Learning Landscapes


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Presentation on the use of social software for learning.

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Learning Landscapes

  1. 1. Learning Landscapes <ul><li>Graham Attwell, Pontydysgu </li></ul>
  2. 2. Moving from the walled garden of the institutional VLE to Personal Learning Environments
  3. 3. Lifelong Learning
  4. 4. different values: a) belief in the power of education for emancipation a) belief in the power of education for emancipation
  5. 5. b) continuous learning throughout the work-life to update occupational skills and knowledge or to learn new occupational competences
  6. 6. learning: multi episodic, with individuals spending occasional periods of formal education and training throughout their working life
  7. 7. PLEs recognise the role of the individual in organising their own learning
  8. 8. PLE are based on the idea that learning will take place in different contexts and situations
  9. 9. Informal learning
  10. 10. There has been little attention paid to informal learning or to how it takes place
  11. 11. increased interest from the corporate world - capitalise on the intellectual assets of the workforce, manage organisational knowledge
  12. 12. informal learning may prove a cost effective way of developing competence
  13. 13. In terms of educational technology, there has been little attention paid to informal learning.
  14. 14. formal learning technology and applications have only really been made available to those enrolled on an educational programme or to those working for larger enterprises.
  15. 15. Personal Learning Environments could be to extend access to educational technology to everyone who wishes to organise their own learning
  16. 16. to include and bring together all learning, including informal learning, workplace learning, learning from the home
  17. 17. Assessment and the recognition of learning
  18. 18. development of outcomes based programmes
  19. 19. learners can present their learning to prove they possess such competencies or are able to achieve those outcomes
  20. 20. Employers increasingly wish to see evidence of the ability to apply skills and knowledge
  21. 21. Changing technologies
  22. 22. Ubiquitous computing
  23. 23. access theory and knowledge in the context in which it is to be applied - in the work process
  24. 24. PLEs can develop this potential by facilitating access to learning in different contexts and using different devices and interface
  25. 25. Social software and Web 2.0
  26. 26. Social software - software that lets people rendezvous, connect or collaborate by use of a computer network
  27. 27. supports networks of people, content and services that are adaptable and responsive to changing needs and goals
  28. 28. Social Software adapts to its environment, instead of requiring its environment to adapt to software
  29. 29. Web 2 is a two way process, allowing the internet to be used for creating and sharing information and knowledge, rather than merely accessing external artefacts.
  30. 30. web logs, wikis, tools and applications for creating and sharing multi media and tools for sharing all kinds of different personal knowledge bases including bookmarks and book collections.
  31. 31. ‘ small pieces, loosely connected’ utilising commonly recognised standards and web services for linking ideas, knowledge and artefacts.
  32. 32. narrowing the divide between producers and consumer
  33. 33. new ecology of user generated open content
  34. 34. PLEs provide tools and functionality for creating knowledge, as well as consuming it
  35. 35. PLE will facilitate connections between people and between different software applications.
  36. 36. How we use computers for learning
  37. 37. The new literacy, the one beyond text and knowledge, is one of information navigation.
  38. 38. Bricolage relates to the concrete and has to do with the ability to find something – an object or a tool, a piece of code, a document - and to use it in a new way and in a new context.
  39. 39. the need for making judgements is greater than ever before.
  40. 40. new forms of learning are based on trying things and action, rather than on more abstract knowledge.
  41. 41. “ Learning becomes as much social as cognitive, as much concrete as abstract, and becomes intertwined with judgement and exploration”.
  42. 42. 56 per cent of young people in America were using computers for ‘creative activities, writing and posting of the internet, mixing and constructing multimedia and developing their own content
  43. 43. &quot;These teens were born into a digital world where they expect to be able to create, consume, remix, and share material with each other and lots of strangers.&quot;
  44. 44. Employees in SMEs use Google for informal learning
  45. 45. legitimate peripheral participation and proximinal development
  46. 46. Knowing is inherent in the growth and transformation of identities and it is located in relations among practitioners, their practice, the artefacts of that practice, and the social organization…of communities of practice
  47. 47. Educational technology 7
  48. 48. present educational technology is based on managing learning, rather than encouraging creativity
  49. 49. commodification, privatisation and a restricted discourse of lifelong learning
  50. 50. Young people will turn to social spaces for communication and developing ideas
  51. 51. One vision of learning
  52. 52. A second vision
  53. 53. A PLE is not a software application as such but a collection of tools for managing, creating and sharing learning and knowledge
  54. 54. 8 ELGG
  55. 55. ELGG is social software for social networking, sharing (and learning)
  56. 56. Text Text Welcome
  57. 57. profile
  58. 58. Profile
  59. 59. Personal networks
  60. 60. Blog
  61. 62. Keywords and Access
  62. 63. Resources
  63. 64. Feeds and aggregation
  64. 65. Dashboard
  65. 67. Coming soon.... - syndicated search - better discovery - presentation tools
  66. 68. Technical notes - modular core; open APIs - open source PHP application -‘integration layers available for many applications
  67. 69. Contacts: Dave Tosh, Curverider, [email_address] Graham Attwell, Pontydysgu, graham10@mac.com
  68. 70. Websites: http://elgg.net http://elggspaces.com http://www.knownet.com/writing/weblogs/Graham_Attwell/ http://www.ba zaar.org