Conole creativity
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  • 1. Harnessingtechnologies to foster creativity Gráinne Conole, Leicester University, UK grainne.conole@open.ac.uk ICDE Conference, Bali, 3rd October
  • 2. Creativity • Derived from Latin ‘creo’ to create/make • About creating something new (physical artefact or concept) that is novel and valuable • Ability to transcend traditional ideas, rules, partners, relationships and create meaningful new ideas, forms, methods,
  • 3. Why is it important?• Essential skill to deal with today’s complex, fast and changing society• Discourse and collaboration are mediated through a range of social and participatory media
  • 4. Aspects• Process: mechanisms needed for creative thinking• Product: measuring creativity in people• Person: general intellectual habits (openness, ideas of ideation, autonomy, expertise, exploratory and behavioural)• Place: best circumstances to enable creativity to flourish
  • 5. Stages• Preparation: identifying the problem• Incubation: internalisation of the problem• Intimation: getting a feeling for a solution• Illumination: creativity burst forth• Verification: idea is consciously verified, elaborated and applied
  • 6. Social and participatory media 6 Media sharing Blogging Mash ups Messaging How are social and RecommendeCollaborative participatory mediaediting r systems being used to enable open practices? Social Virtual worlds networking and games Social Syndication bookmarking
  • 7. Technologies • Can promote creativity in new and innovative ways • Enable new forms of discourse, collaboration and cooperation • Access and repurpose knowledge in different forms of representation • Aggregation and scale - distributed and collective
  • 8. The nature of community• Complex, distributed, loose communities are emerging• Facilitated through different but connected social networking tools such as facebook, Twitter, Ning• Users create their own Personal Digital Environment• Mix of synchronous and asynchronous tools• Boundary crossing e.g. the power of retweeting• Links between interests, rather than places
  • 9. Creative learning & teaching• Open Educational Resources• Massive Online Open Courses• Learning design• Immersive worlds• Games
  • 10. Creative research• Digital scholarship• Peer review• Open publishing• Collaborative research• Distributed data collection Weller, 2011, The digital scholar
  • 11. In terms of OER• What is the relationship between creativity and OER?• How can creativity be used in terms of the creation and use of OER?• What new creative practices might result through effective use of OER?
  • 12. Key questions• What is the nature of creativity?• What are its key characteristics?• What is the relationship between creativity and general intelligence?• How can creativity be fostered and supported?• What is the nature of collaborative creative practices?• How can technologies be used to promote and support creativity?
  • 13. Limitless• Unbounded intelligence• Unlocking potential• Distributed cognition (people and technologies) Trailer
  • 14. References• Loveless, A M (2007) Creativity, technology and learning – a review of recent literature Futurelab, http://archive.futurelab.org.uk/resources/documents/lit_revie ws/Creativity_Review_update.pdf• http://robwall.ca/2009/03/10/creativity-is-the-new- technology/• http://www.youtube.com/watch?v=nvIQP-EBPqc• http://vimeo.com/3365942• http://blogs.hbr.org/video/2010/05/andrew-klavan-on-how- 21st-cent.html