Digital Identities and Personal Learning Environments

Loading...

Flash Player 9 (or above) is needed to view presentations.
We have detected that you do not have it on your computer. To install it, go here.

1 comments

Comments 1 - 1 of 1 previous next Post a comment

  • + sigi Sigi Jakob-Kuehn 1 month ago
    Great presentation Graham, esp last slide edupunk wanted ;-)
Post a comment
Embed Video
Edit your comment Cancel

Notes on slide 1

Used as a word since 1633 in Scottish univeristies.

13 Favorites

Digital Identities and Personal Learning Environments - Presentation Transcript

  1. Digital Identities and Personal Learning Environments Graham Attwell Online Educa Berlin 2009
  2. Etymologies
  3. traditional education organisations… ….have reflected the idea of ‘currere’
  4. curriculum - a race winners, losers same starting point same finish point a straight line who is fastest rule bound
  5. This was reinforced by the industrial model of schooling - training a mass work force for a production line economy
  6. timekeeping, obedience, neatness, tidiness, cleanliness and…….
  7. HOMOGENEITY
  8. Dave White - http://tallblog.conted.ox.ac.uk/index.php/2008/07/23/not-natives-immigrants-but-visitors-residents/ with taking place in learning different contexts
  9. developing personal learning networks
  10. social networking and making connections
  11. creating as well as consuming
  12. Bricolage - (Levi Strauss)
  13. digital identity - the self in the network
  14. “The Presentation of Self in Everyday Life’ Erving Goffman A dramaturgical approach A person’s identity is not a stable and independent psychological entity; it is constantly remade as the person interacts with others.
  15. Appropriating technologies
  16. learning through play
  17. PLMEs allow learners to set their own learning goals manage their learning, managing both content and process and communicate with others in the process of learning
  18. support, and scaffolding learning
  19. guiding and mentoring
  20. shaping (designing)learning spaces
  21. creating, exploring and transversing boundary objects
  22. using social software and open source software
  23. developing open spaces for learning
  24. “We are being forced to reexamine what constitutes knowledge and are moving from expert developed and sanctioned knowledge to collaborative forms of knowledge construction”
  25. “a rhizomatic model of learning in which a community can construct a model of education flexible enough for the way knowledge develops and changes today by producing a map of contextual knowledge.”
  26. reflecting and linking contextual and community knowledge
  27. Thank you for watching www.pontydysgu.org

+ GrahamAttwellGrahamAttwell, 2 months ago

custom

1802 views, 13 favs, 9 embeds more stats

This is a presentation on Digital Identities and Pe more

More info about this presentation

© All Rights Reserved

  • Total Views 1802
    • 1711 on SlideShare
    • 91 from embeds
  • Comments 1
  • Favorites 13
  • Downloads 197
Most viewed embeds
  • 54 views on http://www.pontydysgu.org
  • 11 views on http://jimhenderson.wordpress.com
  • 11 views on http://squiremorley.wordpress.com
  • 8 views on http://www.cirip.ro
  • 3 views on http://infinitesynergy.net

more

All embeds
  • 54 views on http://www.pontydysgu.org
  • 11 views on http://jimhenderson.wordpress.com
  • 11 views on http://squiremorley.wordpress.com
  • 8 views on http://www.cirip.ro
  • 3 views on http://infinitesynergy.net
  • 1 views on http://www.twittertim.es
  • 1 views on http://www.iesjmquadrado.cat
  • 1 views on http://www.netvibes.com
  • 1 views on http://www.protopage.com

less

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate. If needed, use the feedback form to let us know more details.

Cancel
File a copyright complaint
Having problems? Go to our helpdesk?

Categories