2. About Us
Gerie Owen
gerie@gerieowen.com
Quality Assurance
Consultant
Speaker and Writer on
Testing topics
Experienced Tester, Test
Lead, & Test Architect
Marathon Runner &
Running Coach
Peter Varhol
peter@petervarhol.com
International speaker on
technology topics
Technology Evangelist
and Writer, Product
Manager, University
Professor
Fitness Technology Geek
4. Agenda
What are Wearables?
Examples of Wearables
A Wearables Story
The Human Experience
What is Testing the Human Experience?
Why is it so important?
How do we test it?
Personas
User Value Stories
Discussion and conclusions
6. Wearables Defined
Electronics that can be worn on the body, either as
an accessory or as part of material used in clothing.
One of the major features of wearable technology is
its ability to connect to the Internet, enabling data to
be exchanged between a network and the device.
Body Computers performing the same computing
tasks and handheld and laptop computers
Often include monitoring and tracking functionality
7. Examples of Wearables
Google Glass
Smartwatches
Bluetooth Headsets (CommBadge)
Sensor-Rich Fabric (HeapSylon)
Baby monitors on a band (Sproutling)
Health and fitness (Fitbit, iFit, Garmin, Microsoft Band)
Pet health and fitness (Whistle)
Hearables (Intel’s BioSport)
18. What is Human Experience Testing?
Isn’t testing the human experience actually usability
testing?
Testing the human experience differs in
Scope
Depth
Approach
19. What is Human Experience Testing?
Testing in the “real world” of the user;
When and where the device will be used;
How the user and the device will function together.
20. What does testing the Human Experience involve?
Emotional, physical and sensory reactions
Biases and our mindsets
Social expectations and interactions
21. Why is Human Experience testing so important?
The closer the device becomes to the
human, the more important “Human”
Testing becomes.
When a networked device is physically attached to us and
works with us and through us, the more important the
results of the interaction or collaboration becomes to us
emotionally and physically
22. How do we test the Human Experience?
We Test Types of Human Interaction
Physical
Sensory
Orientation
Geographical
Context
Values
23. How do we test the Human Experience?
Sensory
Touch, sight, sound, smell, taste, sweat
24. How do we test the Human Experience?
Orientation
Human Movement
25. How do we test the Human Experience?
Geographical
Land, water, hills
26. How do we test the Human Experience?
Context
Time of day
Weather
27. How do we test the Human Experience?
Values
Emotions
Mindsets
Biases
29. Human Experience Test Planning
Create Personas
Write User Value Stories
Develop Test Scenarios
Based on Personas and User Value Stories
Develop Test Approach
Use the Real World as Your User Interface
Jonathan Kohl
31. Human Experience Test Planning
To test the Human Interaction
Create Personas to understand the humans
who will be using the device
32. What is a Persona?
An archetypal user who represent the needs and
motivations of user groups
Personas represent the motivations, values,
expectations and goals for their interaction with the
wearable
There are usually multiple personas associated with
a given wearable
Although they are fictional, they represent real users
and require research for development
33. Benefits of Using Personas
Provides a focus on the personal and contextual
requirements, goals and concerns
Focuses testing on the most important goals of the
representative users
Provides User Experience direction in exploratory
testing.
34. What is included in a Persona?
A Name
Family Background
Education
Occupation, Socio-economic status
Physical Size and Condition
Gender
Hopes and Desires
Point of View
Social Affiliations
Values
Expectations
35. Let’s Develop Gerie’s Persona
Distance Runner
Course (roads or trails)
Conscious about health
Likely lifetime sport
Impervious to weather
Age 30+
Member of the Running Community
Group training
Individual achievement
Source of fulfillment
“In It To Win It”
36. Gerie’s Persona
Gerie is a middle aged woman who fancies herself as “aging well”. She
boasts of maintaining the same weight as she was in high school. She
was raised in a middle class household and was not into sports when she
was growing up. She is college-educated, holding two advanced
degrees and works full-time at a professional job.
Although she runs to maintain her physical and emotional health, she is
“In it to Win it”. She would not be considered competitive; however, in
small, local races with limited competition, she often places in her age
group. Gerie began running during college and joined a running club in
recent years.
With the support of the group, she achieved one of her three main goals
in life: to run a marathon. After unexpectedly qualifying for the Boston
Marathon in 2010, her goal for her 2011 Boston Marathon run was to
qualify again. Although she relies heavily on her sports watch during her
run to manage her pace and heart rate, she depends the device to create
a permanent record of her achievement.
39. Human Experience Test Planning
To test How the Value is Provided
Create User Value Stories to
test the ways in which the human will achieve value from
the device
40. What is a User Value Story?
A scenario describing a realistic situation in which
the wearable technology interacts with the user to
provide a benefit.
Based upon how users of the wearable go about
their daily lives.
There are multiple stories per persona.
41. How is a User Value Story Developed?
Beginning, middle, and end
Main character is the Persona
Where might this technology help?
Common practices in using the device
Realistic situations
Pressures, emotions, weather
42. Types of User Value Stories
Develop at least three User Value Stories for each
Persona:
– Happy Ending: The wearable generates the value desired
by the user
– Sad Ending: The wearable fails to deliver the desired value
to the user
– Mediocre Ending: The wearable generated value but it
didn’t completely meet the expectations of the user.
43. Examples of User Value Stories
Have you heard any user value stories today?
44. Gerie’s Value Stories: Happy Example Components
Happy Story: Garmin Watch
Watch catches the Satellite and holds it throughout the
race.
Check watch for pace for qualifying and personal record;
validating that I can do this
Check heart rate for reassurance on hills
Stop and Save on the Watch
Qualifying time and Personal Record Recorded
Download watch to hard drive
Upload to Garmin Website
45. Gerie’s User Value Stories: Sad Example Components
Sad Story: Race Bib
Bib is kept flat and pinned securely
Step on Mat at the Starting Line
Step on each Mat throughout the race so that time and
pace registers
Pace/Time data does not register
Validate Results on BAA website
No Record ; Bib failed
46. Conclusions
I've learned that people will forget what you said,
people will forget what you did, but people will never
forget how you made them feel.”
― Maya Angelou
The same can be said about wearables and this is
why we must test the Human Experience
Editor's Notes
Safety Critical
Fitbit Force
Loss of Pets
Failure of FIT Chips