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  • Explain why you chose Power Grid\n
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  • Less social: 3 agree - 1 neutral - 1 doesn’t agree\nBidding: 2 prefer digital bidding - 3 prefer oral bidding\nDoesn’t break fun: 4 agree - 1 doesn’t agree\nTangibles: 4 agree - 1 neutral\nMore tangibles removed: 3 OK - 1 neutral - 1 not OK\nScreen too small: 2 agree - 3 don’t agree \n
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Transcript

  • 1. Electronic Augmentation of Board Games through Smartphones Gert Thijs Mentor: Gonzalo Parra Promotor: Prof. Erik Duval
  • 2. Overview• Recap• Implementation phases• Implementation first prototype• Demo• Evaluation first prototype• Required changes• Next steps
  • 3. Recap - Subject• Hybrid analog-digital board game: • Smartphone supports gameplay • Still physical components • Still people coming together• Why smartphones? • Portable, powerful, ubiquitous • Bring your own device
  • 4. Recap - Power Grid
  • 5. Recap - Power Grid• Player manages a power company: • Buys power plants • Buys resources for plants • Connects cities to power grid • Powers cities using resources to earn money• Player who can power the most cities wins
  • 6. Recap - Power Grid• Currently: • Play money: one player needs to play bank • Power plant market: requires reorganizing • Resource market: needs to be restocked• Menial tasks that don’t add value
  • 7. Implementation phases• First prototype: • Digital money • Digital power plant auctions• Second prototype: • Digital resource management• Final prototype: • Augmented Reality for connecting cities and “magic lens”
  • 8. First prototype• First prototype: • Digital money • Digital power plant auctions • Temporary screens for other phases• Physical money no longer required• Resource management not yet implemented • Plant cards and resource tokens
  • 9. Implementation CHAPTER 7: Network Design Overview 133 • GameKit • Peer to Peer • Bluetooth or WiFiFigure 7–1. A visual representation of a peer-to-peer network using six iOS devices
  • 10. controller MainMenuVC GameVC-x -x-y -y LobbyVC PlayerOrderVC AuctionPlantsVC BuyResourcesVC ConnectCitiesVC PowerCitiesVC-x -x -x -x -x -x-y -y -y -y -y -y model AuctionSM PlayerOrderSM -x -x -y -yhelper PowerPlant Player Game -x -x -x PGSessionHelper -y -y -y-x-y PowerPlantMarket ResourceMarket PowerPlantDeck -x -x -x -y -y -y
  • 11. Demo
  • 12. Evaluation• Goal: determine if it all “makes sense”• Method: • 5 users played the game with devices • Afterwards: SUS & custom questionnaire• Results:
  • 13. Evaluation results• Less social • Especially felt during auction phase• Doesn’t “break” fun parts• Reduced physical interactions not problematic• Mixed opinions about screen size • Original game provides a better
  • 14. Required changesFind a way to simultaneously show bothscreens or swiftly switch between them
  • 15. Required changes Increase scrollable area
  • 16. Required changes• Info panels did not refresh immediately• Loss of connection causes deadlock• Better inform players when it’s their turn• Indicate which players can still bid
  • 17. Next steps• Fix issues found during test• Implement resource management• Second prototype: Test again• Add augmented reality • To connect cities • To consult public info (magic lens)• Final evaluations
  • 18. Next steps• Aspects to evaluate: • social aspect • “fun” • efficiency• Method: • 1/2 game original version • 1/2 hybrid version
  • 19. Planning26/03 - 01/04 Presentation + Writing Ch. 1, 302/04 - 08/04 Implement prototype 2 Ch. 209/04 - 15/04 Implement prototype 2 Ch. 4, 516/04 - 22/04 Evaluate prototype 2 Ch. 5,23/04 - 29/04 Implement prototype 3 Poster Ch. 630/04 - 06/05 Implement prototype 3 Ch. 6, 707/05 - 13/05 Evaluate prototype 3 Ch. 714/05 - 20/05 Evaluate prototype 3 Ch. 7, 821/05 - 27/05 Rewrite draft28/05 - 03/06 Rewrite draft04/06 - 10/06 Rewrite draft
  • 20. Statistics Literature study 84 Thesis meetings (+ prep.) 25Designing paper prototypes 50 Report 8 Testing paper prototypes 18 Paper 20Evaluating paper prototypes 16 Presentations 20 Power Grid survey 6 Thesis text 15 Power Grid play sessions 17.5 Writing blogposts 40 AR libraries 9 Reading blogs 13 Reading documentation 28 Helping others 3 Implementation 173 Storyboards 7 Testing digital prototype 6 Planning 1.5Evaluating digital prototype 5 Testing iPad games 2 Total = 567h
  • 21. Statistics Tweets 118Blogposts 29Comment 32 (other) s 14 (own)
  • 22. ?