Conole plymouth

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  • Instrumental knowledge and skills for digital tool and media usage; 2) Advanced skills and knowledge for communication and collaboration, information management, learning and problem-solving, and meaningful participation; 3) Attitudes to strategic skills usage in intercultural, critical, creative, responsible and autonomous ways. Instrumental knowledge and skills are a precondition for developing or using more advanced skills.
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  • Conole plymouth

    1. 1. Digital literacies for a modern learning context Gráinne Conole, Leicester University 18th April 2012 School of Education, Plymouth University http://cloudworks.ac.uk/cloud/view/6197
    2. 2. Outline• New technologies• Definition• Mapping to pedagogy• Importance• Implications
    3. 3. Discussion• What are the characteristics of new technologies?• What are their implications for learning, teaching and research?
    4. 4. Technologies• Transforming everything we do• New forms of communication and collaboration• Multiple rich representations• Tools to find, create, manage, share• Networked, distributed, peer reviewed, open• Complex, dynamic and co- evolving http://www.flickr.com/photos/oceanflynn/6638184545/
    5. 5. IPTS report• Confident/critical use of technologies for work, leisure and communication• Digital divide• The network is key• More participatory and open practices http://ftp.jrc.es/EURdoc/JRC67075_TN.pdf
    6. 6. Benefits• Social• Health• Economic• Civic• Cultural• Societal http://www.flickr.com/photos/mediaquell/4329902002/
    7. 7. Issues• Personal safety/privacy• Responsible, ethical, legal• Understanding digital media• Inequalities http://www.flickr.com/photos/29233640@N07/3668208527/
    8. 8. Discussion: What’s your digital network? http://www.flickr.com/photos/factoryjoe/195492568/
    9. 9. My network
    10. 10. Discussion: fb love it or hate it?Pros Cons
    11. 11. Creativity: definition• Socio-cultural view of digital literacy - set of social practices and meaning making of digital tools (Lankshear and Knobel, 2008)• Continuum from instrumental skills to productive competence and efficiency
    12. 12. Play Collective intelligencePerformance JudgementSimulation Transmedia navigationAppropriation Networking Multitasking Negotiation Distributed cognition Jenkins et al., 2006 http://www.flickr.com/photos/r8r/4109502436/
    13. 13. Transmedia navigation
    14. 14. Distributed cognition Salamon, 1993
    15. 15. Playhttp://www2.le.ac.uk/projects/swift/
    16. 16. Networking
    17. 17. Collective intelligencehttp://www.flickr.com/photos/immaginoteca/4323915058/
    18. 18. Performance
    19. 19. Discussion• What other examples are their of how these literacies can be fostered through new technologies? http://www.flickr.com/photos/fluffgar/4327454383/
    20. 20. Creativity• Derived from Latin ‘creo’ to create/make• Creating something new (physical artefact or concept) that is novel and valuable• Ability to transcend traditional ideas, rules, partners, relationships and create meaningful new ideas, forms, methods, interpretations http://www.flickr.com/photos/vaxzine/2278300537/
    21. 21. Why is it important?• Essential skill to deal with today’s complex, fast and changing society• Discourse and collaboration are mediated through a range of social and participatory media http://www.flickr.com/photos/jef_safi/370788912/
    22. 22. Aspects• Process: mechanisms needed for creative thinking• Product: measuring creativity in people• Person: general intellectual habits (openness, ideas of ideation, autonomy, expertise, exploratory and behavioural)• Place: best circumstances to enable creativity to flourish
    23. 23. Stages• Preparation: identifying the problem• Incubation: internalisation of the problem• Intimation: getting a feeling for a solution• Illumination: creativity burst forth• Verification: idea is consciously verified, elaborated and applied http://www.flickr.com/photos/williamcromar/5230835657/
    24. 24. iCreatNet http://www.imv.au.dk/icreanet/
    25. 25. Creativity in design
    26. 26. Promise and realitySocial andparticipatory mediaoffer new ways tocommunicate andcollaborate Not fully exploitedWealth of free Replicating bad pedagogyresources and tools Lack of time and skills
    27. 27. Learning Design Shift frombelief-based, implicit approaches todesign- based,explicit approaches Learning Design A design-based approach to creation and support of courses Encouragesreflective,scholarly practicesPromotessharing and discussion http://www.open.ac.uk/blogs/OULDI/
    28. 28. Conceptualise What do we want to design, who for and why? Carpe Diem: 7Cs of learning Design Consolidate Evaluate and embed your designhttp://beyonddistance.wordpress.com/2012/02/07/carpe-diem-the-7cs-of-design-and-delivery/
    29. 29. Course features Linoit.com
    30. 30. Course map view
    31. 31. Resource audit
    32. 32. Story board
    33. 33. Importance• Changing the nature of education• New forms of communication and collaboration• Rich multimedia reps• Harnessing the global network http://www.flickr.com/photos/10537908@N07/5904661557/
    34. 34. Implications• Blurring boundaries• New business models• More open practices• Changing roles• Importance of new digital literacy skills• Disruptive and complexity http://www.flickr.com/photos/ssoosay/6738302627/
    35. 35. Conclusion• Co-evolving• Disruptive• Unpredictable• Complex• New opportunities• Social http://www.flickr.com/photos/planeta/6239911583/
    36. 36. Good reads http://memex.naughtons.org/http://nogoodreason.typepad.co.uk/
    37. 37. http://cloudworks.ac.uk/cloud/view/6197Conole, G. (forthcoming), Designing for learning in an open world, New York: Springer Chapters available on dropbox grainne.conole@le.ac.uk
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