Ux paper prototyping

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Ux paper prototyping

  1. 1. UX for Founders: Paper PrototypingSunday, June 17, 12
  2. 2. Sunday, June 17, 12
  3. 3. The Lean Startup Cycle IDEAS LEARN BUILD DATA PRODUCT MEASURESunday, June 17, 12
  4. 4. The UX Cycle IDEAS LEARN BUILD DATA PRODUCT MEASURESunday, June 17, 12
  5. 5. The UX Cycle Team planning, Interview guides, IDEAS Pair interviewing, Personas, Collaborative LEARN BUILD design DATA PRODUCT MEASURESunday, June 17, 12
  6. 6. The UX Cycle IDEAS Team sketching, Prototypes LEARN BUILD DATA PRODUCT MEASURESunday, June 17, 12
  7. 7. The UX Cycle IDEAS LEARN BUILD DATA PRODUCT MEASURE Qualitative evalutationSunday, June 17, 12
  8. 8. Paper Prototyping • learn to create a working paper prototype for testing • prototyping tricks for simulating different kinds of user interfacesSunday, June 17, 12
  9. 9. Paper Prototype A quick visualization of an interface ideaSunday, June 17, 12
  10. 10. Paper SketchesSunday, June 17, 12
  11. 11. Paper PrototypeSunday, June 17, 12
  12. 12. Paper Prototyping • Fast and inexpensive • Identifies problems before they’re coded • Early and frequent feedback from users • Low opportunity cost • Helps developers think creatively • Jot notes on the mockups • Foster teamwork and communicationSunday, June 17, 12
  13. 13. When to do it? • Teams with non-technical members • High level of uncertainty • Experimenting with solutionsSunday, June 17, 12
  14. 14. Where to start?Sunday, June 17, 12
  15. 15. Let’s get started! • Pick 1 main user goal. Sketch flow of screens needed to accomplish this 1 task. 5 min • Using cards, postits, tape, etc., design a working paper prototype. • Test. List issues and possible design changes. • Implement most important design changes. • Test again. • What did you learn?Sunday, June 17, 12
  16. 16. Task #, Task Name Goal/Output: Task is complete when.... Inputs: Data input, if any Assumptions: What do you want to learn? Steps: Actions needed to complete task Time for Expert: How fast can an expert complete? Instructions for User: Set scenario.You are trying to... why you created the task, what to Notes: watch for, questions to ask users after the task is complete Measure time it takes to complete taskSunday, June 17, 12
  17. 17. Let’s get started! • Pick 1 main user goal. Sketch flow of screens needed to accomplish this 1 task. • Using cards, postits, tape, etc., design a working paper prototype. 5 min • Test. List issues and possible design changes. • Implement most important design changes. • Test again. • What did you learn?Sunday, June 17, 12
  18. 18. Usability Testing • Minimize implementation by building only those pieces you need for a specific iteration. • 5 people will get you 80% of the problemsSunday, June 17, 12
  19. 19. Let’s iterate! • Pick 1 main user goal. Sketch flow of screens needed to accomplish this 1 task. • Using cards, postits, tape, etc., design a working paper prototype. 5 min • Test. List issues and possible design changes. • Implement most important design changes. • Test again. • What did you learn?Sunday, June 17, 12
  20. 20. Improve your product’s UX by actively seeking out user feedback.Sunday, June 17, 12
  21. 21. Improve this experience with your feedback please :) bit.ly/ux-proto Questions? grace@leanstartupmachine.com @uxceoSunday, June 17, 12
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