National Teaching                 Fellow 2012Digital literacies for a new     learning context  Gráinne Conole, University...
Outline•   The technological context•   Learner experience•   Digital literacies•   Pedagogical approaches•   Disaggregati...
Multimedia resources                                                                                              80s     ...
CollectivePeer critiquing                  aggregationUsergenerated             OpencontentNetworked         Personalised
Technological trends•   Mobiles and e-books•   Personalised learning•   Cloud computing•   Ubiquitous learning• BYOD (Brin...
Technologies• Transforming everything we do• New forms of communication  and collaboration• Multiple rich representations•...
Technologies for learning•   Audio-graphics      •   Podcasts•   Blogs               •   RSS feeds•   E-Books             ...
Learning Management Systems                             CommunicationLibrary     Content                                to...
The MATEL study              http://www.menon.org/matel/•   Productivity and creativity•   Networked collaboration•   Cont...
Aspects of learningIndividual                CollaborativeCreating and              Learningaccessing content         orga...
Game changers• Harnessing the power of new  media• Need to rethink education• Key questions   – How can we reach more     ...
Learner experience • Technology immersed • Learning approaches: task-   orientated, experiential,   just in time, cumulati...
Digital literacies     • Range of terms and definitions          – Information literacies          – Digital literacies   ...
Digital literacies: definition• Set of social practices and  meaning making of digital  tools (Lankshear and  Knobel, 2008...
IPTS report• Confident/critical use of  technologies for work,  leisure and communication• Digital divide• The network is ...
Benefits•   Social•   Health•   Economic•   Civic•   Cultural•   Societal               http://www.flickr.com/photos/media...
Issues• Personal safety and  privacy• Responsible, ethical, and  legal issues• Understanding digital  media• Inequalities ...
Digital literacies                              Creativity                Play                               Collective in...
Transmedia navigationhttp://www.youtube.com/watch?v=eW3gMGqcZQc
Distributed cognitionAcross                                      FilteringnetworksTools and                               ...
Playhttp://www2.le.ac.uk/projects/swift/
Networking
Collective intelligence
Performance• Digital identity• Degree of openness• Communication and  collaboration
Creativity• Derived from Latin ‘creo’ to  create/make• Creating something new  (physical artefact or concept)  that is nov...
Why is it important?• Essential skill to  deal with today’s  complex, fast and  changing society• Discourse and  collabora...
Stages• Preparation: identifying the  problem• Incubation:  internalisatiingthe problem• Intimation: getting a feeling  fo...
Technologies• Can promote creativity in  new and innovative ways• Enable new forms of  discourse, collaboration  and coope...
Augmented Reality Games (ARGs)                         • Began with a code 91211                         • Twitter hash ta...
Pedagogical approachesDrill & practice        Mobilelearning                learningSituated                Immersivelearn...
Drill and practice learning
Mobile learningStudy calendarsE-booksLearning resourcesOnline modulesAnnotation toolsMind mapping toolsCommunication mecha...
Situated learningArcheological digsMedical wardsArt exhibitionsCyber-lawVirtual language exchangeBeyond formal schooling  ...
Immersive learning
Disaggregation of educationResources                               Learning                                        pathway...
Resources• Over ten years of the Open  Educational Resource (OER)  movement• Hundreds of OER  repositories worldwide• Pres...
The OPAL metromapEvaluation shows lack of uptakeby teachers and learnersShift from development tocommunity building andart...
POERUP outputs• An inventory of more than 100 OER initiatives  http://poerup.referata.com/wiki/Countries_with_OER_initiati...
Massive    Open    Online    Courses                    http://www.olds.ac.uk/http://www.technologyreview.com/news/506326/...
Learning pathways• Guided pathways through materials• Can promote different pedagogical approaches
Support•   Computer assisted•   Peer support•   Tutor support•   Community support•   Mentoring               http://www.f...
AccreditationPeer to Peer University          OER University www.p2pu.org/en/         wikieducator.org/OER_university/
Promise and realitySocial andparticipatory mediaoffer new ways tocommunicate andcollaborate                      Not fully...
Learning Design  Shift frombelief-based, implicit       approaches todesign-   based,explicit approaches          Learning...
Conceptualise                                What do we want to design, who for                                           ...
Changing practices• Nature of learning,  teaching and research  is changing• It’s about  – Harnessing new media  – Adoptin...
Digital scholarship• Exploiting the digital network• New forms of dissemination  and communication• Promoting reflective p...
My digital environment
Citation indicators
The future of learning• Changing nature of  education• New forms of  communication and  collaboration• Rich multimedia  re...
Implications• Blurring boundaries• New business models• More open practices• Changing roles• Importance of new  digital li...
http://www.slideshare.net/GrainneConolehttp://www2.le.ac.uk/departments/beyond-distance-research-alliance                 ...
