Curriculum & Platform      Virtual Tour
Globaloria.org, apublic-facing portal withprogram information and        resources
Students’ and educators’entry to their customizedSchool Learning Platform
GlobaloriaSchool Learning Platform,  a password-protected      digital learningenvironment and textbook  Sample Implementa...
Globaloria                               Aligned with Common Core, ISTE & CSTA  Curriculum OverviewGame Design I (40-60hrs...
Globaloria                                Aligned with Common Core, ISTE & CSTA  Curriculum OverviewGame Design I (40-60hr...
Globaloria                                 Aligned with Common Core, ISTE & CSTA  Curriculum OverviewGame Design I (40-60h...
Globaloria                               Aligned with Common Core, ISTE & CSTA  Curriculum OverviewGame Design I (40-60hrs...
Globaloria                               Aligned with Common Core, ISTE & CSTA  Curriculum OverviewGame Design I (40-60hrs...
Globaloria                               Aligned with Common Core, ISTE & CSTA  Curriculum Overview                       ...
In Unit 1, students learn toresponsibly participate in a  social learning network
Students master MediaWiki  as they create their own   Social Learning Profile
Students co-learn, share,and collaborate across a  national network viaSocial Networking Tools
Daily Blogging withindustry-standard tools advances reading and     writing skills
Students use their blog to   reflect on the game making process and theeducational subject matter      of their games
In Unit 2, Game Design I,  students master game   design essentials by inventing, programmingand publishing their own   Hi...
Students are guided on effective, thoughtful  Internet research…
…thus gaining deep    content mastery for their       educational games   Sample Implementation:    Tygarts Valley MS, WV ...
By adding GameIngredients, students learn    STEM skills through coding and programming
Step by step tutorialsmake programming easy
Students learn to read informational texts andfollow instructions as they         self-learn
Students complete Game        Design I by publishing their           first game product –           Hidden Object Game    ...
With Unit 3, studentsadvance to Game Design II, collaboratively building a      multi-level game
Students follow a      professional iterative         design process,     establishing their game           objective…  Sa...
…Researching, Planning    and Pitching     their game
…Sketching and Presenting a Paper Prototype – or    design blue print
…and ultimately, pitching their completed GameDemo to a live audience
In Unit 4, students        advance theirprogramming skills as they collaboratively transform  their game demo into  multi-...
Students share all theirwork, ensuring others can learn from them while    creating a vibrant  professional portfolio
Completion of Unit 4, Game   Design II comes with  publication of studentsmulti-level educational game     on their team p...
…and publication in the     school public   Game Gallery for peer-to-peer learning  across the network
…and potentially on  Globaloria.org  for the world
Educators have a variety of  tools to manage their  classes, including the       User Gallery
Class Page with a customized  course schedule for their      integration model
Easily accessible Class Stats foreducators and students – in their school and across the network
Educators can easily see and manage the class roster and teams, and   monitor learning        progress
Educators and individualstudents track progress  through embedded  assessments on the student Project Page
Team progress is trackedand recorded in real time   on the Team Page
Students record their own    progress in daily      learning logs
A robust LearningManagement Platform   ensures easy classassessment, evaluation,   and management
An embeddedmanagement tool makesmonitoring and managing    simple and easy
A Private Educators Platform provides more resources, tools, trainingand peer-to-peer coaching
On-demand ExpertSupport and Motivationmeans educators do not    need to also be     programmers
Students can request   feedback from Professional Game     Designers
A library of 100+ tutorialsin the Help Center takes    the cap off learning
Students get real-timesupport from experts via a     Live Help Desk
A Game Design Competition System, the Globey Awards,motivate students to godeeper in their learning Students Win Laptops,S...
Empower your studentswith STEM Literacy,Digital Knowledge andGlobal Citizenship Skillswww.Globaloria.orgApply Today!
