0
Real-time, social & interactive?
Think about the best experiences...
Sex Games RocknRoll
Некоторые социальные стимулы

Чувство “потока” (flow)

Feedback / автоматические действия

Возможность экспериментирова...
Примеры: Tetris
Примеры: wefeelfine.org
Preview
http://www.youtube.com/watch?v=NSGpOSgnfz8
http://www.youtube.com/watch?v=NSGpOSgnfz8
Примеры: wefeelfine
Примеры: wefeelfine
Примеры: wefeelfine
Примеры: wefeelfine

Feeling (happy, sad, depressed, etc.)

Age (in ten year increments - 20s, 30s, etc.)

Gender (male...
Примеры: wefeelfine
"Most Common" will be more or less the same
across different populations. For example,
"better" is the...
Примеры: #IdentityMashup
Примеры: 7scenes.com

Video: http://www.youtube.com/watch?
v=wVOA7uKh-Cw
Примеры: 7scenes.com

Video:
http://www.youtube.com/watch?v=wVOA7uKh-Cw

Mobile Learning Academy!

Educators and studen...
Направления
1) gaming
2) education
3) research/science
4) art (theatre, web art, interactive sculpture)
5) obviously, comm...
Thank you
glebon@gmail.com
Twitter.com/whitebluewhite
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Presentation real-time social interactions epam Social Hack Gleb Kanunnikau 2012.11.10

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Transcript of "Presentation real-time social interactions epam Social Hack Gleb Kanunnikau 2012.11.10"

  1. 1. Real-time, social & interactive?
  2. 2. Think about the best experiences... Sex Games RocknRoll
  3. 3. Некоторые социальные стимулы  Чувство “потока” (flow)  Feedback / автоматические действия  Возможность экспериментировать  Хакать правила, создавать правила игры с другими людьми!  Совместное исследование  Возможность попробовать необычные роли  Любопытство / получение информации
  4. 4. Примеры: Tetris
  5. 5. Примеры: wefeelfine.org
  6. 6. Preview http://www.youtube.com/watch?v=NSGpOSgnfz8 http://www.youtube.com/watch?v=NSGpOSgnfz8
  7. 7. Примеры: wefeelfine
  8. 8. Примеры: wefeelfine
  9. 9. Примеры: wefeelfine
  10. 10. Примеры: wefeelfine  Feeling (happy, sad, depressed, etc.)  Age (in ten year increments - 20s, 30s, etc.)  Gender (male or female)  Weather (sunny, cloudy, rainy, or snowy)  Location (country, state, and/or city)  Date (year, month, and/or day)
  11. 11. Примеры: wefeelfine "Most Common" will be more or less the same across different populations. For example, "better" is the most common feeling overall, so in most populations, "better" will be the most common feeling. "Most Salient" expresses the ways in which a given population differs from the global average. For example, if most people feel "cold" .02% of the time, but Canadians feel "cold" 1.2% of the time, we claim "cold" to be especially salient among Canadians, because "cold" occurs among Canadians at 6x normal.
  12. 12. Примеры: #IdentityMashup
  13. 13. Примеры: 7scenes.com  Video: http://www.youtube.com/watch? v=wVOA7uKh-Cw
  14. 14. Примеры: 7scenes.com  Video: http://www.youtube.com/watch?v=wVOA7uKh-Cw  Mobile Learning Academy!  Educators and students are invited to join this session and collaborate in designing mobile storytelling games that can be played in and outside of the classroom.  The Mobile Learning Academy helps you to transform education and to turn learning into a personal, engaging experience. Using the platform you create educational programs that
  15. 15. Направления 1) gaming 2) education 3) research/science 4) art (theatre, web art, interactive sculpture) 5) obviously, communication!
  16. 16. Thank you glebon@gmail.com Twitter.com/whitebluewhite
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