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  • §
  • Instrumental knowledge and skills for digital tool and media usage; 2) Advanced skills and knowledge for communication and collaboration, information management, learning and problem-solving, and meaningful participation; 3) Attitudes to strategic skills usage in intercultural, critical, creative, responsible and autonomous ways. Instrumental knowledge and skills are a precondition for developing or using more advanced skills.
  • Conole deakin seminar

    1. 1. National Teaching Fellow 2012Digital literacies for a new learning context Gráinne Conole, University of Leicester 13th November Deakin seminar Melbourne
    2. 2. Outline• The technological context• Learner experience• Digital literacies• Pedagogical approaches• Disaggregation of education• Learning design• Changing practices
    3. 3. Multimedia resources 80s 93 The Internet and the Web 94 Learning objects Learning Management Systems 95 Mobile devices 98 Learning Design 99 Gaming technologies 00 E-Learning timeline 01 Open Educational Resources Social and participatory media 04http://halfanhour.blogspot.be/2012/02/e-learning-generations.html Virtual worlds 05 07 E-books and smart devices 08 Massive Open Online Courseshttp://scienceoftheinvisible.blogspot.co.uk/2012/08/a-ramble-through-history-of-online.html
    4. 4. CollectivePeer critiquing aggregationUsergenerated OpencontentNetworked Personalised
    5. 5. Technological trends• Mobiles and e-books• Personalised learning• Cloud computing• Ubiquitous learning• BYOD (Bring your own device)• Technology-Enhanced learning spaces• Learning analytics
    6. 6. Technologies• Transforming everything we do• New forms of communication and collaboration• Multiple rich representations• Tools to find, create, manage, share• Networked, distributed, peer reviewed, open• Complex, dynamic and co- evolving http://www.flickr.com/photos/oceanflynn/6638184545/
    7. 7. Technologies for learning• Audio-graphics • Podcasts• Blogs • RSS feeds• E-Books • Second life• E-Portfolios • Social bookmarking• Games • Twitter• Instant Messaging • Video Mesaging• Mashups • Wikis• Mobile learning • Video clips and YouTube• Photo sharing • Video chat Rennie and Morrison, 2012
    8. 8. Learning Management Systems CommunicationLibrary Content tools Registration Collaboration AssessmentFinance tools tools TimetablingStudent Upload Trackingrecords tools tools Conole, forthcoming, UNESCO briefing paper
    9. 9. The MATEL study http://www.menon.org/matel/• Productivity and creativity• Networked collaboration• Content creation• Visualisation and simulation• Learning Management Systems• Learning environment• Games• Devices, interfaces and connectivity http://www.flickr.com/photos/wfryer/462376660/
    10. 10. Aspects of learningIndividual CollaborativeCreating and Learningaccessing content organisation
    11. 11. Game changers• Harnessing the power of new media• Need to rethink education• Key questions – How can we reach more learners, more effectively? – What is the impact of free resources, tools and expertise? – What new business models are emerging? – What new digital literacies are needed? http://www.educause.edu/game-changers
    12. 12. Learner experience • Technology immersed • Learning approaches: task- orientated, experiential, just in time, cumulative, social • Personalised digital learning environment • Mix of institutional systems and cloud-based tools and services • Use of course materials with free resources Sharpe, Beetham and De Freitas, 2010 http://www.educause.edu/studentsAndTechnologyInfographic
    13. 13. Digital literacies • Range of terms and definitions – Information literacies – Digital literacies – Digital competences – E-skills Digital literacies = Tool knowledge + Critical thinking + Social engagement (Fraser)www.guardian.co.uk/higher-education-network/blog/2012/may/15/digital-literacy-in-universities
    14. 14. Digital literacies: definition• Set of social practices and meaning making of digital tools (Lankshear and Knobel, 2008)• Continuum from instrumental skills to productive competence and efficiency http://ftp.jrc.es/EURdoc/JRC67075_TN.pdf
    15. 15. IPTS report• Confident/critical use of technologies for work, leisure and communication• Digital divide• The network is key• More participatory and open practices
    16. 16. Benefits• Social• Health• Economic• Civic• Cultural• Societal http://www.flickr.com/photos/mediaquell/4329902002/
    17. 17. Issues• Personal safety and privacy• Responsible, ethical, and legal issues• Understanding digital media• Inequalities and the digital divide http://www.flickr.com/photos/29233640@N07/3668208527/
    18. 18. Digital literacies Creativity Play Collective intelligencePerformance JudgementSimulation Transmedia navigationAppropriation Networking Multitasking Negotiation Distributed cognition Jenkins et al., 2006 http://www.flickr.com/photos/r8r/4109502436/
    19. 19. Transmedia navigationhttp://www.youtube.com/watch?v=eW3gMGqcZQc
    20. 20. Distributed cognitionAcross FilteringnetworksTools and AggregationpeopleNetworked Personalised Salamon, 1993
