25 Open and Save Animation Files[A] ........................................................................................................................... 26 Export Animation[A] ........................................................................................................................................................ 28 Import and Export OBJ ................................................................................................................................................ 30 Import COLLADA Files .................................................................................................................................................. 34 Import /Export DXF-AAMA Files* ............................................................................................................................ 35 Print* ..................................................................................................................................................................................... 37Guide for DAZ Studio & Poser Users............................................................ 38 Import COLLADA and OBJ from DAZ Studio .................................................................................................... 38 Import COLLADA and OBJ for Poser ..................................................................................................................... 42 Change Pose based on Vertex Morphing ........................................................................................................... 46 Change Pose based on Joint Transformation .................................................................................................... 49 Export Cloth as OBJ for DAZ Studio ...................................................................................................................... 54
  • 3. Export Cloth as OBJ for Poser ................................................................................................................................... 57Garments ................................................................................................... 60 Drape .................................................................................................................................................................................... 60 Synchronize ............................................................................................................................................................... 60 Place Pattern with “Arrangement Sphere” .................................................................................................. 61 Place Patterns with “Arrangement Points”.................................................................................................. 62 Rearrange All Patterns ......................................................................................................................................... 70 Reset Arrangement ............................................................................................................................................... 71 Flip Patterns .............................................................................................................................................................. 72 Place Pattern as Flat/Curved ............................................................................................................................ 75 Simulation.................................................................................................................................................................. 76 Move Draped Garments ..................................................................................................................................... 77 Activate Patterns ..................................................................................................................................................... 78 Set Fabric Detail ..................................................................................................................................................... 79 Layer Garments ....................................................................................................................................................... 80 Set Fabric Thickness for Simulation .............................................................................................................. 82 Set Material Properties ................................................................................................................................................. 83 Set Textures............................................................................................................................................................... 83 Set Colors and Transparency ............................................................................................................................ 87 Set Physical Properties ................................................................................................................................................. 89 Display .................................................................................................................................................................................. 90 Display and Hide Garments .............................................................................................................................. 90 Set Fabric Thickness for Rendering ............................................................................................................... 91 Display Garment Fit .............................................................................................................................................. 92 Display Contact Points......................................................................................................................................... 93 Display Seam Lines ............................................................................................................................................... 94Avatar......................................................................................................... 95 Sizing* (will be updated) ............................................................................................................................................. 95 Display .................................................................................................................................................................................. 95 Display and Hide .................................................................................................................................................... 95 Set Rendering Style ............................................................................................................................................... 96Animation[A] .............................................................................................. 97 Record in Simulation Mode ....................................................................................................................................... 97 Play and Edit on Animation Mode ....................................................................................................................... 1013D Environment .....................................................................................103 Set Lighting ...................................................................................................................................................................... 103 Render in 3D Stereo .................................................................................................................................................... 104