Globaloria Curriculum & Platform Virtual Tour
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  • Globaloria Curriculum & Platform Virtual Tour

    1. 1. Curriculum & Platform Virtual Tour
    2. 2. Globaloria.org, apublic-facing portal withprogram information and resources
    3. 3. Students’ and educators’entry to their customizedSchool Learning Platform
    4. 4. GlobaloriaSchool Learning Platform, a password-protected digital learningenvironment and textbook Sample Implementation: Santa Teresa HS, CA Game Design I, full year, 40-hours, 25% of 55-min daily classes, Science integration
    5. 5. Globaloria Aligned with Common Core, ISTE & CSTA Curriculum OverviewGame Design I (40-60hrs) Game Design II (60-80hrs)
    6. 6. Globaloria Aligned with Common Core, ISTE & CSTA Curriculum OverviewGame Design I (40-60hrs) Game Design II (60-80hrs) Unit 1: Getting Started: Intro to Web 2.0 tools & Social Networking Skills
    7. 7. Globaloria Aligned with Common Core, ISTE & CSTA Curriculum OverviewGame Design I (40-60hrs) Game Design II (60-80hrs) Unit 2: Game Making Intro: Individual Creation and Publication of Single Scene, Playable Educational Game
    8. 8. Globaloria Aligned with Common Core, ISTE & CSTA Curriculum OverviewGame Design I (40-60hrs) Game Design II (60-80hrs) Unit 3: Game Design: In Teams, Imagine, Design & Program an Educational Game Demo
    9. 9. Globaloria Aligned with Common Core, ISTE & CSTA Curriculum OverviewGame Design I (40-60hrs) Game Design II (60-80hrs) Unit 4: Game Development: Team Creation and Publication of a Multi-Level, Playable Educational Game
    10. 10. Globaloria Aligned with Common Core, ISTE & CSTA Curriculum Overview 100+ Programming Tutorials & ResourcesGame Design I (40-60hrs) Game Design II (60-80hrs)
    11. 11. In Unit 1, students learn toresponsibly participate in a social learning network
    12. 12. Students master MediaWiki as they create their own Social Learning Profile
    13. 13. Students co-learn, share,and collaborate across a national network viaSocial Networking Tools
    14. 14. Daily Blogging withindustry-standard tools advances reading and writing skills
    15. 15. Students use their blog to reflect on the game making process and theeducational subject matter of their games
    16. 16. In Unit 2, Game Design I, students master game design essentials by inventing, programmingand publishing their own Hidden Object Game
    17. 17. Students are guided on effective, thoughtful Internet research…
    18. 18. …thus gaining deep content mastery for their educational games Sample Implementation: Tygarts Valley MS, WV Game Design I & II, Full year,120-hours, daily 45-min classes, Game Design Elective, Math
    19. 19. By adding GameIngredients, students learn STEM skills through coding and programming
    20. 20. Step by step tutorialsmake programming easy
    21. 21. Students learn to read informational texts andfollow instructions as they self-learn
    22. 22. Students complete Game Design I by publishing their first game product – Hidden Object Game Sample Implementation: Young Women’s Leadership School, HS, NYC: Game Design I, full year,START 60-hours, 55-min classes, 2.5/week, Language Integration
    23. 23. With Unit 3, studentsadvance to Game Design II, collaboratively building a multi-level game
    24. 24. Students follow a professional iterative design process, establishing their game objective… Sample Implementation: Christopher MS, CAGame Design I, full year, 120- hours, 55-min daily classes, Extended Day, Math
    25. 25. …Researching, Planning and Pitching their game
    26. 26. …Sketching and Presenting a Paper Prototype – or design blue print
    27. 27. …and ultimately, pitching their completed GameDemo to a live audience
    28. 28. In Unit 4, students advance theirprogramming skills as they collaboratively transform their game demo into multi-level final game Sample Implementation: Manor HS, TXTrimester, 40-hours, 55-mindaily classes, Game Design Elective
    29. 29. Students share all theirwork, ensuring others can learn from them while creating a vibrant professional portfolio
    30. 30. Completion of Unit 4, Game Design II comes with publication of studentsmulti-level educational game on their team page
    31. 31. …and publication in the school public Game Gallery for peer-to-peer learning across the network
    32. 32. …and potentially on Globaloria.org for the world
    33. 33. Educators have a variety of tools to manage their classes, including the User Gallery
    34. 34. Class Page with a customized course schedule for their integration model
    35. 35. Easily accessible Class Stats foreducators and students – in their school and across the network
    36. 36. Educators can easily see and manage the class roster and teams, and monitor learning progress
    37. 37. Educators and individualstudents track progress through embedded assessments on the student Project Page
    38. 38. Team progress is trackedand recorded in real time on the Team Page
    39. 39. Students record their own progress in daily learning logs
    40. 40. A robust LearningManagement Platform ensures easy classassessment, evaluation, and management
    41. 41. An embeddedmanagement tool makesmonitoring and managing simple and easy
    42. 42. A Private Educators Platform provides more resources, tools, trainingand peer-to-peer coaching
    43. 43. On-demand ExpertSupport and Motivationmeans educators do not need to also be programmers
    44. 44. Students can request feedback from Professional Game Designers
    45. 45. A library of 100+ tutorialsin the Help Center takes the cap off learning
    46. 46. Students get real-timesupport from experts via a Live Help Desk
    47. 47. A Game Design Competition System, the Globey Awards,motivate students to godeeper in their learning Students Win Laptops,Software & Other Prizes --------------------- Judges Include Leadersfrom Industry, Business & Media
    48. 48. Empower your studentswith STEM Literacy,Digital Knowledge andGlobal Citizenship Skillswww.Globaloria.orgApply Today!

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