The Use of 3D Immersive Technology
for the Support of Exceptionally Able
             Students
CONNECT – CREATE - COLLABOR...
The Problem
The Problem
The Problem
The Blame Game




Teacher?     Parent?          Child?

             SYSTEM FAILURE
The Problem
   SYSTEM FAILURE-             Over 27,000
                                                      Difficult to ...
The Needs


              Schools to
  Greater
              develop a     Appropriate               Peer group
breadth an...
The Risks


    Dis-
                            Chronic
engagement    Loss of
                             Under-
    wit...
What Works!


                  Opportunities


                                                                     High
...
Trying to re-motivate a gifted learner is like trying to
              restart a dead battery!
So, how do we SUPPORT
   Exceptionally Able
    Students in the
       Classroom?
               ,
What about
   Twice
Exceptional
 Students?
A Solution


                                                                          Can provide
                       ...
3D Immersive
 Technology
The Pilot
The Ingredients


5 Exceptionally Able       1 Creative Learning      Parental support for
      Students              Sup...
First Project:
             Castledermot High Crosses




             Digital Photos
              for Textures
Site Visi...
Out of This World!




                            Guest Speakers –
                             Award Winning
 Chessboard...
Results

                                                    Provides
   Highly creative     Allows Independent     opport...
Teacher Says . .
“We worked the Daynuv project for two periods a
week in school, but the children continued to work on
the...
"Design an object for the classroom of the future"
Vuzix Wrap 920AR - augmented reality specs
Virtual Worlds
Look like 3D games... but aren't

   Open-ended, no objectives

      Can be edited / modified

         Av...
Engagement



INTERACTIVITY   IMMERSIVENESS   ENGAGEMENT
The Future is Now!




                                                Students
     3D                        Children   ...
What is MissionV?
                         Is it a Hub?




                                                Is it a
Is it ...
The Plan
                DEIS Status     Mix of
                 Schools       Patrons


      Urban &                    ...
The Plan
CONNECT
Schools each have their own 16 acre
island
Can connect and make virtual visits
Etwinning
Virtual Visits b...
Sponsorship

  To learn more
 about sponsoring
  this innovative
educational project
go to Giftedkids.ie
     Email:
info@...
Use of 3D Immersive Technology for the Support of Gifted Learners
Use of 3D Immersive Technology for the Support of Gifted Learners
Use of 3D Immersive Technology for the Support of Gifted Learners
Use of 3D Immersive Technology for the Support of Gifted Learners
Use of 3D Immersive Technology for the Support of Gifted Learners
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Use of 3D Immersive Technology for the Support of Gifted Learners

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Short version of Margaret Keane's (Giftedkids.ie) and James Corbett's (Daynuv.com) presentation on their virtual worlds schools project MissionV to the Irish Teaching Learning Festival, Dublin, October 16th 2010

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Use of 3D Immersive Technology for the Support of Gifted Learners

  1. 1. The Use of 3D Immersive Technology for the Support of Exceptionally Able Students CONNECT – CREATE - COLLABORATE
  2. 2. The Problem
  3. 3. The Problem
  4. 4. The Problem
  5. 5. The Blame Game Teacher? Parent? Child? SYSTEM FAILURE
  6. 6. The Problem SYSTEM FAILURE- Over 27,000 Difficult to Identify – for Teachers, Parents & exceptionally able No Agreed Definition Students students in Ireland Lack of OpportunIties for Exceptionally Able No Co-ordinated Effort Myths & students from to reach Entire Group Misconceptions Disadvantaged Backgrounds Legal Quagmire- Learning Difficulties & Lack of Teacher Training recognition of Gifted as Disabilities can mask & Gifted Education a SEN in 1998 High Ability funding Education Act – none EPSEN 2004
  7. 7. The Needs Schools to Greater develop a Appropriate Peer group breadth and Teacher gifted educational development depth of Training education challenges opportunities curriculum policy
  8. 8. The Risks Dis- Chronic engagement Loss of Under- with Motivation achievement Learning
  9. 9. What Works! Opportunities High Potential Motivation Achievement Support “What Really Works in Gifted & Talented Education” Professor Deborah Eyre
  10. 10. Trying to re-motivate a gifted learner is like trying to restart a dead battery!
  11. 11. So, how do we SUPPORT Exceptionally Able Students in the Classroom? ,
  12. 12. What about Twice Exceptional Students?
  13. 13. A Solution Can provide Supports the Can be used opportunities 21st Century Primary Challenging Collaborative Creative at school and for peer Skills School at home group Development Curriculum development
  14. 14. 3D Immersive Technology
  15. 15. The Pilot
  16. 16. The Ingredients 5 Exceptionally Able 1 Creative Learning Parental support for Students Support Teacher access at home and school Supportive School 2 Hours Learning Management Support each Week
  17. 17. First Project: Castledermot High Crosses Digital Photos for Textures Site Visit 3D Replica
  18. 18. Out of This World! Guest Speakers – Award Winning Chessboard – Making Children’s author Bob Real Social Connections Burke makes a virtual visit
  19. 19. Results Provides Highly creative Allows Independent opportunities for Peer Learning Environment Learning Group Development – SOCIAL NETWORKING Can support Primary Can Support the Students Develop 21st School Curriculum Needs of 2e Students Century skills
  20. 20. Teacher Says . . “We worked the Daynuv project for two periods a week in school, but the children continued to work on the project at home. It was great that they could work on what they wanted and on something truly challenging. I am not a techno-wizard, I don't even have an ECDL, so by taking this on, I felt I would be able to say to any teacher that if I could do it, anyone could.” Bríd Uí Mhaoluala, Learning Support Teacher, Gaelscoil Eoghain Uí Thuairisc Carlow
  21. 21. "The Virtual World is not a game, it is a hobby and a tool. When such a programme, granting the ability to create anything and the chance to interact with other people, is used in the education of children the possibilities are massive“ Conor O'Kelly, Pupil, MissionV Pilot, Gaelscoil Eoghan Ui Thuairisc
  22. 22. "Design an object for the classroom of the future"
  23. 23. Vuzix Wrap 920AR - augmented reality specs
  24. 24. Virtual Worlds Look like 3D games... but aren't Open-ended, no objectives Can be edited / modified Avatars, presence Connect, Create, Collaborate
  25. 25. Engagement INTERACTIVITY IMMERSIVENESS ENGAGEMENT
  26. 26. The Future is Now! Students 3D Children Digital need the Technology Gaming, have 21st Producers skills to is here to Cinema, TV Century vs. compete stay expectations Consumers globally 3D is coming into the Classroom! Get Ready!
  27. 27. What is MissionV? Is it a Hub? Is it a Is it a Tool? Destination? Is it a Is it a Social Creative Network? Space?
  28. 28. The Plan DEIS Status Mix of Schools Patrons Urban & Large & Rural Small 20 Schools Support of Nationwide on 2E children MissionV
  29. 29. The Plan CONNECT Schools each have their own 16 acre island Can connect and make virtual visits Etwinning Virtual Visits by Guest Speakers CREATE Build – For example recreations of historical, geographical, scientific and maths constructs COLLABORATE Work together to build, plan, execute and experience in a totally immersive learning environment
  30. 30. Sponsorship To learn more about sponsoring this innovative educational project go to Giftedkids.ie Email: info@giftedkids.ie

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