  • 4. Change Viewpoint ........................................................................................................................................................ 105Pattern .....................................................................................................106 Design................................................................................................................................................................................. 106 Create Polygon, Rectangle and Circle Patterns ...................................................................................... 106 Create Internal Line, Polygons, Lines, Rectangles, Circles ................................................................. 108 Create Dart.............................................................................................................................................................. 110 Split Lines/Adding Points ................................................................................................................................. 111 Draw a 3-Point Curve ........................................................................................................................................ 112 Draw a Free Curve ............................................................................................................................................... 113 Edit Patterns ........................................................................................................................................................... 115 Copy and Pasting ................................................................................................................................................. 118 Make Fold Lines.................................................................................................................................................... 120 Insert Elastic ........................................................................................................................................................... 122 Place Print Texture ............................................................................................................................................... 124 Display ................................................................................................................................................................................ 126 Show and Activating Grid ................................................................................................................................ 126 Show Line Length ................................................................................................................................................ 128 Show Pattern Name ............................................................................................................................................ 129 Show Base Line ..................................................................................................................................................... 130 Show Mesh ............................................................................................................................................................. 131Seams.......................................................................................................132 Sewing ................................................................................................................................................................................ 132 Editing Seams ................................................................................................................................................................. 134 Folding Seams ................................................................................................................................................................ 135 Displaying Seams .......................................................................................................................................................... 136Window ...................................................................................................137 Display “Avatar Window” Dimension ................................................................................................................... 137 Screen-capture “Avatar Window” ........................................................................................................................... 138 Changing the Background of the “ Avatar Window”........................................................................................................... 140
  • 5. Installation GuideInstallation1. Please update your computer‟s graphic card before installing the software. For optimal display and performance, the following specifications are recommended:  Recommended System Requirements: OS: Microsoft Windows XP/Vista/7 32/64bit CPU: Pentium i7 Series GPU: Nvidia Geforce GTX 460(desktop), Nvidia Geforce 460M (laptop) RAM: 4GB  Minimum System Requirements: OS: Microsoft Windows XP/Vista/7 32/64bit CPU: Pentium 4 3GHz GPU: Nvidia Geforce 210(desktop),Nvidia Geforce310M(laptop) RAM: 2GB  Links for Updating Graphic Card Driver: [ NVIDIA Driver Download ] [ ATI Driver Download ] [ INTEL Driver Download ]2. Run the installation file. 1
  • 6. 3. The installation window will pop up as shown below. Click the Next button to proceed.4. Read through the License Agreement and click the „I Agree‟ button.5. Choose an installation location. 2
  • 7. 6. Choose a Start Menu Folder.7. Wait while the program installs the files.8. Once the installation is complete, click the „Finish‟ button to run CLO 3D & Marvelous Designer. 3
  • 8. 9. When the Login window appears, enter the id and password you used to register at www.marvelousdesigner.com.10. In the window that follows, you will be able to set your graphics options. For slower operating systems, we recommend you turn off all of the options.11. After setting graphic options, the program loads the initial avatar and clothes. If the program crashes after loading the data, as it must be due to the graphic card driver problem, you should update to the latest graphic card driver.12. After loading, you need to get authenticated. Enter the same id and password as used when you login www.MarvelousDesigner.com in License Activation Dialog. Once the authentication completed, you may use the program even in offline. But you should be online whenever you need to update your license, for example, after purchasing the Personal License or Small Business License. 4
  • 9. Deactivate LicenseIn order to transfer the license onto the other PC or change the hardware configuration (CPU,hard drive, network card, main board, etc), you should first deactivate the current license. It alsorequires you to be online.Note: The uninstaller does not deactivate your license automatically.[Operation] Click “Setting>Deactivate License”. Click “Yes” Deactivate License Enter your ID and Password and click “Deactivate”. 5
  • 10. Set LanguageThe default language is English. We support English, Korean and Arabic now.[Operation] Click “Setting>Language” and select one you want to use. Deactivate License Restart the software to apply the change. 6
  • 11. EnvironmentWindow and PaneAvatar WindowYou can dress avatar and record animation with the cloth. Arrangement of Patterns Simulation Recording Animation 7
  • 12. Pattern WindowYou can draw patterns, set seams and set textures here. Drawing Patterns Sewing Setting TexturesObject Browser[Operation] You can check the lists of patterns, shapes, Seams and object in Pattern and Avatar Window. When you select a pattern in Pattern and Avatar Window, Scene it is showed up in the Object Browser. Change the material of cloth in Avatar Window. Material 8
  • 13. Add and Edit the arrangement points.Arrangement Point Add and edit the arrangement bounding volumes. Arrangement BV(Bounding Volume) 9
  • 14. Property EditorPattern Property You can change the names of patterns. Basic Info It shows entire length of a Shape shape. You can adjust the Pattern particle(mesh) distance of patterns. After arranging patterns with “Arrangement Point”, you can ajdust the details. Arrangement The colors of clothes can be set here. Material The physical property can be set here. There are some preset of fabric like “Denim”, “Silk”, “Cotton” and “Wool”. You can Physical Property also set detailed property by using the menu, “Detail”. You can adjsut the shirink, thickness and coordinate with Etc “layer”. 10
  • 15. This menu displays when you only select a line of pattern. You Picked Line can see the length of the line and insert elastic band.Internal Shape Property You can change the names of internal polygons and lines. Basic Info This menu is to fold a pattern by adjsuting angle of internal Shape shapes. You can make a iron line and pleats with it.Seam Property You can change the names of seams. Basic Info You can aslo set the angle of Seam Pair seams like the internal shapes.Texture Property After inserting textures, you can edit them in this menu.Texture Transformation 11
  • 16. Object Property You can change the names of objects in Avatar Window. Basic Info The colors of objects can be adjsuted in this menu. Material 12
