New tools for new museums
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New tools for new museums

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New tools for new museums New tools for new museums Presentation Transcript

  • Modena, Aula Magna Palazzo dell’Università 6-7 Dicembre 2013 Università degli Studi di Modena e Reggio Emilia Dipartimento di Ingegneria “Enzo Ferrari” ICOM “New tools for new museums” UMAC European Academic Heritage Network Fondazione Cassa di Risparmio di Modena Giulia Bebi, Flaviano Fanfani “Terza Cultura” Soc. Coop. Spin off Unifi, Innovative Start up University of Florence Natural History Museum
  • Partnership Since 2006, the Natural History Museum has built a network of relationships and partnerships, some with unusual partners for museums (i.e. bus company, shopping center). This has led to build a series of offers and opportunities open to a very different audience of adults, families and schools. Most of these are activities carried with “traditional” tools (conferences, guided tours, laboratories, exhibits and so on) Libri di testo? Forse sì, forse no … Parliamone! Milano, 29 settembre 2011, Centro Congressi FAST
  • Some exemples… Chirotour: an educational interactive tour in Italy, with theatrical setting (caves, houses, bats and bat-boxes) and activities for families. Between science and art. Conferences in collaboration with Superintendence of Cultural Heritage MuseoBus: a bus that a network of 6 museums Forse sì, for no … Parliamone! Libri di testo? provide forse free for pupils in Milano, 29 settembre 2011, them Congressi FAST order to visit one of Centro
  • The birth of new kind of Educational Tools From 2009 onwards, using problem-solving strategies, we have placed an emphasis on active participation. In particular, multimedia games (using Web 2.0 technology) were designed in order to achieve higher goals and bridge the gap between the world of museums and schools and institutions. This starting point has led to two creative collaborations, one between the Natural History Museum of Florence and the Regione Toscana: the MUSEsplorandO Project (The Garden of Wonder and Explorers of Time). The other is the Giglio & Fiorenza Games Project, a joint effort of the Natural History Museum and Portaleragazzi.it, an educational website sponsored by Ente Cassa di Risparmio di Firenze. Libri di testo? Forse sì, forse no … Parliamone! Milano, 29 settembre 2011, Centro Congressi FAST
  • Libri di testo? Forse sì, forse no … Parliamone! Milano, 29 settembre 2011, Centro Congressi FAST
  • Regione Toscana How we worked NETRIBE Group MUSEUM STAFF School Ente Cassa di Risparmio di Firenze SIDEWAYS Group Experimentation Libri di testo? Forse sì, forse no … Parliamone! Milano, 29 settembre 2011, Centro Congressi FAST
  • Let’s have a look… The Garden of Wonder It ‘s a 3-D, multiplayer, online educational game. This game allows players/learners to design, build, manage, and develop a botanical garden, recovering green space surrounded by a western city. Recuperating green space allows the inhabitants of the virtual city to increase the level of welfare, according to the principles of sustainable development that constitute the basis for a stable, mature relationship between us and nature.
  • On first access the player choose a character to play with, his/her dress, and his/her nickname. Then it begins the designing phase of the Garden. Many different tools are available for planning spaces
  • Player must then study the plants chosen (their characteristics, where they come from, the care they need), and perform the correct actions to plant them and follow them during the different seasons. But how to get information? There is a tool immediately useful: The “Book of plants”. Its consultation will help player to see which plants will be available and their characteristics
  • Slowly the Garden comes to life, the player can add more plants as well as facilities to offer to virtual museum visitors (such as dining outlets, laboratories and greenhouses) How to get the plants? The multiplayer platform is just the “Market of plants”. Players will be able to buy and / or swap them with other players that they’ll meet, using the chat.
  • The player will see its project come to life, even if "virtually“… A game without a fixed point of arrival but infinitely playable, continually changing and redesigning the Garden form time to time Finally, each player will have its own Blog (Diary of the Garden), where to collect and exhibit the various phases of the work.
  • Let’s have a look (2)… Explorers of Time It’s 2-D, online, multiplayer game . Immersed in ancient times, classes playing this game get in touch with the world of fossils. They do their research, after which they recover the fossils, using their findings to create their own museum exhibition. Eighteen different scenarios are provided to give students, interacting with each other, the opportunity to create an original Museum of Paleontology.
