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Ux paper prototyping

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  • 1. UX for Founders: Paper PrototypingSunday, June 17, 12
  • 2. Sunday, June 17, 12
  • 3. The Lean Startup Cycle IDEAS LEARN BUILD DATA PRODUCT MEASURESunday, June 17, 12
  • 4. The UX Cycle IDEAS LEARN BUILD DATA PRODUCT MEASURESunday, June 17, 12
  • 5. The UX Cycle Team planning, Interview guides, IDEAS Pair interviewing, Personas, Collaborative LEARN BUILD design DATA PRODUCT MEASURESunday, June 17, 12
  • 6. The UX Cycle IDEAS Team sketching, Prototypes LEARN BUILD DATA PRODUCT MEASURESunday, June 17, 12
  • 7. The UX Cycle IDEAS LEARN BUILD DATA PRODUCT MEASURE Qualitative evalutationSunday, June 17, 12
  • 8. Paper Prototyping • learn to create a working paper prototype for testing • prototyping tricks for simulating different kinds of user interfacesSunday, June 17, 12
  • 9. Paper Prototype A quick visualization of an interface ideaSunday, June 17, 12
  • 10. Paper SketchesSunday, June 17, 12
  • 11. Paper PrototypeSunday, June 17, 12
  • 12. Paper Prototyping • Fast and inexpensive • Identifies problems before they’re coded • Early and frequent feedback from users • Low opportunity cost • Helps developers think creatively • Jot notes on the mockups • Foster teamwork and communicationSunday, June 17, 12
  • 13. When to do it? • Teams with non-technical members • High level of uncertainty • Experimenting with solutionsSunday, June 17, 12
  • 14. Where to start?Sunday, June 17, 12
  • 15. Let’s get started! • Pick 1 main user goal. Sketch flow of screens needed to accomplish this 1 task. 5 min • Using cards, postits, tape, etc., design a working paper prototype. • Test. List issues and possible design changes. • Implement most important design changes. • Test again. • What did you learn?Sunday, June 17, 12
  • 16. Task #, Task Name Goal/Output: Task is complete when.... Inputs: Data input, if any Assumptions: What do you want to learn? Steps: Actions needed to complete task Time for Expert: How fast can an expert complete? Instructions for User: Set scenario.You are trying to... why you created the task, what to Notes: watch for, questions to ask users after the task is complete Measure time it takes to complete taskSunday, June 17, 12
  • 17. Let’s get started! • Pick 1 main user goal. Sketch flow of screens needed to accomplish this 1 task. • Using cards, postits, tape, etc., design a working paper prototype. 5 min • Test. List issues and possible design changes. • Implement most important design changes. • Test again. • What did you learn?Sunday, June 17, 12
  • 18. Usability Testing • Minimize implementation by building only those pieces you need for a specific iteration. • 5 people will get you 80% of the problemsSunday, June 17, 12
  • 19. Let’s iterate! • Pick 1 main user goal. Sketch flow of screens needed to accomplish this 1 task. • Using cards, postits, tape, etc., design a working paper prototype. 5 min • Test. List issues and possible design changes. • Implement most important design changes. • Test again. • What did you learn?Sunday, June 17, 12
  • 20. Improve your product’s UX by actively seeking out user feedback.Sunday, June 17, 12
  • 21. Improve this experience with your feedback please :) bit.ly/ux-proto Questions? grace@leanstartupmachine.com @uxceoSunday, June 17, 12

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