  • 17. ToolbarPattern DesignTools Edit pattern (Z) To select and move patterns, lines, and points. Create Polygon Pattern (A) To draw a polygon by plotting multiple points. Create Rectangle Pattern (S) To draw a rectangle. Create Circle Pattern To draw a circle. Internal Polygon/Line (G) To draw internal shapes (polygons) and lines. This tool is also used to indicate ironing lines or folding lines within a pattern. Create Internal Rectangle (F) To draw internal rectangles. Create Internal Circle () To draw internal circles. Create Dart (D) To draw darts (4 point darts) within a pattern. Add Point/Split Line (X) To add points on a line or to split a line. Change to 3-point Curve (C) To change a straight line into a 3-point curve.Sewing Tools Edit Seam (B) To select and modify sewing lines. Segment Sewing (N) To sew seams by line segments. Free Sewing (M) To sew seams by clicking on start points and end points on corresponding patterns. 13
  • 18. Show Seam (Ctrl+B) To display/ hide seams.Texture Design Tools Edit Texture (T) To select, move, rotate and scale textures. Create Print Texture To insert a print texture onto a pattern. Show Texture (Ctrl+T) To display/ hide textures.Draping Tools Simulation (Spacebar) To start/ stop the draping simulation. Synchronize (Ctrl+D) To synchronize the patterns, seams, and print textures between the Avatar and Pattern Windows. Show Cloth To display/ hide the garment. Cloth Display Options Click on the checkmark to activate/deactivate garment display options. Play Motion To play stop avatar‟s motion. Show Avatar To display/ hide avatar. Avatar Display Options 14
  • 19. Click the checkmark to activate/deactivate avatar display options.Show Arrangement Points To display Arrangement Points on the avatar.Reset All Patterns To reset all patterns to their original placement (along a single axis)Rearrange All Patterns To rearrange all patterns to their last placement before simulation. 15
  • 20. View ControlYou can control the view of the Avatar Window and the Pattern Window using your mouse.[Operation] To Move: Scroll-click and drag. Move To Zoom: Scroll. Zoom In/Out To Rotate: Click and drag the right button. Rotate 16
  • 21. FileFormatNote: Marked formats “*” are only available in CLO 3D and [A] are available in Animation Editorplug-in. Marvelous Designer & CLO 3D own formats It is an abbreviation of “Pattern and Cloth”. It has the data Cloth *.pac of cloth, pattern, seams and material. It has a pose data of avatar. When you save clothes as “*.pac” format this is automatically saved as “*.pos” file. You Pose *.pos can change the avatar‟s pose easily with this file. The pose can be saved only when you open an avatar model with joints as COLLADA format. It is a motion data of avatar. The motion can be saved only Motion [A] *.mtn when you open an avatar model with the motion as COLLADA format. It is a recorded file by simulating with motion(*.mtn) of Animation[A] *.anm avatar. You need a cloth file(*.pac) to play this animation in CLO 3D & Marvelous Designer or Marvelous Show Player. It is a red points around avatar to arrange patterns easily. It Arrangement Point *.arr can be created based on Arrangement Bounding Volumes. It is a cylinder covering parts of avatar and the start and Arrangement end of it are connected with joint of avatar. Thus although *.pan Bounding Volume the avatar‟s pose is changed, you can use these Arrangement BV by fitting the pose. Physical Property *.psp It contains details about Physical Property of cloth. Compatible Format CLO 3D & Marvelous Designer currently supports COLLADA COLLADA *.dae format for loading avatars. COLLADA files can be exported from 3DS Max, Maya, Poser and DAZ Studio. COLLADA 17
  • 22. format contains rigging, skinning, animation data as well as geometries and materials. You should install the OpenCOLLADA plug-in (http://www.opencollada.org/download.html) for exporting COLLADA in 3DS Max or Maya. You can import OBJ formatted avatar models, but only OBJ *.obj geometries and materials can be loaded. DXF-AAMA is a standard format in pattern CAD industries. DXF* *.dxf CLO 3D is now compatible with YUKA, Gerber, Lectra, StyleCAD, Optitex, PAD System, etc. It has skeleton hierarchy information and the motion data by BVH[A] *.bvh capturing actor‟s motion. It has vertex animation data. After recording animation in *.mcAnimation Cache[A] CLO 3D you can export the animation as point cache to 3DS *.pc2 Max or Maya. Image You can set texture on cloth with standard image file formats Texture Format such as *.jpg, *.bmp, *.png, *psd and etc. 18
  • 23. Open and Save Garment FilesTo open and save garment files (*.pac).Note: The avatar‟s pose file (*.pos) is saved with the garment file.[Operation] Click file>Open>Garment Open Garment Click file>Save As>Garment to save Garment for the first time or under a different file name. Save Garment 19
  • 24. Click File>Save Over.Save Over 20
  • 25. Layer GarmentsTo import and layer garment files[Operation] In the main menu, click file> open> Layer Garment Layer Garment 21
  • 26. Open Avatar FilesTo load Avatars CLO 3D & Marvelous Designer currently supports COLLADA and OBJ formats forloading avatars. Once you open an avatar, the previous avatar is replaced by the new avatar.COLLADA files can be exported from 3DS Max, Maya, Poser and Daz Studio. COLLADA formatcontains rigging, skinning, animation data as well as geometries and materials. You should installthe OpenCOLLADA plug-in (http://www.opencollada.org/download.html) for exporting COLLADAin 3DS Max or Maya. You can also import OBJ formatted avatar models, but only geometries andmaterials can be loaded.[Operation] In the main menu click File> Open> Avatar Open Avatar (COLLADA) File>Import>OBJ Open Avatar (OBJ) 22
  • 27. Open and Save Pose FilesTo load avatar‟s pose files (*.pos)Once loaded, the avatar‟s pose automatically changes to the new one. The simulation mode willturn ON to drape the garment on the new pose of the avatar.Note: You can save pose files only if the avatar model has joints.[Operation] In the main menu, click File > Open> Pose Open Pose Before and after loading a pose Play/Stop Pose Transition Click (Play Motion) button. Save Pose Click Files> Save> Pose. 23
  • 28. 24
  • 29. Open and Save Motion Files[A]To open and save avatar motion files.The motion file can only be saved when you open an avatar model who‟s current motion is savedas a COLLADA file.[Operation] In the main menu, click File> Open> Motion Open Motion In the main menu, click File> Save> Motion Save Motion 25
  • 30. Open and Save Animation Files[A]All cloth animations and avatar motions can be recorded, saved, and loaded in this software. Ifyou are not familiar with the Animation features, please see the Animation section first.* Before to load an animation file (*.anm), you have to load the cloth file (*.pac) and the avatar file used forthe animation recording. If the cloth file and the avatar file are not consistent with the animation file, theanimation will not be played properly.[Operation] Click the button to switch to the Animation Mode. Click “File> Open> Cloth” to load the cloth used when you recorded Open the animation. Click File>Open>Animation or the (Open) button to load an animation. Then, the loaded animation will be displayed on 26
  • 31. “Animation Editor” pane. Click the (Save) button. Then, “Animation Save” dialog will pop up. Here you can specify the region you want to save.Save Entire Region Save whole cloth animation data. Play Region only Save the cloth animation data within the Play Region. 27
  • 32. Export Animation[A]The animation data can be exported into the other 3D tools such as 3ds Max, and Maya. Thereyou can render the animation with high-quality renderer and make realistic virtual fashion shows.[Operation] Click “File> Export> OBJ Sequence” to export animation as a sequence of OBJ files. Export as OBJ Sequence Set options to export in “Cloth Animation Exporter” dialog. Scale Set the scale manually. Welding Weld the edges connected by seams. Save Select the region to save. Click “File> Export> Maya Cache” to export animation as a MayaExport as Maya Cache Cache(.mc) file. And set options to export in “Cloth Animation Exporter” dialog. 28
  • 33. Click “File> Export> Point Cache 2” to export animation as a Point Cache(.pc2) file. And set options to export in “Cloth Animation Exporter” dialog.Export as Point Cache 2 29
  • 34. Import and Export OBJTo import OBJ files as an Environment or an Avatar.Garments do not collide with Environmental objects, however the Avatar can collide withEnvironmental objects. Avatar morphing is possible with OBJ importing if you save an MTL file(containing the material information) with the same name as the OBJ file.[Operation] In the main menu, Click File> Import> OBJ Import OBJ 30
