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E-Learning in Higher                         Education                             Gráinne ConoleNational Teaching        ...
Outline•   E-Learning timeline•   Technologies trends•   Technologies for learning•   Learning Management Systems•   Teach...
E-learning – a definitionThe development andresearch of the applicationof technologies ineducation.
Multimedia resources80s93      The Internet and the Web      Learning Management Systems95      Mobile devices9800      Ga...
Technological trends•   Mobiles and e-books•   Games-based learning•   Learning analytics•   Gesture-based learning•   Per...
Google glasses project• Can ‘see’ the Internet on  glasses• Context sensitive  information• Context lenses planned
Learning Management Systems                             CommunicationLibrary     Content                                to...
Forums• Provides a space for  structured asynchronous  and moderated discussion• Forum for question and  answer sessions• ...
Blogs• An online, chronological  collection of personal  commentary and links• Sequential posts of content  and multimedia...
Wiki• Web space that can be  viewed and modified by a  group• Promotes asynchronous  communication and  collaboration• A s...
ComparisonDiscussion Forums                 Blogs                   Wikis•   Structured and       •   Reflective space    ...
Promise and realitySocial andparticipatory mediaoffer new ways tocommunicate andcollaborate           Not fully exploitedW...
Learning Design  Shift from belief-based, implicit       approaches to design-   based, explicit approaches           Lear...
Institutional                            External   context                                context                Learning...
Course Features   http://linoit.com
Course MapCourse/module summary:Key words:                    Guidance and support                                        ...
Activity Profile•   Assimilative (Read, view, listen)•   Information Handing•   Communicative•   Productive•   Experientia...
Storyboard http://linoit.com
Resource Audit                                          Format  Content (underthe appropriate                             ...
Evaluation             Ming Nie
Pedagogies of e-learning E-Assessment                                                  Inquiry learning Drill & practice  ...
E-Assessment, drill and practice
Mobile learningStudy calendarsE-booksLearning resourcesOnline modulesAnnotation toolsMind mapping toolsCommunication mecha...
Collective intelligence
Situated learning and role playArcheological digsMedical wardsArt exhibitionsCyber-lawVirtual language exchangeBeyond form...
100 million adults can’t afforduniversity (UNESCO)                                  Image by James Cridland
Resource-based learning• Over ten years of the Open  Educational Resource (OER)  movement• Hundreds of OER  repositories w...
The OPAL metromapEvaluation shows lack of uptakeby teachers and learnersShift from development tocommunity building andart...
Outputs•   Inventory of more than 100 OER initiatives•   11 country reports and 13 mini-reports•   7 in-depth case studies...
Massive                                                        Open                                                       ...
Disaggregation of educationResources                               Learning                                        pathway...
Open accreditationPeer to Peer University          OER University www.p2pu.org/en/         wikieducator.org/OER_university/
Implications for institutions• Disaggregation:  resources, learning  pathways, support and  accreditation• What is the rol...
http://www.slideshare.net/GrainneConolehttp://www2.le.ac.uk/departments/beyond-distance-research-alliance                 ...
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Conole keynote

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  • @GrainneConole Hi back!
    Hmmmm...... as far as understand for the FB comments your focus is on the design of learning activities, so slide 4 pays attention on the elarning timeline in reference of the resources available to design such learning activities. Am I correct? If I am understanding well, so I get confused not only on the game technologies but also on the mobile devices....

    The idea of the time line is nice and powerful. I have done a time line only for mobile technologies, and I started since before the 60s, with relevant research finding for late 1800s. :) It help me, and hopefully also my students, to understand a lot of what we have now as smart-phones.! :)

    Now I need to think on your slide because my intuition tells me that 00 and 01 might not be those technologies that you are pointing, and they have might need to be re-allocated. On the other years I feel fine. However, right now I am talking by impulse without concrete evidence. Let me finish what I am doing and I will put a careful eye on this. I am interested in the time line as it can represent ant tell us a lot.

    We keep posted!
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  • Hi Carolina
    To be honest I wasnt quite sure where to locate gaming technologies of course they were around before but felt around then was when they became more prevalent - what are your views?
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  • Dear Grainne, one question from your presentation, specifically from slide 4, why did you locate gaming technologies on 2000 in the e-learning time line?
    I found this interesting :) If you have answer to give a reply I appreciate it :)
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  • Hi adaptive activities are things like simulations - for example a model of an ecosystem where you introduce a poison and see what the effect is or a model of a pendulum where you can alter the parameters
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  • What are adaptive activities?
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  • Transcript of "Conole keynote"

