www.Globaloria.org© Copyright World Wide Workshop 2006-2012
What is                           ?A Social Learning Network Where Students   Develop STEM Knowledge and Global  Workforce...
What is                            ?A Blended Learning System Where Students       and Educators are Supported     by Expe...
: How Students Explain ItClick picture to watch this video
Unique and Scalable STEM Education7,000 youth to date; Millions to come                             7 States              ...
Game-Based Learning                Can Drive STEM LearningGame-based-learning platforms can helpaddress challenges facing ...
Game Making for Learning      for Everyone     All kinds of students - Girls, Boys, At-Risk,     Low-Income, High Performe...
Integrate             into Your School         for Grade and Credit1. Required Subject Class(Woven into a core class such ...
Iterative Learning Process
Alignment with Common Core     to Develop STEM and Computing Knowledge                                STEM Academic       ...
Digital Curriculum Examplefor learning Game Design & Social Media Topics presented in multimedia units featuring video tut...
Digital Platforms for       Learning, Sharing, Training and ManagingDigital textbook      Hub space        Private space  ...
Globey Awards     Annual awards to motivate and engage•   Integral to Globaloria Curriculum•   Chaired by distinguished ju...
Globeys Awards:Celebrating STEM Learning with the Community            Click picture to watch this video
Empowering Educators    Step-by-Step Training and Mentoring for Teachers• Multi-year professional development• Ongoing vir...
The Results Are In:                  Improves Teaching     and Learning Across the Country• Independent research is at the...
Results:            Increases     Students’ Academic Performance          Student Achievement on       Applying Critical T...
Results:             Boosts Girls’                                       Interest in Technology                           ...
Results:             Empowers             Youth for STEM Careers       % of Students with STEM Career Goals            bef...
Let’s Play!
STEM Game: Math Blocks    Created by Middle School Students  Click image to play this student game online
STEM Game: Elemental Elegance        Created by High School Students     Click image to play this student game online
What’s Included        1. Digital Platforms and Digital Curriculum                    (Fully Hosted and Maintained)       ...
Turnkey SolutionPRODUCT CATEGORY                                                               SERVICE DESCRIPTION1. Digit...
Partnering to AdvanceSTEM and Computing Education                            c                        c c c c
www.Globaloria.orgGames, videos, photos,and more about theprogram.Apply here!Thank You!
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Globaloria Overview

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Globaloria Overview

  1. 1. www.Globaloria.org© Copyright World Wide Workshop 2006-2012
  2. 2. What is ?A Social Learning Network Where Students Develop STEM Knowledge and Global Workforce Skills Through Game Design Students Drive: • Design • Research • Programming • Team work • Production process • Take an original idea to a final product • Self-paced digital curriculum
  3. 3. What is ?A Blended Learning System Where Students and Educators are Supported by Experts and Peers at Every Step Students Learn : • Technological Literacy • Scientific Thinking • STEM academic content • College and Career readiness skills for a global knowledge/digital economy
  4. 4. : How Students Explain ItClick picture to watch this video
  5. 5. Unique and Scalable STEM Education7,000 youth to date; Millions to come 7 States Districts: urban, rural, suburban (low income) 7,000 students 500 educators 300 ed leaders 700,000 hours 85% School Retention
  6. 6. Game-Based Learning Can Drive STEM LearningGame-based-learning platforms can helpaddress challenges facing our education system:1. Engagement Video games are played by more than 90% of school children.2. Literacy & STEM Literacy can be facilitated by interactive media, and STEM learning can grow from games to support formal learning.3. Jobs Skills U.S. students are falling behind in math (25th place) and science (17th) and in college degrees (12th). 4 Million STEM jobs are unfilled.
  7. 7. Game Making for Learning for Everyone All kinds of students - Girls, Boys, At-Risk, Low-Income, High Performers – engage in deep content learning on STEM & Computing 2 Implementation Models: 1. School-Based Program: 100-150 hrs Bridges the digital participation gap by reaching youth in the only place where many have access to high-speed. 2. Afterschool & Summer Program: 40-80 hrs Shorter courses available to reach youth everywhere -- Clubs and Camps.
  8. 8. Integrate into Your School for Grade and Credit1. Required Subject Class(Woven into a core class such as Math, English or Civics)2. Subject Enrichment Class(Deepens subject mastery enrichment, i.e. Algebra Support)3. Elective Class(Combined with an elective class like Art or Web Design)4. Game Design Class / Tech Career Pathway(Stand alone course, Game Design or CTE Completer)
  9. 9. Iterative Learning Process
  10. 10. Alignment with Common Core to Develop STEM and Computing Knowledge STEM Academic Content Common Computing Core State Game Design Standards Example: Example: Developing Chemistry Designing, Prototyping Knowledge, Scientific and Programming aReasoning, and Mathematical Science Game or Problem-Solving Simulation ISTE Standards and CSTA
  11. 11. Digital Curriculum Examplefor learning Game Design & Social Media Topics presented in multimedia units featuring video tutorials, code snippets and proprietary, step-by-step assignments and instructions.