  • 35. Scale Determines the scale of the object‟s size. Note: The default units of CLO 3D & Marvelous Designer are millimeters (mm). Unit in File to Import: select a preset unit. Auto Scale: automatically change the scale of OBJ file.Axis Conversion Swap Y and Z Axis: Swap the Y axis of OBJ file to with Z axis.Option Load as New Avatar: Loads the OBJ file as an Avatar. Load as Static Object: Loads the OBJ file as an Environmental object that does not collide with garment Load as Morph Target and Animate: Loads the OBJ file as a Morph Target. With this option you can change the pose or size of the current avatar into that of the new avatar. With morphing, both avatars will have the same mesh topology. Morphing Frame Count: Indicates the number of frames in the morphing animation. The smaller the number, the faster the Avatar will morph. Pose change 31
  • 36. Size change In the main menu, Click File> Export> OBJExport OBJ After naming the file, the following window will appear. 32
  • 37. Scale Determines the scale of the object‟s size. Note: The default units of CLO 3D & Marvelous Designer are millimeters (mm).Object Welding: connects overlapping vertices on seam lines. If it is not checked, Garment will be separated into individual pattern pieces. Shape List: selects shapes to export. Note: “Cloth_Shape” is the name of the garment object. 33
  • 38. Import COLLADA FilesTo load a COLLADA file within an environment model.[Operation] In the main menu, Click File> Import> COLLADA Import COLLADA 34
  • 39. Import /Export DXF-AAMA Files*DXF-AAMA is the standard CAD format used in the fashion industry. CLO 3D is now compatiblewith YUKA, Gerber, Lectra, StyleCAD, Optitex, PAD System, etc. As the DXF-AAMA format isdifferent for every system and the exporting options vary, you may fail to load some files in CLO3D. If you run into this problem, please send the file to support@MarvelousDesigner.com. We willtry our best to resolve the issue in a timely manner. .[Operation] In the main menu, Click File> Import> DXF In the following window, you can determine the scale of the pattern. Import DXF File Check the path of file or load DXF file. 35
  • 40. Scale Determines the scale of the DXF file‟s size. Note: The default unit of CLO 3D is millimeters (mm). Option Swap outer line and sewing line: The export options in most pattern CAD systems allow outer lines and sewing lines to be swapped. Turn this option on if the lines have been swapped during the export process. Minimum Distance Point: is distance between points. Because the points in this distance are automatically deleted, sometimes the line of pattern is distorted. In this case, narrow this distance. Curve Point: is the distance between “Free Curve Points”. In the main menu, Click File> Export> DXFExport DXF 36
  • 41. Print*CLO 3D currently prints objects in the Pattern Window. The scale is determined by and limited tothe size of a single page. The printing of 1:1 scale patterns will be included in a future update.[Operation] Right-click on the background of the Pattern Window to display the popup menu. Click “Show All Patterns in Window” Print Click File> Print Preview to preview the print area. Then click File> Print. 37
  • 42. Guide for DAZ Studio & Poser UsersImport COLLADA and OBJ from DAZ StudioYou can import the avatar of DAZ Studio into CLO 3D & Marvelous Designer.[Operation] Load an avatar at DAZ Studio. Import as COLLADA Click “File> Export at DAZ Studio”. And select “COLLADA.dae(*.dae)” in Save as type. 38
  • 43. Click “File> Open> Avatar” in CLO 3D & Marvelous Designer to open the avatar. Click “File> Export at DAZ Studio”.Import as OBJ And select “Wavefront Object (*.obj)” in Save as type. 39
  • 44. Enter “1000%” in the scale value in the OBJ Export Options, becausethe default unit of Marvelous is millimeter while it is centimeter in DazStudio.Click “File> Import> OBJ” in CLO 3D & Marvelous Designer to importthe avatar model. 40
  • 45. Then, click “OK” to import. (If you exported the avatar model form DAZStudio in “100%” scale, you have to change the scale value to “1000%”in the Import OBJ Dialog.) 41
  • 46. Import COLLADA and OBJ for PoserYou can import the avatar of DAZ Studio into CLO 3D & Marvelous Designer. Note that thismanual was written based on Poser 8[Operation] Open an avatar at Poser. Click “File> Export> COLLADA”. Import as COLLADA And export the avatar as “100%”. 42
  • 47. Click “File> Open> Avatar” in CLO 3D & Marvelous Designer to open the exported model. Click “File> Export> Wavefront OBJ”.Import as OBJ Select single frame and whole objects of avatar in the option dialog. 43
  • 48. Set options as below and click “OK” to export.Click “File> Import> OBJ” in CLO 3D & Marvelous Designer.And enter “262128%” in the scale slot in the Import OBJ Dialogbecause Poser‟s default unit is 8.6 feet and CLO 3D & MarvelousDesigner‟s is millimeter. In the case you changed the default unit inPoser, you have to calculate it yourself. 44
  • 49. 45
  • 50. Change Pose based on Vertex MorphingThere is a two way to change the pose of V4. The first is to morph the avatar into the target poseby loading the target posed avatar model formatted in OBJ. As we take a vertex morphingmethod, if there is a large gap between the initial and final poses, the avatar could be distortedduring morphing process as you can see in the middle images below. For those cases werecommend you to create an intermediate pose model and use it as the target posed avatar first.Then apply morphing process with the final posed avatar once again. If you feel like this task iscumbersome, you can take the second way, “Changing Pose based on Joint Transformation” willbe described in the following section, which requires COLLADA formatted avatar models. [Operation] There are two poses required; one is for draping clothes easily and the another is for changing pose. Export two poses of avatar as the OBJ file format from DAZ Studio. Export Avatar as OBJ from DAZ Studio Initial Pose Final Pose 46
  • 51. Click “File> Import> OBJ” to load the T-posed V4 in CLO 3D & Marvelous Designer. Check the “Load as New Avatar” in “Import OBJ” Dialog.Morphing OBJ to Change Pose Then put clothes on the V4. “File> Import> OBJ” to load another pose of V4. 47
  • 52. Check the “Load as Morph Target and Animate”. The “MorphingFrame Count” denotes the number of frames of the morphinganimation from the current pose to the target pose. Set the count offrame and click “OK”.Then the pose is changed gradually as much as the count of frame.After changing the pose, adjust the clothes with the “Q” key. 48
  • 53. Change Pose based on Joint TransformationYou can easily change the pose with this way since Joint Transformation results in betterinterpolation between two poses. In order to take this approach you need to prepare the avatarmodels in COLLADA that has joint data.Note: You also need the final posed avatar in OBJ. This is because there is a little differencebetween the shapes of the original avatar in DAZ Studio and the avatar loaded as in COLLADAformat in CLO 3D & Marvelous Designer since DAZ Studio‟s COLLADA exporter does not fully fillthe joint and skinning weight information in the file. Thus the work flow after the JointTransformation is as follows.Dressing the COLLAD formatted avatar Loading the OBJ formatted avatar Fitting the clothes to the OBJ formatted avatar[Operation] There are two poses required; one is for draping clothes easily and another is for changing pose. Export the initial posed and final posed avatars as COLLADA from other tools. 1. Prepare the initialand final posed avatar as COLLADA Initial Pose Final Pose 2. Prepare the final Export the final pose of the avatar as OBJ. pose as OBJ 49
  • 54. Click “File> Open> Avatar” and open the final pose. 3. Save Pose Click “File> Save> Pose” to save the pose as a .pos file. Click “File> Open> Avatar” to load the initial posed avatar.4. Change Pose Put clothes on the avatar. 50
  • 55. Click “File> Open> pose” to load the .pos file you saved. Then theavatar‟s pose will be changed gradually. It can take a while accordingto the complexity of the clothes. 51
  • 56. Click “File> Import> OBJ”. Then some parts of body and clothes would intersect each other.5. Fit Clothes Here you should pull out the cloth manually. For this, drag the cloth while pressing down „Q‟ key (see “Moving Cloth” section). Turning on “Avatar-Cloth Collision Detection (Vertex-Triangle)” can make this task much easier though it can slow down the simulation a little. You can check on this option in the Simulation Property which 52
  • 57. you can select in the background popup menu in Avatar Window. 53
  • 58. Export Cloth as OBJ for DAZ Studio[Operation] Make a cloth on the avatar.Export Cloth as OBJ Click “File> Export> OBJ” to export the cloth. Check only on “Cloth_Shape” to export the cloth only. Check on “Welding” to weld seams of cloth. Let the scale percentage be as “100%”. 54