    1. 1. E-Learning in Higher Education Gráinne ConoleNational Teaching University of Leicester Fellow 2012 19th October 2012 New technologies and education for multilingualism European Parliament, Brussels
    2. 2. Outline• E-Learning timeline• Technologies trends• Technologies for learning• Learning Management Systems• Teacher practice and paradoxes• Learning Design• E-Pedagogies• Conclusion
    3. 3. E-learning – a definitionThe development andresearch of the applicationof technologies ineducation.
    4. 4. Multimedia resources80s93 The Internet and the Web Learning Management Systems95 Mobile devices9800 Gaming technologies01 Open Educational Resources Social and participatory media04 E-Learning timeline Virtual worlds0507 E-books and smart devices08 Massive Open Online Courses
    5. 5. Technological trends• Mobiles and e-books• Games-based learning• Learning analytics• Gesture-based learning• Personalised learning• Cloud computing• Ubiquitous learning• BYOD (Bring your own device)
    6. 6. Google glasses project• Can ‘see’ the Internet on glasses• Context sensitive information• Context lenses planned
    7. 7. Learning Management Systems CommunicationLibrary Content tools Registration Collaboration AssessmentFinance tools tools TimetablingStudent Upload Trackingrecords tools tools Conole, forthcoming, UNESCO briefing paper
    8. 8. Forums• Provides a space for structured asynchronous and moderated discussion• Forum for question and answer sessions• Can be used as an informal social space
    9. 9. Blogs• An online, chronological collection of personal commentary and links• Sequential posts of content and multimedia• Facility to add comments• Can be used to foster reflection• Group blogs to aggregate resources http://net.educause.edu/ir/library/pdf/eli7006.pdf
    10. 10. Wiki• Web space that can be viewed and modified by a group• Promotes asynchronous communication and collaboration• A shared space for group activities• A record of who has contributed http://net.educause.edu/ir/library/pdf/eli7004.pdf
    11. 11. ComparisonDiscussion Forums Blogs Wikis• Structured and • Reflective space • Knowledge moderated • Aggregation of gathering and discussion resources sharing• Problem Solving • Portfolio of Collaboration and• Brainstorming learning group work Quick response to achievements • Aggregation of questions • Share ideas with resources FAQs at start of a the wider • Record of module/course community contributions Promotion of new Relating theory to ideas and concepts practice in a work- based context
    12. 12. Promise and realitySocial andparticipatory mediaoffer new ways tocommunicate andcollaborate Not fully exploitedWealth of free Replicating bad pedagogyresources and tools Lack of time and skills
    13. 13. Learning Design Shift from belief-based, implicit approaches to design- based, explicit approaches Learning Design A design-based approach to creation and support of coursesEncourages reflective, scholarly practicesPromotes sharing and discussion
    14. 14. Institutional External context context Learning Design of a Learning Activity Teacher Learner practice characteristicsTechnology Pedagogiesaffordances
    15. 15. Course Features http://linoit.com
    16. 16. Course MapCourse/module summary:Key words: Guidance and support Content and experienceTools & resources Responsibilities & relationships Tools & resources Responsibilities & relationships1. 1.2. 2.3. 3.4. 4.5. 5.6. 6.7. 7. Reflection and demonstration Communication and collaborationTools & resources Responsibilities & relationships Tools & resources Responsibilities & relationships1. 1.2. 2.3. 3.4. 4.5. 5.6. 6.7. 7.
    17. 17. Activity Profile• Assimilative (Read, view, listen)• Information Handing• Communicative• Productive• Experiential• Adaptive• Assessment http://tinyurl.com/ActivityProfileFlash
    18. 18. Storyboard http://linoit.com
    19. 19. Resource Audit Format Content (underthe appropriate Other (e.g. Text & Slides (e.g.licences) Audio Video Adobe graphics PowerPoint) Presenter)What I find andreuse as isWhat I find, tweakand useWhat I find,repurpose and useWhat I create forthis module
    20. 20. Evaluation Ming Nie
    21. 21. Pedagogies of e-learning E-Assessment Inquiry learning Drill & practice Collective intelligence Resource-based Associative Constructivist Focus on individual Building on prior Learning through knowledge association and Task-orientated reinforcement A Situative Connectivist Learning through Learning in a social interaction networked Learning in context environment Reflective &Experiential, Problem-based Role dialogic learning,play Personalised learning
    22. 22. E-Assessment, drill and practice
    23. 23. Mobile learningStudy calendarsE-booksLearning resourcesOnline modulesAnnotation toolsMind mapping toolsCommunication mechanisms
    24. 24. Collective intelligence
    25. 25. Situated learning and role playArcheological digsMedical wardsArt exhibitionsCyber-lawVirtual language exchangeBeyond formal schooling
    26. 26. 100 million adults can’t afforduniversity (UNESCO) Image by James Cridland
    27. 27. Resource-based learning• Over ten years of the Open Educational Resource (OER) movement• Hundreds of OER repositories worldwide• Presence on iTunesU
    28. 28. The OPAL metromapEvaluation shows lack of uptakeby teachers and learnersShift from development tocommunity building andarticulation of OER practice http://www.oer-quality.org/
    29. 29. Outputs• Inventory of more than 100 OER initiatives• 11 country reports and 13 mini-reports• 7 in-depth case studies• 3 EU-wide policy papers• 7 options brief packs for EU nations/regions
    30. 30. Massive Open Online Coursehttp://www.olds.ac.uk/ http://www.youtube.com/watch?v=eW3gMGqcZQc
    31. 31. Disaggregation of educationResources Learning pathwaysSupport Accreditation http://www.flickr.com/photos/emclibrary/2459359483/
    32. 32. Open accreditationPeer to Peer University OER University www.p2pu.org/en/ wikieducator.org/OER_university/
    33. 33. Implications for institutions• Disaggregation: resources, learning pathways, support and accreditation• What is the role of traditional institutions?• Tension of institutionally support systems and Cloud services• More open approaches to learning, teaching and research http://www.flickr.com/photos/ssoosay/6738302627/
    34. 34. http://www.slideshare.net/GrainneConolehttp://www2.le.ac.uk/departments/beyond-distance-research-alliance grainne.conole@le.ac.uk http://e4innovation.com
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