  12. 12. Digital Platforms for Learning, Sharing, Training and ManagingDigital textbook Hub space Private space Dynamic, custom Restricted access& workbooks (150- where students where educators tools and reports site Workshophour game-design and educators do training, used to track team uses tocurriculum), from all receive year- and manage manage andindividual & social participating round PD participant data, monitor alllearning spaces, schools and support, find class progress, systems thattutorials library, clubs share teaching and game comprise thelive help, class resources and resources and competition membermanagement connect get platform submissions experiencetools management tips
  13. 13. Globey Awards Annual awards to motivate and engage• Integral to Globaloria Curriculum• Chaired by distinguished judges from high-tech and gaming, government, and education• Designed to motivate students to fully master the curriculum• Judges select winners, based on process, not just final product• Regional Award Ceremony in each state• Winners and Finalists receive prizes, Game Designer’s kit with laptop, Flash, drawing tablet, video games, digital cameras, and more
  14. 14. Globeys Awards:Celebrating STEM Learning with the Community Click picture to watch this video
  15. 15. Empowering Educators Step-by-Step Training and Mentoring for Teachers• Multi-year professional development• Ongoing virtual expert support• Mentoring & coaching• National educator community• Curriculum and evaluation aligned withState and Common Core standards•Choose the right integration model foreach classroom
  16. 16. The Results Are In: Improves Teaching and Learning Across the Country• Independent research is at the core of the Workshop’s mission• 50 reports published in past 5 years: www.WorldWideWorkshop.org/Reports• Since 2006 Workshop’s research partners conduct evaluation and impactstudies on cognitive, developmental, social, instructional, cultural, and variousknowledge areas• Researchers use a variety of methodologies, including controlledexperimental designs, case studies, longitudinal and design-based research• Globaloria research informs education reform and drives ongoingenhancements of the platform
  17. 17. Results: Increases Students’ Academic Performance Student Achievement on Applying Critical Thinking TAKS78 76.19976747270 68.93686664 Pre-Globaloria Post-Globaloria See: www.WorldWideWorkshop.org/Reports
  18. 18. Results: Boosts Girls’ Interest in Technology Gains in Technology-Learning Self-Efficacy 16.0Change in overall self-efficacy 14.0 14.7 (in percentage points) 12.0 10.0 9.5 8.0 6.0 4.0 2.0 3.0 2.2 0.0 6th grade 6th grade 7th grade 7th grade boys girls boys girls See: www.WorldWideWorkshop.org/Reports
  19. 19. Results: Empowers Youth for STEM Careers % of Students with STEM Career Goals before and after Globaloria 1 Year of Globaloria2 Years of Globaloria3 Years of Globaloria 0% 20% 40% 60% 80% Pre-Program Post-Program See: www.WorldWideWorkshop.org/Reports
  20. 20. Let’s Play!
  21. 21. STEM Game: Math Blocks Created by Middle School Students Click image to play this student game online
  22. 22. STEM Game: Elemental Elegance Created by High School Students Click image to play this student game online
  23. 23. What’s Included 1. Digital Platforms and Digital Curriculum (Fully Hosted and Maintained) 2. Professional Development (In-person and On-site, Personal Mentors, and Expert Help)3. Virtual Expert Support and Blended Learning Motivation(Live Help Desk, On-demand Expert Support, Competitions and Awards) Click Here for School Application and Technology Requirements
  24. 24. Turnkey SolutionPRODUCT CATEGORY SERVICE DESCRIPTION1. Digital Platforms and Digital Curriculum Annual Subscription Fee by School• Access to Five Interconnected Platforms (1.School; 2.Professional Development; 3. Central; Building 4.Learning Management; 5.Network Administration) Unlimited Use• Digital Curriculum and Digital Workbooks (project spaces) for individual students and for teams; year-long and aligned with state standards and Globaloria-Hosted common core standards, grade levels, and school subjects• Digital Curriculum for Educators & Administrators Discounts for Multi-year• Customized Blended-Learning Environment and Tools• Student Assessment and Evaluation Rubrics and assessment methodology• On the Cloud, fully hosted and entirely maintained Discounts for Volume• Network is safe and secure, monitored with passwords and ongoing supervision, and capable of scaling• Students’ progress and teachers activities are tracked• Dynamic, continuous upgrades2. Professional Development Annual Fee for Educators & Leaders• Comprehensive Blended (online and onsite) Teacher Training System for educators, schools leaders, administrators, interns, and educator mentors In Person Training: 4-day Academy for New• Research-proven, Multi-Year Training Globaloria Academies, and Educators; 2-day Academy for 2nd-year educators; complementary Year-Long Support ½-day Academy for New Education Leaders; ½-day• Step-by-Step Training System tailored for continual learning and to foster Academy for 2nd-year Education Leaders; ½-day long-term, personal growth and system-wide change Academy for New Educator Mentors• Mentor Training System to empower educators to be Coaches and Mentors Virtual: Monthly virtual webinars, and full access• Dynamic Digital Curriculum for Professional Development designed for self- to webinar and tutorial archives for all educators learning, collaboration and networked peer-mentoring and peer-training 1-Year Virtual Mentoring & Coaching Curriculum3. Virtual Expert Support and Blended Learning Annual Subscription Fee forMotivation Educators & Students• On-demand support and online tutoring of educators and students• Live Help Desk for troubleshooting & problem-solving Unlimited Use• Expert Feedback System (ongoing and on demand) for Student Game Prototypes, Demos, & Final Game Presentations• Game design Competition System for students 10/10/2012 CONFIDENTIAL• Leadership Inspiration Awards program for school leaders and educators
  25. 25. Partnering to AdvanceSTEM and Computing Education c c c c c
  26. 26. www.Globaloria.orgGames, videos, photos,and more about theprogram.Apply here!Thank You!
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