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Presentation real-time social interactions epam Social Hack Gleb Kanunnikau 2012.11.10
 

Presentation real-time social interactions epam Social Hack Gleb Kanunnikau 2012.11.10

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    Presentation real-time social interactions epam Social Hack Gleb Kanunnikau 2012.11.10 Presentation real-time social interactions epam Social Hack Gleb Kanunnikau 2012.11.10 Presentation Transcript

    • Real-time, social & interactive?
    • Think about the best experiences... Sex Games RocknRoll
    • Некоторые социальные стимулы  Чувство “потока” (flow)  Feedback / автоматические действия  Возможность экспериментировать  Хакать правила, создавать правила игры с другими людьми!  Совместное исследование  Возможность попробовать необычные роли  Любопытство / получение информации
    • Примеры: Tetris
    • Примеры: wefeelfine.org
    • Preview http://www.youtube.com/watch?v=NSGpOSgnfz8 http://www.youtube.com/watch?v=NSGpOSgnfz8
    • Примеры: wefeelfine
    • Примеры: wefeelfine
    • Примеры: wefeelfine
    • Примеры: wefeelfine  Feeling (happy, sad, depressed, etc.)  Age (in ten year increments - 20s, 30s, etc.)  Gender (male or female)  Weather (sunny, cloudy, rainy, or snowy)  Location (country, state, and/or city)  Date (year, month, and/or day)
    • Примеры: wefeelfine "Most Common" will be more or less the same across different populations. For example, "better" is the most common feeling overall, so in most populations, "better" will be the most common feeling. "Most Salient" expresses the ways in which a given population differs from the global average. For example, if most people feel "cold" .02% of the time, but Canadians feel "cold" 1.2% of the time, we claim "cold" to be especially salient among Canadians, because "cold" occurs among Canadians at 6x normal.
    • Примеры: #IdentityMashup
    • Примеры: 7scenes.com  Video: http://www.youtube.com/watch? v=wVOA7uKh-Cw
    • Примеры: 7scenes.com  Video: http://www.youtube.com/watch?v=wVOA7uKh-Cw  Mobile Learning Academy!  Educators and students are invited to join this session and collaborate in designing mobile storytelling games that can be played in and outside of the classroom.  The Mobile Learning Academy helps you to transform education and to turn learning into a personal, engaging experience. Using the platform you create educational programs that
    • Направления 1) gaming 2) education 3) research/science 4) art (theatre, web art, interactive sculpture) 5) obviously, communication!
    • Thank you glebon@gmail.com Twitter.com/whitebluewhite