  • 59. Click “File> Import” in DAZ Studio to load the cloth.And enter “10%” in the scale slot in OBJ Import Options Dialog. 55
  • 60. Note: To load texture images correctly, you should follow directionsbelow.- Texture name and file path should be alphabets with no spacing.- The cloth file name also should be alphabets with no spacing. 56
  • 61. Export Cloth as OBJ for Poser[Operation] Make a cloth on the avatar.Export Cloth as OBJ Click “File> Export> OBJ” to export the cloth. Check only on “Cloth_Shape” to export the cloth only. Check on “Welding” to weld seams of cloth. Let the scale percentage be as “100%”. 57
  • 62. Click “File> Import> Wavefront OBJ” at PoserFirst, import the object as “100%”. 58
  • 63. And then you should scale the object manually because Poser auto-resize the object when importing it. 59
  • 64. GarmentsDrapeSynchronizeTo synchronize the patterns, seams and print textures between the Avatar and Pattern windows.When Synchronize is on, changes made in the Pattern Window are immediately reflected on thegarment placed or draped in the Avatar Window.Note: Pattern pieces turn blue after they have been synchronized.[Operation] Synchronize 60
  • 65. Place Pattern with “Arrangement Sphere” You can move patterns in the Avatar Window with the Arrangement Sphere. The Sphere is displayed when you select a pattern in the Avatar Window or the Pattern Window.[Operation] Move Patterns Drag on the arrows to move patterns along an axis . Use the colored arcs to rotate along an axis. You can also move the patterns freely by dragging the yellow box in any direction. The green arrow moves the pattern along the Y axis (up/down) Y Axis The red arrow moves the pattern along the X axis X Axis (left/right). The blue arrow moves the pattern along the Z axis Z Axis (forward/back).Rotating Patterns The green arc rotates the pattern along the Y axis. Y Axis The red arc rotates the pattern along the X axis. X Axis The blue arc rotates the pattern along the Z axis. Z Axis 61
  • 66. Place Patterns with “Arrangement Points”You can easily arrange the patterns around the avatar with the Arrangement Points. TheArrangement Points indicate key positions on the body, such as the bust, waist, sleeve, and wrist.Select the pattern you would like to place, then click an Arrangement Point near the area youwould like it to drape on. The pattern will move and wrap itself around the area, referencing theArrangement Point as its midpoint position.Arrangement Points are placed on the Arrangement Bounding Volumes (BVs) that enclose eachpart of the avatar‟s body. The Arrangement Points and BVs can be edited in the Object Browser. [Operation] Click in the Avatar Window toolbar or right click to show the popup menu and select “Show Arrangement Points”. Show Arrangement Points 62
  • 67. After placing the pattern, you can edit the position under the Arrangement tab in the Property Editor. Arrange Patterns Arrangement Point Shows the Arrangement Point the pattern referenced Shape Type Makes the pattern curved or flat. Position X Adjusts the pattern‟s X position on the Arrangement BV. Position Y Adjusts the pattern‟s Y position on the Arrangement BV. Offset Adjusts the offset from the Arrangement BV. The curvature will change accordingly . Direction Adjusts the direction of the pattern on the Arrangement BV. Vertical Reverse Flips the pattern vertically. You can also do this with the popup menu in Avatar Window. Horizontal Reverse Flips the pattern horizontally. You can also do this with the popup menu in Avatar Window. Edit Click the “Arrangement Point” tab in the Object Browser. Then clickArrangement Add “add” to create a new Arrangement Point. Point 63
  • 68. A new Arrangement Point “Body” is created.Click the newly created “Body” tab, and its properties will be displayedin the Property Editor. Choose the Arrangement BV and adjust theparameters to edit the position of the Arrangement Point. Basic Info Name Name of the Arrangement Point Arrangement BV Selects an arrangement board to place the arrangement point on. X Adjusts the horizontal position of the point 64
  • 69. Y Adjusts the vertical position of the point. Offset Adjusts the offset of the point from the Arrangement BV. Click an Arrangement Point you would like to delete in the Arrangement Point list, and click the “delete” button.Delete Click “open” in the Arrangement Point tab.Open And then open an “*.arr” file. 65
  • 70. Click the “save” button in the Arrangement Point tab. Save Click the triangle button next to the “Show Avatar” button in the Avatar Window. Then click the “Show Arrangement Bounding Volume” tab. Show EditArrangement BV Click the “Arrangement BV” tab in the Object Browser. Then click “add” Add to create a new Arrangement BV. 66
  • 71. A new Arrangement BV “Pan” is created.Click “Pan”, and its properties will be displayed in the Property Editor.Here you can set the position, height and radius of the BVs. Move androtate the BV using the Arrangement Sphere. Basic Info Name Name of the Arrangement BV Arrangement Joint Name 0 Sets the joint that connects to the 67
  • 72. bottom of the Arrangement BV. Joint Name 1 Sets the joint that connects to the top of Arrangement BV. Height Adjusts the height of the Arrangement BV. Radius X Adjusts the radius of the X axis. Radius Y Adjusts the radius of the Y axis. Click the Arrangement BV you wish to delete from the Arrangement BV list, then click the “delete” button.Delete The “Fitting” option will generate Arrangement BV based on the avatar‟s current pose. Click the “Fitting” button in the Arrangement BV tab.Fitting 68
  • 73. Before and after BV fitting Click the “open” button in the Arrangement BV tab.Open Open a “*.pan” file. Click the “save” button in the Arrangement BV tab.Save 69
  • 74. Rearrange All PatternsTo return all patterns to the last arrangement before draping.[Operation] Click the button in the Avatar Window.Rearrange All Patterns Right-click on the pattern you would like to rearrange to activate the popup menu and select “Rearrange Selected Patterns” tab. Rearrange Selected Patterns 70
  • 75. Reset ArrangementTo reset the arrangement of all patternsAll patterns in Avatar Window will be arranged on a single axis as displayed in the PatternWindow.[Operation] Click the button in the Avatar Window. Reset Arrangement 71
  • 76. Flip PatternsTo flip patterns horizontally and vertically“Flip Horizontally” rotates the pattern 180° on Y-Axis, and “Flip Vertically” rotates the pattern 180°on X-Axis. You can also flip the patterns while keeping their curvature with “Reverse-arrangeHorizontally” or “Reverse-arrange Vertically” in the right-click activated popup menu.[Operation] Right-click on the pattern you want to flip, and select “Flip Horizontally” in the popup menu. Flip Horizontally Right-click on the pattern you want to flip, and click “Flip Vertically” in the popup menu. Flip Vertically Reverse-arrange Right-click on the pattern you want to flip, and click “Reverse-arrange Horizontally Horizontally” in the popup menu. 72
  • 77. Or select a pattern and check the “Horizontal Reverse” option in the Arrangement tab of the Property Editor. Right-click on the pattern you want to flip, and click “Reverse-arrange Vertically” in the popup menu.Reverse-arrange Vertically Or select a pattern and check the “Vertical Reverse” option in the Arrangement tab of the Property Editor. 73
  • 78. 74
  • 79. Place Pattern as Flat/CurvedTo place patterns as curved or flat objects for better drapingAfter placing pattern on Avatar using Arrangement Points, select “Arrange as Flat” or “Arrange asCurved” from right-click activated popup menu. .[Operation] Right-click on the pattern you want to change, and click “Arrange as Flat” or “Arrange as Curved” in the popup menu.Place as Flat/ Curved 75
  • 80. SimulationYou can use the “Simulation” button to sew patterns into 3D garments and play/stop 3Dgarment animations.[Operation] Simulation Click the (Simulation) button to simulate. Turn on both the (Simulation) and (Synchronize) buttons. Any changes made on patterns in Pattern Window are immediately reflected in the Avatar Window.Synchronized Design You can display the simulation speed by selecting Window> Show Frame Rate. Higher FPS (frames per second) indicates a faster simulation speed. Show Frame Rate 76
  • 81. Move Draped GarmentsTo pick up and move parts of the draped garmentIt is also possible to pin the garment at a specific point in space.[Operation] Click and drag a part of the garment while holding down the key. Move Garment Click a part of garment while holding down the key. A dark red pin will appear on the garment. You can click and drag to move the Pin Garment position of the pins. Remove Pin Click the pin again holding down the key. 77
