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  • Instrumental knowledge and skills for digital tool and media usage; 2) Advanced skills and knowledge for communication and collaboration, information management, learning and problem-solving, and meaningful participation; 3) Attitudes to strategic skills usage in intercultural, critical, creative, responsible and autonomous ways. Instrumental knowledge and skills are a precondition for developing or using more advanced skills.
  • Include link to Course Map in Excel

Conole plymouth Conole plymouth Presentation Transcript

  • Digital literacies for a modern learning context Gráinne Conole, Leicester University 18th April 2012 School of Education, Plymouth University http://cloudworks.ac.uk/cloud/view/6197
  • Outline• New technologies• Definition• Mapping to pedagogy• Importance• Implications
  • Discussion• What are the characteristics of new technologies?• What are their implications for learning, teaching and research?
  • Technologies• Transforming everything we do• New forms of communication and collaboration• Multiple rich representations• Tools to find, create, manage, share• Networked, distributed, peer reviewed, open• Complex, dynamic and co- evolving http://www.flickr.com/photos/oceanflynn/6638184545/
  • IPTS report• Confident/critical use of technologies for work, leisure and communication• Digital divide• The network is key• More participatory and open practices http://ftp.jrc.es/EURdoc/JRC67075_TN.pdf
  • Benefits• Social• Health• Economic• Civic• Cultural• Societal http://www.flickr.com/photos/mediaquell/4329902002/
  • Issues• Personal safety/privacy• Responsible, ethical, legal• Understanding digital media• Inequalities http://www.flickr.com/photos/29233640@N07/3668208527/
  • Discussion: What’s your digital network? http://www.flickr.com/photos/factoryjoe/195492568/
  • My network
  • Discussion: fb love it or hate it?Pros Cons
  • Creativity: definition• Socio-cultural view of digital literacy - set of social practices and meaning making of digital tools (Lankshear and Knobel, 2008)• Continuum from instrumental skills to productive competence and efficiency
  • Play Collective intelligencePerformance JudgementSimulation Transmedia navigationAppropriation Networking Multitasking Negotiation Distributed cognition Jenkins et al., 2006 http://www.flickr.com/photos/r8r/4109502436/
  • Transmedia navigation
  • Distributed cognition Salamon, 1993
  • Playhttp://www2.le.ac.uk/projects/swift/
  • Networking
  • Collective intelligencehttp://www.flickr.com/photos/immaginoteca/4323915058/
  • Performance
  • Discussion• What other examples are their of how these literacies can be fostered through new technologies? http://www.flickr.com/photos/fluffgar/4327454383/
  • Creativity• Derived from Latin ‘creo’ to create/make• Creating something new (physical artefact or concept) that is novel and valuable• Ability to transcend traditional ideas, rules, partners, relationships and create meaningful new ideas, forms, methods, interpretations http://www.flickr.com/photos/vaxzine/2278300537/
  • Why is it important?• Essential skill to deal with today’s complex, fast and changing society• Discourse and collaboration are mediated through a range of social and participatory media http://www.flickr.com/photos/jef_safi/370788912/
  • Aspects• Process: mechanisms needed for creative thinking• Product: measuring creativity in people• Person: general intellectual habits (openness, ideas of ideation, autonomy, expertise, exploratory and behavioural)• Place: best circumstances to enable creativity to flourish
  • Stages• Preparation: identifying the problem• Incubation: internalisation of the problem• Intimation: getting a feeling for a solution• Illumination: creativity burst forth• Verification: idea is consciously verified, elaborated and applied http://www.flickr.com/photos/williamcromar/5230835657/
  • iCreatNet http://www.imv.au.dk/icreanet/
  • Creativity in design
  • Promise and realitySocial andparticipatory mediaoffer new ways tocommunicate andcollaborate Not fully exploitedWealth of free Replicating bad pedagogyresources and tools Lack of time and skills
  • Learning Design Shift frombelief-based, implicit approaches todesign- based,explicit approaches Learning Design A design-based approach to creation and support of courses Encouragesreflective,scholarly practicesPromotessharing and discussion http://www.open.ac.uk/blogs/OULDI/
  • Conceptualise What do we want to design, who for and why? Carpe Diem: 7Cs of learning Design Consolidate Evaluate and embed your designhttp://beyonddistance.wordpress.com/2012/02/07/carpe-diem-the-7cs-of-design-and-delivery/
  • Course features Linoit.com
  • Course map view
  • Resource audit
  • Story board
  • Importance• Changing the nature of education• New forms of communication and collaboration• Rich multimedia reps• Harnessing the global network http://www.flickr.com/photos/10537908@N07/5904661557/
  • Implications• Blurring boundaries• New business models• More open practices• Changing roles• Importance of new digital literacy skills• Disruptive and complexity http://www.flickr.com/photos/ssoosay/6738302627/
  • Conclusion• Co-evolving• Disruptive• Unpredictable• Complex• New opportunities• Social http://www.flickr.com/photos/planeta/6239911583/
  • Good reads http://memex.naughtons.org/http://nogoodreason.typepad.co.uk/
  • http://cloudworks.ac.uk/cloud/view/6197Conole, G. (forthcoming), Designing for learning in an open world, New York: Springer Chapters available on dropbox grainne.conole@le.ac.uk