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  • §


  • 1. National Teaching Fellow 2012 Digital identity and presence in the social milieuGráinne Conole, University of Leicester 11th April 2013 PELeCON conference, Plymouth Digital Landscapes: meeting future challenges
  • 2. Outline• Digital landscapes• A pedagogical meta-model• Identity, presence and interactions• Learning design• Future challenges
  • 3. Multimedia resources80s93 The Internet and the Web94 Learning objects Learning Management Systems95 Mobile devices98 Learning Design99 Gaming technologies00 E-Learning timeline01 Open Educational Resources Social and participatory media04 Virtual worlds0507 E-books and smart devices08 Massive Open Online Courses
  • 4. The MATEL study• Productivity and creativity• Networked collaboration• Content creation• Visualisation and simulation• Learning Management Systems• Learning environment• Games• Devices, interfaces and connectivity
  • 5. A pedagogical meta-model Experience Non ReflectiveIndividual Social Reflective Information Conole, et al., 2004
  • 6. A pedagogical meta-model Experience Non ReflectiveIndividual Social Reflective Information Jarvis, 1972
  • 7. A pedagogical meta-model Experience Non ReflectiveIndividual Social Reflective Information Dewey, 1916
  • 8. A pedagogical meta-model Experience Non ReflectiveIndividual Social Reflective Information Laurillard, 2002
  • 9. Pedagogical approachesDrill & practice Mobilelearning learningSituated Immersivelearning learning
  • 10. Drill and practice learning
  • 11. Mobile learningStudy calendarsE-booksLearning resourcesOnline modulesAnnotation toolsMind mapping toolsCommunication mechanisms
  • 12. Situated learningArcheological digsMedical wardsArt exhibitionsCyber-lawVirtual language exchangeBeyond formal schooling
  • 13. Immersive learning
  • 14. Identity, presence and interaction IdentityPresence Interaction
  • 15. Identity• How you present yourself online• How you interact and communicate with others• Facets – Reputation – Impact – Influence – Productivity – Openness
  • 16. Presence• Presence ( – Mediated presence • “being there” • immersion – Social presence • projection of ourselves • perception of others – Copresence • being somewhere with others – Self presence • or embodiment
  • 17. Interaction• Moore’s (1989) transactional distance: – Learners and teachers – Learners and learners – Learners and content• Hillman et al. (1994) – Learners and interface
  • 18. Promise and realitySocial andparticipatory mediaoffer new ways tocommunicate andcollaborate Not fully exploitedWealth of free Replicating bad pedagogyresources and tools Lack of time and skills
  • 19. Multi-tasking Digital literacy skills JudgmentPerformance Collective IntelligenceSimulation Transmedia NavigationAppropriation NetworkingPlay NegotiationDistributed cognition Creativity Jenkins et al., 2006
  • 20. means-of-integrated-learning-environments/
  • 21. The 7Cs of Learning Design Vision Conceptualise Activities Capture Communicate Collaborate Consider Synthesis Combine Implementation Consolidate
  • 22. Course features• Pedagogical approaches• Principles• Guidance and support• Content and activities• Reflection and demonstration• Communication and collaboration
  • 23. Theory based Practice based CulturalAesthetics Professional PrinciplesPolitical SustainableInternational Serendipitous Community based
  • 24. Inquiry based Problem based Case basedDialogic Collaborative Pedagogical approachesSituative ConstructivistVicarious Didactic Authentic
  • 25. Learning pathway Mentoring Peer supportScaffolded Step by step Guidance & SupportStudy skills Library supportTutor directed Help desk Remedial support
  • 26. Brainstorming Concept mapping AnnotationAssimilative Modeling Content & ActivitiesJigsaw PyramidAggregating Learner generated Informationresources content handling
  • 27. Diagnostic E-Assessment E-PortfolioFormative Feed forward Reflection & DemonstrationSummative ReflectivePeer feedback Vicarious Presentation
  • 28. Structured debate Flash debate Group projectGroup Peer critiqueaggregation Communication & CollaborationGrouppresentation Group project Question &Pairdebate For/Against debate Answer
  • 29. Course MapPurpose: To start mapping out your module/course, including your plans forguidance and support, content and the learner experience, reflection anddemonstration, and communication and collaboration.E-tivityRubric:
  • 30. Activity profile• Types of learner activities – Assimilative – Information Handling – Communication – Production – Experiential – Adaptive – Assessment
  • 31. Learning OutcomesStart EndAssessment
  • 32. The 7Cs of Learning Design Vision Conceptualise ActivitiesCapture Communicate Collaborate Consider Synthesis Combine Implementation Consolidate
  • 33. Conceptualise• Vision for the course, including: Conceptualise – Why, who and what you want to design Course Features – The key principles and Personas pedagogical approaches – The nature of the learners
  • 34. Capture• Finding and creating interactive materials Capture – Undertaking a resource audit of existing OER Resource Audit Learner Generate – Planning for creation of Content additional multimedia such as interactive materials, podcasts and videos – Mechanism for enabling learners to create their own content
  • 35. Communicate• Designing activities that foster communication, such as: Communicate – Looking at the affordances of the use of different tools to Affordances promote communication E-moderating – Designing for effective online moderating
  • 36. Collaborate• Designing activities that foster collaboration, such as: Collaborate – Looking at the affordances of the use of different tools to Affordances promote collaboration CSCL Ped. Patterns – Using CSCL (collaborative) Pedagogical Patterns such as JIGSAW, Pyramid, etc.
  • 37. Consider• Designing activities that foster reflection Collaborate• Mapping Learning Outcomes LOs/Assessment (LOs) to assessment Assessment• Designing assessment Ped. Patterns activities, including – Diagnostic, formative, summative assessment and peer assessment
  • 38. Combine• Combining the learning activities into the following: – Course View which provides a Combine holistic overview of the nature of the course Course View – Activity profile showing the amount of time learners are Activity Profile spending on different types of activities Storyboard – Storyboard: a temporal sequence Learning Pathway of activities mapped to resources and tools – Learning pathway: a temporal sequence of the learning designs
  • 39. Consolidate• Putting the completed design into practice Combine – Implementation: in the classroom, through a VLE or using a Implementation specialised Learning Design tool evaluation – Evaluation of the effectiveness of the design Refinement – Refinement based on the Sharing evaluation findings – Sharing with peers through social media and specialised sites like Cloudworks
  • 40. Future challenges• Disaggregation of Education• Digital skills and jobs gap• Future of work
  • 41. Disaggregation of educationResources Learning pathwaysSupport Accreditation
  • 42. Resources• Over ten years of the Open Educational Resource (OER) movement• Hundreds of OER repositories worldwide• Presence on iTunesU
  • 43. The OPAL metromapEvaluation shows lack of uptakeby teachers and learnersShift from development tocommunity building andarticulation of OER practice
  • 44. POERUP outputs• An inventory of more than 100 OER initiatives• 11 country reports and 13 mini-reports• 7 in-depth case studies• 3 EU-wide policy papers
  • 45. OER community case studies POERUP outputs• 7 case studies • Data collection – Futurelearn – Survey – OER University – Interviews – MOOC UVA • Methodology – Social – BC Campus Network Analysis to – Wikiwijs identify the nature of – HwB the interactions and key – Book in progress players
  • 46. Free Distributed global community Social inclusion MOOCS High dropout rates Learning income not learning outcome Marketing exercise
  • 47. Learning pathways• Guided pathways through materials• Can promote different pedagogical approaches – Didactic – Constructivist – Situative – Connectivist Collaborative Pedagogical Patterns
  • 48. Support• Computer assisted• Peer support• Tutor support• Community support• Mentoring
  • 49. AccreditationPeer to Peer University OER University Mozilla badges
  • 50. Digital skills and jobs gap
  • 51. Future of work• 24/7 culture• Working across multiple spaces• Aging workforce• Millennials and Gen Y• Mobile working• Innovation, collaboration and new organisational structures
  • 52. Conclusion• Nature of learning, teaching and research is changing• It’s about – Harnessing new media – Adopting open practices• New business models are emerging
  • 53.