  • 82. Activate PatternsTo activate/deactivate patterns.Deactivated patterns will not move or show changes during simulation.[Operation] Right-click on a pattern you would like to activate/deactivate, and select “Activate/Deactivate Pattern” in the popup menu. Activate/Deactivate Pattern Right-click to activate the popup menu and select “Activate All Patterns” Activate All Patterns 78
  • 83. Set Fabric DetailYou can control the detail level of garment by adjusting the Particle Distance in the PropertyEditor. The Particle Distance indicates the average number of intervals between vertices. Set thevalue as 20.0~40.0mm for prototyping and 5.0~10.0mm for presentation models.[Operation] Select the pattern, then enter a value from 5.0 to 700.0 in the Particle Distance tab of the Property Editor. This change will be reflected in the Avatar Window when it is refreshed using the (Reset Arrangement), (Rearrange All Patterns) or (Synchronize) tools. Set Fabric Detail 79
  • 84. Layer Garments To coordinate and layer garments. .[Operation] Select a pattern, then enter a value in the Layer tab in the Property Editor (under Physical Property> Fabric Property> Etc). The value “0” indicates the layer closest to the body. Set Layer Open a garment. Coordinate Click File> Open> Layer Garment to add another garment layer. 80
  • 85. Select all the patterns of the newly imported garment in the PatternWindow. Then enter “1” in the Layer tab.Press the simulate button in the Avatar Window to see the changes. 81
  • 86. Set Fabric Thickness for Simulation You can mimic volumetric fabrics that have quilting or padding by increasing the thickness of the garment.[Operation] Select the pattern, then enter a value in the “Thickness (Simulation)” tab in the Property Editor (under Physical Property> Fabric Property> Etc) Set Fabric Thickness for Simulation 82
  • 87. Set Material PropertiesSet TexturesTo import texture filesIn addition to Global Map and Color options, CLO 3D & Marvelous Designer use standard imagesfiles to render the texture of garments. These files can be anything from solid colors to specificprints. You can adjust the placement, scale, and angle of the files after importing them. To importfiles, simply drag and drop the file from a folder on your computer directly into the program.Supported Format: *.jpg *.jpeg *.png *.bmp *.wbmp *.psd *.ico *.tga *.tif *.tiff *.gif *.mng *.jng*.dds *.hdr *.koa *.lbm *.iff *.pbm *.pcd *.pcx *.pgm *.ppm *.ras *.cut *.xmb *.xpm *.sgi *.g3 *.exr*j2k *.jp2 *.pfm *.pict[Operation] Drag from Window Folder: Open a folder containing texture images. Drag and drop an image form the folder onto a pattern in the Avatar or 2D Pattern Window. . Insert Texture Set Global Map at Property Editor: The global map is an image file that is used to represent the texture of the fabric. To specify the image path, click the button on the Global Map tab. 83
  • 88. With 32bit images like PNG, TGA, TIFF and etc., you can render the transparency /sheerness of fabrics such as lace. Drag on a pattern to translate its texture. To rotate or scale the texture you can use gizmo. Scale Vertically Scale Proportionally Gizmo Scale HorizontallyTransform Texture Rotate Mouse-drag on a pattern to move the position of the Move texture. Click on a pattern to display the Gizmo and drag the Scale diagonal points to scale the texture. 84
  • 89. Reduction ExpansionIf you want to scale vertically or horizontally, drag the pointsbeing on end of each direction. Scale Vertically Scale HorizontallyOr you can scale the texture size by entering a value in the“Texture Transformation” of the Property Editor displayedwhen you select a texture with the (Edit Texture) tool. 85
  • 90. Mouse-drag along the yellow circle to rotate a texture. The axis of rotation is the point you clicked on a pattern. Rotate Or enter a value of angle in the “Texture Transtformation”. To delete the texture, right-click to activate the popup menu and select “Delete Texture.”Delete TextureDisplay Texture Click the button to display or hide textures in Pattern Window. 86
  • 91. Set Colors and TransparencyTo set the material properties of the garmentSelect the pattern you wish to assign material properties to. Then use the tabs in the PropertyEditor to customize parameters.[Operation] Click the button on the color option tabs (Ambient, Diffuse, Specular, Emission) Then select the color of the garment in the window that follows. Ambient Color: The color of light reflected from the objects around. Adjust Color Diffuse Color: the color of light diffused on the surface of the garment. Specular Color: the color of light reflected on the surface of the garment. You can render a variety of shiny fabrics by adjusting the values of this function. In addition, you can change the strength of the shine by adjusting the values in the “Shininess” tab. 87
  • 92. Emission Color: the color of light reflecting by itself. You can make details like retro reflective fabric. To adjust the transparency of the garment. The value “0” indicates a completely transparent garment.Adjust Transparency 88
  • 93. Set Physical PropertiesYou can set detailed physical properties of the rendered materials, such as stretch, shearingstrength, bending strength, internal damping, buckling point and density.[Operation] Basic presets such as silk, wool, and cotton are provided. You can customize the settings and save/load them. Additional settings will be added through www.MarvelousDesigner.com Set Physical Properties Stretch (Weft) Horizontal stretch of fabric Stretch (Wrap) Vertical stretch of fabric Shearing Strength Bias stretch of fabric Bending Strength Bendability Internal Damping Internal damping Buckling Point Rate of buckling ranging from 0.0 to 1.0 Density Density 89
  • 94. DisplayDisplay and Hide Garments[Operation] Click the (Show Cloth) button to display or hide garments. Display Garment 90
  • 95. Set Fabric Thickness for Rendering[Operation] Click the triangle button next to the “Show Garment” button. Then select Rendering Style> Thick Textured Surface. Display Thickness Select the pattern to adjust. Then enter a value in the “Thickness (Rendering)” tab in the Property Editor (under Physical Property> Fabric Property> Etc) Adjust Thickness 91
  • 96. Display Garment FitTo see how well the garment fits, you can change the Rendering Style to “Pressure”. The blueindicates areas that fit loosely; the red indicates areas that are tight.[Operation] Click the triangle button of the (Show Cloth) button, and select Rendering Style> Pressure. Show Garment Fit 92
  • 97. Display Contact PointsThis function will display points on the garment that are in contact with the Avatar‟s body.[Operation] Click the triangle button of the (Show Cloth) button. Click the “Show Contact Point” on/off to display /hide the contact points. Show Contact Point 93
  • 98. Display Seam Lines[Operation] Click the triangle button of the (Show Cloth) button Click the “Show Sewing Lines” on/off to display/hide the sewing lines.Show Sewing Lines 94
  • 99. AvatarSizing* (will be updated)DisplayDisplay and Hide[Operation] Click the button to display or hide the avatar. Display/Hide Avatar 95
  • 100. Set Rendering StyleThe Avatar can be displayed in three different rendering styles: textured, surface, and mesh.[Operation] Click the triangle button next to the “Show Avatar” button. Select the style you want to display. Set Rendering Style Textured Surface Surface Mesh 96
  • 101. Animation[A]You can record the movement of garment to the avatar’s motion and save and open it. As theanimation data can be exported into other 3D tools such as 3ds Max, and Maya, you can finallyproduce realistic virtual fashion shows like shown in the picture below.Record in Simulation ModeThis software enables you to record all movements of cloth into 3D position data only by clicking“Record” button. Of course, you can play and save the recorded animation data.There are two modes in this software. One is a “Simulation Mode” to make a cloth and record ananimation. The other is an “Animation Mode” to play an animation recorded in simulation mode. [Operation] Recording Click “File>Open>Motion” to load a motion. 97
  • 102. Then, a pop-up dialog will ask if you want to create a transitionmotion which smoothly transits from the avatar‟s current posture tothe first frame posture of the loaded motion. If you select “No”, theavatar will jump to the first frame of motion at a time.Click the (Record) button. Then the avatar and cloth will start tomove and the program will start to record their movements. Once theavatar‟s motion is played to the end, the recording is stoppedautomatically. In order to manually stop the recording, click the(Record) button again. 98