  • The first step, again, is to choose a character to play with, his/her dress, and his/her nickname. Then, the player enters the museum and has to go to look for the studio/library to begin his adventure
  • Within the studio/ library, the player must find a key to open a box containing old fossils Once the old box is opened the player hase to choose one fossil. Using the computer (in the menu on the right) it has to find the information on the fossil and deduce the continent from which it comes.
  • The player then moves to the excavation area. The steps of the work will reproduce the real ones. Then, he/she’ll go back to the museum Back at the museum the player enters the studio and go to the computer to study the findings
  • Correctly answering the questions posed by the computer, player will be able to identify the set of fossils excavated and to which Era they belong. In case of difficulty he can use the "Catalogue of Living Beings", a set of cards describing all the major features of the 180 animals that are in the game. With the “lift of the time” then player will travel in one of the rooms in which a diorama can be set up. He/she’ll have to be careful to choose the right Era and the right continent
  • With the reconstructions of the animals he/she will then create the diorama. Each animal can be magnified and rotated. The player can place even more subjects of to the same animal in order to give the idea of the pack. The more players participate, the more halls of the museum will be set up. The museum will be complteted when 18 player will work on it at the same time (multiplayer stage). Each player can then visit each of the rooms created by other players and interact with them through chat
  • Giglio & Fiorenza Games Giglio & Fiorenza are two characters who, along with Filo, lead pupils to discover the world of museums, with specific regard to natural history museums. The tools developed for the project are both traditional and multimedials A video, "A museum to understand the nature", introduces the children to the knowledge of the “museum’s world” The deck of cards allows children to step into the shoes of a museum staff struggling with an exhibition to be studied (based on the findings and the services available)
  • Giglio & Fiorenza Games Simple, online, flash-games complete the project and allows pupils to play toghter, and reflect, on the theme chosen by the teachers
  • Just an exemple…FaceGame Young children have fun mixing the elements that constitute a human face: the overall shape, the eyes, mouth, nose, and hair. Students get a “hands-on”, understanding how diversity is appearance because of all the different possibilities in combining features; no two people can ever look alike. The game, currently used in the classroom from three years, is really a useful tool for a project on human biodiversity.
  • What about…… Enjoyment, Inspiration, Creativity? Action, Behaviour, Progression? Knowledge and Understanding? Attitude and values? Skills? When we started these projects, we were convinced that we would be able to thoroughly analyze the results and evaluate the success by following these guidelines but… Libri di testo? Forse sì, forse no … Parliamone! Milano, 29 settembre 2011, Centro Congressi FAST
  • Difficulties Presently, the Museum of Natural History does not have sufficient human and financial resources to undertake a relevant evaluation programm of these Projects (questionnaires for teachers, for museum staff etc..) Tools and games are used exclusively by the children whose classes have adhered to these projects. Libri di testo? Forse sì, forse no … Parliamone! Milano, 29 settembre 2011, Centro Congressi FAST
  • Can we tell something? We’ve managed both Projects and these are the outcomes the theachers referred to us… ICT skills Thinking skills Undertaking new activities Gained facts about museum Feel more positive about museum Sharing of experiences Enabling to work with peers in new ways Inspiration to make something creative Designing and making Media education Libri di testo? Forse sì, forse no … Parliamone! Milano, 29 settembre 2011, Centro Congressi FAST
  • What about….future? We hope that these tools will been soon available to all whereas, because today they are used exclusively by the children whose classes have adhered to these projects. It would be desirable to extend the use of these games to all different types of public museum. Thinking about future developments, the games could be transformed in Apps for new tools, like Tablets. Libri di testo? Forse sì, forse no … Parliamone! Milano, 29 settembre 2011, Centro Congressi FAST
  • Università degli Studi di Modena e Reggio Emilia Dipartimento di Ingegneria “Enzo Ferrari” ICOM UMAC European Academic Heritage Network Thanks to: •Organisational and scientific coordination and secretary •Regione Toscana •PortaleRagazzi .it Fondazione Cassa di Risparmio di Modena Thank you for your attention Libri di testo? Forse sì, forse no … Parliamone! Milano, 29 settembre 2011, Centro Congressi FAST