CODE RED: MOBILEA mobile scenario based training exercise for CFA firefighters. Presented by Brian Quinn
CODE RED: MOBILE• The author is a member of Newham Rural Fire Brigade and a PhD candidate at RMIT University, Melbourne.• CODE RED: MOBILE is the title of a training exercise at the Hanging Rock Reserve in Central Victoria undertaken by members of the Mt Macedon Group of Brigades.• CODE RED: MOBILE is also a mobile experiment to evaluate visualisation treatments as well as the overall success of the training exercise.
PhD projectResearch Questions:• Which theories of game and game design, psychology, spatial cognition, navigation, decision making and learning are most suitable for developing design principles for a time sensitive decision making scenario based game using visualisations on computer and mobile devices?• What are the design principles for visualisations that best support decision making under stressful conditions?
Costs of Black Saturday, Victoria 2009 From: Estimating the net cost of the 2009 Black Saturday Fires to the affected regionsCatherine Stephenson, Research Officer, Centre for Risk and Community Safety, RMIT University and Bushfire CRC, John Handmer, Director, Centre for Risk and Community Safety, and Aimee Haywood, Department of Sustainability and Environment, Victoria
Improving our response to bushfire management.• We need better ways to inform firefighters and the community.• Can we exploit some of the technology that the community are familiar with- like mobile devices?• Mobile visualisations at a location familiar to participants may provide training with more impact.
The database for Webparklinked locations to multimediacontent classified by locationand by ontological relationshipto other content. Edwardes etal (2005).Dias (2007) studied visitor use ofWebPark. The users who had thelocation based services on amobile device scored best onlocation based recall ( p 89).
Admiraal et al (2009) reported that “…mobile games... are excellent ways to combine situated, active and constructive learningwith fun” (p 302). 216 students played the game.
Brown et al, 2010Brown et al, 2010 summarise that mobile devices can reduce cognitive load. However too much support leads to a lack oflearning and personal cognitive maps are not then constructed by the participant. A game based approach may lead to thedevelopment of personal cognitive maps.
Technical assistance for the Firefighter.• Fire Behaviour Analysts predict fires and their impact, particularly using Phoenix RapidFire.• CFA and DSE Fire Mappers use in house mapping products as well as Arcmap.• The State Control Centre in Melbourne assists local Incident Control Centres. At high levels of alert on a day of Extreme Fire Danger for the State all centres are fully staffed.• Aircraft can be called upon to take Infra Red aerial images to find hot spots and fire fronts.• Ground Observers can be tasked to report on the fire.
Predicting the course of a firePhoenix Rapid Fire created by Dr Kevin Tolhurst, Derek Chong and Dr Tom Duff University of Melbourne
Phoenix Rapidfire prediction for a location near Hanging Rock
The Applications and Devices• GPS tracking using Trimble Juno SB• Visualisations created with Sandbox2 editor included with Crysis Wars game (crytek.com)• Maps created from Spatial Vision’s VICMAP BOOK, Central Region which is used by Country Fire Fighters and Incident Control Centres for base maps, paper and electronic.• Visualisations viewed in 7scenes (free version) of mobile game framework (7scenes.com) on iPad New.
The Making of CODE RED: MOBILE• Crysis Wars (crytek.com) provides a 3D scene editor which produces good quality 3D scenes. Real terrain height maps can be used to create the scene’s terrain. Models can be imported from 3DS Max and other 3D graphics editors.• 7Scenes (7scenes.com) is a location based game editor. Free to use for sight- seeing genre.
Making the Visualisations in Sandbox2• Sandbox2 has a collection of flames, smoke, explosions and clouds, some of which can be affected by a global wind.• It also has a collection of buildings, vehicles, fences which can be edited and used in a scene.• Vegetation collection includes grass and tree types that can be affected by the global wind.
7scenes track and participant’s log in top right hand console
Bushfire Events• Car crashes into tree on Colwells Lane• After about 20 minutes the fire spreads South driven by the northerly winds.• Fire reaches the east side of the lake after about 3 minutes.• Reaches south of lake after 4 minutes.• Windchange occurs, the eastern flank becomes the new fire front, heading eastwards.
Player tracks in Unreal Tournament unknown source
Heatmap of player activity in Halo Game http://halowiki.net/p/File:Mesh_guardian_heatmap.jpg
Kernel Density Heatmap of CODE RED: MOBILE in ArcMap 10
Nearest Neighbour Heatmap of CODE RED: MOBILE in ArcMap 10
Searching for the House Markers visualisaed with Geotime 5.3 (oculus.com)
Unveiling the outliers with Active Site Finder
PRELIMINARY RESULTS• Static Visualisations are as useful as Movies.• With a pass mark of 70% not enough of the firefighters passed.• Complex to organise.• Ten at a time is probably optimum.
In Conclusion• Useful dynamic and static geovisualisations of bushfires can be made with a COTS game editor.• Location based scenario is a viable option for field training for firefighters and likely other emergency services.• GPS and logs of participant behaviour in location based application can provide rich source of data about individual and group performance as well as the utility of the application.• ArcMap 10 plus Geotime 5.3 are useful tools for analysing behaviours in a mobile location based exercise.
Acknowledgements• Apple University Consortium, Australia.• CFA, Region 2• Mt Macedon CFA Group: Martin Leitch, Group Training Officer• Newham RFB: Brigitte Kny Training Officer• RMIT University: Prof W. Cartwright, Monique Elsley and Chris Marmo, SMGS• Macedon Ranges Shire• Hanging Rock Reserve Staff• Judy and James Quinn
Newham Firefighters return to Fire Station email: firstname.lastname@example.org