  • 103. To check the recorded animation, “Animation Mode” must be activated. Click the (Change to Animation Mode) button to switch from “Simulation Mode” to “Animation Mode”. Sometimes you can have the problems such as very elastic cloth movements, shapes stretched too much and intersections between avatar and cloth. In order to alleviate those problems you need to change the “simulation quality” as the following. Click the roll down button next to the (Simulation) button. Increase Animation Then select “Complete”. This will increase the simulation quality even Quality though the simulation will slow down. During the simulation, sharp parts like hands or feet can penetrate the cloth. To remedy this, you may use the more accurate collisionCollision Handling for option as the following. Sharpe Objects Right-click on a background of Avatar Window and select the “Set Simulation Property” on the popup menu. Then check the “Avatar- Cloth Collision Detection (Vertex-Triangle)” of Property Editor. 99
  • 104. 100
  • 105. Play and Edit on Animation ModeOnce the recording was completed, you can play the recorded animation in “Animation Mode”.In most of the cases, you can see three animations in an Animation Editor Pane. The first blue bar,the second blue bar and the red bar on the timeline indicate the avatar‟s motion, the transitionanimation, the recorded cloth animation, respectively.[Operation] After you load animation file (*.anm) or finish the recording on the Simulation Mode, click the (Change to Animation Mode) button to go to “Animation Mode”. Play You can play the animation by using the animation tools. Go to the start point of the Play Region. (Go to Start) Play the animation (Play) Go to the end point of the Play Region. (Go to End) Repeat to play in the Play Region. (Repeat) Set the playing option – Frame stepping or (Fame Stepping / Real Time) Real-time. Adjust the play speed. Please note that the animation will be playing only within the Play Region. 101
  • 106. Set Play Region The “Play Region” is displayed as the yellow bar on the top. Drag either its start or its end to adjust the Play Region. Before to load an animation file (*.anm), you have to open the cloth file (*.pac) used for the animation recording. Refer to “File> Open and Save Animation” section for details.Open and Save * If the cloth file is not consistent with the animation file, the animation will not be played properly. Thus we recommend you to save the cloth immediately after recording animation. The animation data can be exported into the other 3D tools such as 3ds Max, and Maya. There you can render the animation with high- Export quality renderer and make realistic virtual fashion shows. Refer to “File>Export Animation” section for details. 102
  • 107. 3D EnvironmentSet LightingTo change the color of the lighting in Avatar Window [Operation] Right-click in the Avatar Window to activate the popup window. Click on “light preset”. Load Preset Lights Select a preset number to change the lighting. 0 1 2 3 You can manually set the position and color of the lighting. Under Environment > Light menu, click the “Show Light” tab. Each lightMove, Rotate, Change object is displayed in the Avatar Window and you can select, move Color and rotate as you would for the pattern pieces. The color of the lighting can be changed through the color tabs in the Property Editor. 103
  • 108. Render in 3D StereoYou can render the scene in Avatar Window as a 3D Stereoscopic.[Operation] Right-click in the Avatar Window to activate the popup menu. Then check the “Render in 3D Stereo” tab. Render in 3D Stereo 104
  • 109. Change ViewpointTo switch to preset views of the Avatar [Operation] Right-click in the Avatar Window to activate the popup window, then select the viewpoint. Change Viewpoint 105
  • 110. PatternDesignCreate Polygon, Rectangle and Circle Patterns[Operation] Select the Polygon Pattern tool. Click points in the Pattern Window to draw a polygon. Complete the pattern by clicking on the starting point. To make a curved segment within the polygon, hold down the CTRL key while clicking onPolygon Pattern the point. Select the Rectangle Pattern tool. Click and drag to draw a rectangle. Release the mouse button to complete the pattern. To create a rectangle with specific width and height values, click and release the left mouse button. Enter the values in theRectangle Pattern window that follows. Select the Circle Pattern tool. Click and drag to draw a circle. Release the mouse Circle Pattern button to complete the pattern. To create a circle with a specific radius and position, click and release the left mouse button. Enter the values in the window that follows. 106
  • 111. 107
  • 112. Create Internal Line, Polygons, Lines, Rectangles, CirclesTo create shapes within the patternThe internal shapes are necessary for the placement of pockets, buttons, elastic bands and ironinglines. The internal shapes are currently limited to the boundaries of the pattern and cannot crossthe outline of the pattern. This limitation will be removed in a future update.[Operation] Select the Internal Polygon/Line tool. Click points within a pattern to draw an internal polygon. Complete the pattern by clicking on the starting point. To draw internal line segments, double click the end point. To make a curved segment within the polygon, hold down the CTRL key while clicking on the point. Internal Polygon/Line Select the Internal Rectangle tool. Click and drag within a pattern to draw an internal rectangle. Release the mouse button to complete the pattern. To create an internal rectangle with specific width and height values, click and release the left mouse button. Enter the values in the window that follows.Internal Rectangle Select the Internal Circle tool. Click and drag within a pattern to draw an internal Internal Circle circle. Release the mouse button to complete the pattern. Release the mouse button to complete the creation. To create an internal circle with a specific radius and position, click and release the left mouse button. Enter the values in the window that follows. 108
  • 113. 109
  • 114. Create DartTo create darts within the pattern[Operation] Select the Dart tool. Click and drag within a pattern to draw a dart. . To create a dart with specific width and height values, click and release the left mouse Dart button. Enter the values in the window that follows. The values are measured from the center of the dart. 110
  • 115. Split Lines/Adding PointsTo split lines by adding points on the line[Operation] Select the Add Point tool. Click on a line to add a point Add Point Right-click on the line to enter a specific length or ratio for the new point. Select the Pattern Edit tool. Select a point and press the Delete or Backspace key. You can also select the delete function through the right-click activated popup menu. Delete Point 111
  • 116. Draw a 3-Point Curve3-Point Curves consist of two end points and a control point (red dot). You can adjust thecurvature by dragging the control point. Anchor points cannot be added onto 3-Point Curves.[Operation] Select the Draw Curve tool. Click and drag the line you would like to curve. Draw Curve Select the Pattern Edit tool. Click and drag the control point. Edit Curve Select the Pattern Edit tool. Click on the control point and press the Delete or Backspace key. You can also select the delete function through the right-click activated popup menu. Delete Curve 112
  • 117. Draw a Free Curve[Operation] Use the Polygon Pattern tool to draw curves involving more than 3 points. Hold down the CTRL key while clicking new points to draw curves. Draw Free Curve Select the Add Anchor Point tool. When you roll the cursor over the curve segment, the points and segment lines of the pattern will appear. Click on the line to add a new anchor point. Add Anchor Point Select the Pattern Edit tool. Click and drag the anchor point. Edit Free Curve Select the Pattern Edit tool. Click on the anchor point and press the Delete Curve Delete or Backspace key. You can also select the delete function. Through the right-click activated popup menu. 113
  • 118. 114
  • 119. Edit Patterns[Operation] Select the Pattern Edit tool. Click and drag a pattern to move it within the Pattern Window. To select multiple patterns, click on the patterns while holding down the (Ctrl) or (Shift) keys. You can select and edit individual points and lines on a pattern after selecting the pattern with the Pattern Edit tool. Click and drag to Select and Move move. You can select multiple points and lines by holding down the Pattern (Ctrl) or (Shift) keys. Hold down the (Shift) key while dragging a point or a line. Axis- aligned guide lines will appear and let you move them along the guide. Move Vertically,Horizontally, Diagonally Moving a point Moving a line Move Along Slope of Line Hold down the (Ctrl) key while dragging a point. Guide lines will appear along both lines connected to the point. 115