    21. 21. Playhttp://www2.le.ac.uk/projects/swift/
    22. 22. Networking
    23. 23. Collective intelligence
    24. 24. Performance• Digital identity• Degree of openness• Communication and collaboration
    25. 25. Creativity• Derived from Latin ‘creo’ to create/make• Creating something new (physical artefact or concept) that is novel and valuable• Ability to transcend traditional ideas, rules, partners, relationships and create meaningful new ideas, forms, methods, interpretations http://www.flickr.com/photos/vaxzine/2278300537/
    26. 26. Why is it important?• Essential skill to deal with today’s complex, fast and changing society• Discourse and collaboration are mediated through a range of social and participatory media
    27. 27. Stages• Preparation: identifying the problem• Incubation: internalisatiingthe problem• Intimation: getting a feeling for a solution• Illumination: creativity burst forth• Verification: idea is consciously verified, elaborated and applied http://www.flickr.com/photos/williamcromar/5230835657/
    28. 28. Technologies• Can promote creativity in new and innovative ways• Enable new forms of discourse, collaboration and cooperation• Access and repurpose knowledge in different forms of representation• Aggregation and scale – distributed and collective
    29. 29. Augmented Reality Games (ARGs) • Began with a code 91211 • Twitter hash tag • Mysterious character Rufus • Series of clues – real and virtual • Video screen in Manchester spontaneously playing students’ videos Helen Keegan http://www.youtube.com/watch?v=qESNQMDupfY Keynote, Eden Research Workshop, Leuven, 24th October 2012
    30. 30. Pedagogical approachesDrill & practice Mobilelearning learningSituated Immersivelearning learning
    31. 31. Drill and practice learning
    32. 32. Mobile learningStudy calendarsE-booksLearning resourcesOnline modulesAnnotation toolsMind mapping toolsCommunication mechanisms
    33. 33. Situated learningArcheological digsMedical wardsArt exhibitionsCyber-lawVirtual language exchangeBeyond formal schooling http://www.jibbigo.com/
    34. 34. Immersive learning
    35. 35. Disaggregation of educationResources Learning pathwaysSupport Accreditation http://www.flickr.com/photos/emclibrary/2459359483/
    36. 36. Resources• Over ten years of the Open Educational Resource (OER) movement• Hundreds of OER repositories worldwide• Presence on iTunesU
    37. 37. The OPAL metromapEvaluation shows lack of uptakeby teachers and learnersShift from development tocommunity building andarticulation of OER practice http://www.oer-quality.org/
    38. 38. POERUP outputs• An inventory of more than 100 OER initiatives http://poerup.referata.com/wiki/Countries_with_OER_initiatives• 11 country reports and 13 mini-reports http://poerup.referata.com/wiki/Countries• 7 in-depth case studies• 3 EU-wide policy papers
    39. 39. Massive Open Online Courses http://www.olds.ac.uk/http://www.technologyreview.com/news/506326/the-technology-of-massive-open-online-courses/
    40. 40. Learning pathways• Guided pathways through materials• Can promote different pedagogical approaches
    41. 41. Support• Computer assisted• Peer support• Tutor support• Community support• Mentoring http://www.flickr.com/photos/24289877@N02/5851058394/
    42. 42. AccreditationPeer to Peer University OER University www.p2pu.org/en/ wikieducator.org/OER_university/
    43. 43. Promise and realitySocial andparticipatory mediaoffer new ways tocommunicate andcollaborate Not fully exploitedWealth of free Replicating bad pedagogyresources and tools Lack of time and skills
    44. 44. Learning Design Shift frombelief-based, implicit approaches todesign- based,explicit approaches Learning Design A design-based approach to creation and support of courses Encouragesreflective,scholarly practicesPromotessharing and discussion
    45. 45. Conceptualise What do we want to design, who for and why? Carpe Diem: 7Cs of learning Design Consolidate Evaluate and embed your designhttp://beyonddistance.wordpress.com/2012/02/07/carpe-diem-the-7cs-of-design-and-delivery/
    46. 46. Changing practices• Nature of learning, teaching and research is changing• It’s about – Harnessing new media – Adopting open practices• New business models are emerging
    47. 47. Digital scholarship• Exploiting the digital network• New forms of dissemination and communication• Promoting reflective practice• Embracing the affordances of new technologies Weller: http://nogoodreason.typepad.co.uk/
    48. 48. My digital environment
    49. 49. Citation indicators
    50. 50. The future of learning• Changing nature of education• New forms of communication and collaboration• Rich multimedia representation• Harnessing the global network
    51. 51. Implications• Blurring boundaries• New business models• More open practices• Changing roles• Importance of new digital literacy skills• Disruptive and complex
    52. 52. http://www.slideshare.net/GrainneConolehttp://www2.le.ac.uk/departments/beyond-distance-research-alliance grainne.conole@le.ac.uk http://e4innovation.com

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