Conole plymouth


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  • Instrumental knowledge and skills for digital tool and media usage; 2) Advanced skills and knowledge for communication and collaboration, information management, learning and problem-solving, and meaningful participation; 3) Attitudes to strategic skills usage in intercultural, critical, creative, responsible and autonomous ways. Instrumental knowledge and skills are a precondition for developing or using more advanced skills.
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  • Conole plymouth

    1. 1. Digital literacies for a modern learning context Gráinne Conole, Leicester University 18th April 2012 School of Education, Plymouth University
    2. 2. Outline• New technologies• Definition• Mapping to pedagogy• Importance• Implications
    3. 3. Discussion• What are the characteristics of new technologies?• What are their implications for learning, teaching and research?
    4. 4. Technologies• Transforming everything we do• New forms of communication and collaboration• Multiple rich representations• Tools to find, create, manage, share• Networked, distributed, peer reviewed, open• Complex, dynamic and co- evolving
    5. 5. IPTS report• Confident/critical use of technologies for work, leisure and communication• Digital divide• The network is key• More participatory and open practices
    6. 6. Benefits• Social• Health• Economic• Civic• Cultural• Societal
    7. 7. Issues• Personal safety/privacy• Responsible, ethical, legal• Understanding digital media• Inequalities
    8. 8. Discussion: What’s your digital network?
    9. 9. My network
    10. 10. Discussion: fb love it or hate it?Pros Cons
    11. 11. Creativity: definition• Socio-cultural view of digital literacy - set of social practices and meaning making of digital tools (Lankshear and Knobel, 2008)• Continuum from instrumental skills to productive competence and efficiency
    12. 12. Play Collective intelligencePerformance JudgementSimulation Transmedia navigationAppropriation Networking Multitasking Negotiation Distributed cognition Jenkins et al., 2006
    13. 13. Transmedia navigation
    14. 14. Distributed cognition Salamon, 1993
    15. 15. Play
    16. 16. Networking
    17. 17. Collective intelligence
    18. 18. Performance
    19. 19. Discussion• What other examples are their of how these literacies can be fostered through new technologies?
    20. 20. Creativity• Derived from Latin ‘creo’ to create/make• Creating something new (physical artefact or concept) that is novel and valuable• Ability to transcend traditional ideas, rules, partners, relationships and create meaningful new ideas, forms, methods, interpretations
    21. 21. Why is it important?• Essential skill to deal with today’s complex, fast and changing society• Discourse and collaboration are mediated through a range of social and participatory media
    22. 22. Aspects• Process: mechanisms needed for creative thinking• Product: measuring creativity in people• Person: general intellectual habits (openness, ideas of ideation, autonomy, expertise, exploratory and behavioural)• Place: best circumstances to enable creativity to flourish
    23. 23. Stages• Preparation: identifying the problem• Incubation: internalisation of the problem• Intimation: getting a feeling for a solution• Illumination: creativity burst forth• Verification: idea is consciously verified, elaborated and applied
    24. 24. iCreatNet
    25. 25. Creativity in design
    26. 26. Promise and realitySocial andparticipatory mediaoffer new ways tocommunicate andcollaborate Not fully exploitedWealth of free Replicating bad pedagogyresources and tools Lack of time and skills
    27. 27. Learning Design Shift frombelief-based, implicit approaches todesign- based,explicit approaches Learning Design A design-based approach to creation and support of courses Encouragesreflective,scholarly practicesPromotessharing and discussion
    28. 28. Conceptualise What do we want to design, who for and why? Carpe Diem: 7Cs of learning Design Consolidate Evaluate and embed your design
    29. 29. Course features
    30. 30. Course map view
    31. 31. Resource audit
    32. 32. Story board
    33. 33. Importance• Changing the nature of education• New forms of communication and collaboration• Rich multimedia reps• Harnessing the global network
    34. 34. Implications• Blurring boundaries• New business models• More open practices• Changing roles• Importance of new digital literacy skills• Disruptive and complexity
    35. 35. Conclusion• Co-evolving• Disruptive• Unpredictable• Complex• New opportunities• Social
    36. 36. Good reads
    37. 37., G. (forthcoming), Designing for learning in an open world, New York: Springer Chapters available on dropbox
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