  • 120. Moving a point Moving a line To move with a specific value, right-click while dragging a point or line. Enter the value in the window that follows. This operation can be used with the Ctrl or Shift key to move along axes or angles. Move With Specific Length Use the arrow keys to move a point, a line or a pattern. The objects will move at 100mm intervals by default.Move with Arrow Key Pressing the (Left Arrow) key. The unit distance is 100mm. You can change the default unit distance in Pattern Editor Properties listed in the Patterns menu. The Editor will appear in the Property Editor Window. 116
  • 121. 117
  • 122. Copy and Pasting[Operation] To Copy/ Select the patterns that you would like to copy, then press Ctrl+C to copy and Paste a Pattern Ctrl+V to paste. You can also select the Copy and Paste tabs in right-click activated popup menu. A ghost pattern will appear. Click to set the location. . Flip Horizontal/ Select one or more patterns and select the “Flip Horizontal” or “Flip Vertical” Vertical tabs in the right-click activated popup menu. 118
  • 123. Mirrored Copy and Select the patterns that you would like to copy, then press Ctrl+C to copy and Paste Ctrl+R to mirror-paste. You can also select the Copy and Mirror-Paste tabs in the right-click activated popup menu. A ghost pattern will appear. Click to set the location. 119
  • 124. Make Fold LinesPatterns can be folded using internal lines. With this feature, you can make creases for iron lines,tucks, and pleats. It is also possible use it to fold along seams between patterns (see the sectionon Seams).[Operation] After selecting an internal line, adjust the “Folding Angle” listed under the Shape tab in the Property Editor. You can adjust the angle from 0° to 360°. The default value is 180°, Adjust Folding Angle representing a flat surface. Increase the value to make the pattern fold inwards. Decrease the value to make the pattern fold outwards. 0° 360° The higher the value, the stronger the crease.Adjust Folding Strength Turn the “Render Folded” option on to make the fold line Set Folding Sharpness sharp/smooth. 120
  • 125. Checked on (True) Checked off (False) 121
  • 126. Insert Elastic[Operation] Select a line and locate the Line tab in the Property Editor. Turn the “Elastic” option on. Insert Elastic The value of the “Elasticity Strength” reflects the tension of the elastic. The higher the value, the higher the tension. Elasticity Strength The value indicates the ratio between the length of the rubber band Elasticity Ratio and its corresponding line. 122
  • 127. 123
  • 128. Place Print Texture[Operation] Place Print Texture Click the button to open an image. Click on a pattern you want to insert and then enter the size of print texture. Click the button to synchronize the print texture to the Avatar Window. 124
  • 129. Edit Print Texture The whole size of print texture can be scaled by using the tool. Select and drag to move the position. And drag the points around the print texture being displayed when you selected to scale whole size. Transform Inner You can transform the inner pattern by using Gizmo being displayed Texture when you select the print texture with the (Edit Texture) tool. Note: Refer to the section “Cloth>Setting Texture” for details.Delete Print Texture After selecting the print texture with the (Edit Pattern) tool, press the “Delete” key on your keyboard. 125
  • 130. DisplayShow and Activating GridYou can draw or edit pattern on grid. The default distance is 10mm but the displayed distance onthe background of Pattern Window is five times of the unit distance.[Operation] Right click on the background of Pattern Window to display the popup menu and select “Show Grid”. Show Grid Select the “Activate Grid” on the background popup menu. Activate Grid 126
  • 131. Select the “Pattern Editor Property”. Then property of grid is displayed in the Property Editor.Set Unit Distance Enter a value in the “Unit Distance” of Grid. 127
  • 132. Show Line Length[Operation] Right click on the background of Pattern Window to display the popup menu and select “Show Line Length”. Show Line Length Select a pattern or an internal shape with the (Edit Pattern) tool. Show Entire Length You can see the entire length at “Entire Length of Shape” in Property Editor. Show Selected Line Select a line. Then the length is displayed in the “Length of Picked Length Line” of Property Editor. 128
  • 133. Show Pattern Name[Operation] Right click on the background of Pattern Window to display the popup menu and select “Show Pattern Name”. Show Pattern Name Select a pattern or an internal shape with the (Edit Pattern) tool. Enter name in the “Name of Basic Info” of Property Editor. Set Name 129
  • 134. Show Base LineWhen you import DXF pattern exported from other Apparel Pattern Cad, there are base lines formarking the margin, notch and etc. You can show and hide the base line of pattern.[Operation] Right click on the background of Pattern Window to display the popup menu and select “Show Base Line”. Show Base Line 130
  • 135. Show Mesh[Operation] Right click on the background of Pattern Window to display the popup menu and select “Show Mesh”. Show Mesh 131
  • 136. SeamsSewingSegment Sewing: to sew between two line segments; defined by points.Free Sewing: to sew freely along the lines of the pattern; defined by user selected start and endpoints.[Operation] Click on the first line segment. As you move the cursor over the second segment, dotted lines connecting the end points of each segment, as well as directional notches, will appear. Move the cursor over different parts of the second line segment to change the direction of the notches and dotted lines. In general, dotted lines should not be crossed and notches should be in the same relative direction to ensure correct sewing. An exception is sewing pleats (covered in Tutorial No. 3). Note: The dot lines and notches indicate the sewing direction. Segment Sewing Click on a point anywhere along a pattern line to begin sewing. The line will be highlighted as you move the cursor. Click on a point along the line to indicate an end point to the sewing segment. Free Sewing 132
  • 137. Repeat on the corresponding pattern line, checking the dotted linesand notches. 133
  • 138. Editing Seams[Operation] Click and drag the middle of a seam to move it along the line. You can also extend or shorten segments by clicking and dragging the end points Edit Seam To change the sewing direction, select the “Reverse Seam” button in the right-click activated popup menu. Delete Seam Click on a seam, then use the “Delete” or “Backspace” keys to delete. 134
  • 139. Folding Seams[Operation] Select a seam and adjust “Folding Angle” value in the Seam Pair Property. You can adjust the angle from 0° to 360°. The default value is 180° indicating a flat surface. Increasing and decreasing the value makes the Garment folded up and down, respectively. Fold Seam 0° 360° Folding Strength is the resistance stiffness to folding. A higher value makes a stronger resistance. 135
  • 140. Displaying Seams[Operation] Show Seam Click the button to display or hide seams. 136
  • 141. WindowDisplay “Avatar Window” Dimension[Operation]Show Avatar Window Size 137
  • 142. Screen-capture “Avatar Window”To save the “Avatar Window” as a PNG image[Operation] Select the Capture Avatar Window tab in the “Window“ drop down menu Capture “Avatar Window” Right-click on the background of the Avatar Window activates the popup menu. Turn the “Show Background Texture” option off to hide the Background texture. Capture as Transparent Background In the popup menu, select the Change Background Color tab. Enter 0 in the Alpha Channel value in the window that follows. 138
  • 143. Then select the Capture Avatar Window tab in the “Window“ drop downmenu 139
  • 144. Changing the Background of the “Avatar Window”[Operation] Right-click on the background of the Avatar Window to activate the popup menu. Select the “Load Background Texture” tab.Change Background Texture Right-click on the background of the Avatar Window to activate the popup menu. Select the “Change Background Color” tab.Change Background Color Show Background Right-click to activate popup menu. Turn the “Show Background Texture “tab Texture on/off display/hide the background texture. 140
  • 145. Background Texture On Background Texture Off 141