Innovation Models in China

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    Innovation Models in China - Presentation Transcript

    1. Innovation Models in China [ The 5C™ of Innovation ] Benjamin Joffe, CEO | Plus Eight Star | Beijing, 2009.06
    2. Benjamin Joffe
    3. 4 years 1 year 4 years
    4. www.plus8star.com
    5. Innovation Arbitrage China | Japan | Korea
    6. +8* and Me – Worked in mobile SNS in Japan in 2003 • With avatars, virtual goods and GPS! – Advise leading companies worldwide • MIH (China/S.Africa | Largest shareholder of Tencent) • DeNA (Japan | Mobile Game Town) • IMVU (US | 3D chat / virtual world) – First commercial report on Tencent “Inside QQ” – Work with China-based 3D social gaming startup – Co-Founded Mobile Monday in Beijing
    7. Here is the plan 1. Exogenous innovation 2. What is innovation? 3. The 5C™ of Innovation 4. Some things we think are cool 5. What if all this was irrelevant?
    8. 1. Exogenous Innovation
    9. When was it invented?
    10. Europe Gutemberg | ~1450 Korea Metal | ~1230 China Wooden | ~1040
    11. Who came first?
    12. Where do you get inspiration from?
    13. Innovations are bound to happen
    14. 2. What is innovation?
    15. Technology?
    16. e.g. LAMP stack (Linux / Apache / MySQL / PHP) + HTML / Flash / AJAX…
    17. Largely commoditized…
    18. Makes money?
    19. Tons of users?
    20. Most start with zero (is innovation a popular vote?)
    21. Speak English?
    22. Some things going on here And There there too
    23. Some things going on here And There there too And of course in a lot more places
    24. “News is anything that happens to or near publishers and their friends”
    25. Alternative Live in Silicon Valley
    26. Internet Mobile 1.3 billion 3.3 billion (Asia = US + Europe) Source: Morgan Stanley, 2007
    27. English-speaking LAN
    28. 3. “5Cs of Innovation” ™
    29. a. Copy
    30. “Benchmarking” “Inspiration” “Best practice” “If I have seen farther it is only by standing on the shoulders of Giants.” (Isaac Newton)
    31. Pragmatic Entrepreneurs & Investors Innovation ROI? “Blue oceans”
    32. Entry barriers Technology? Capital? Talent? Intellectual Property? Censorship?
    33. The Underpants Gnomes
    34. Business Plan
    35. Copy can backfire!
    36. Japan: Mayonnaise
    37. China: Whipped Cream
    38. Copycats often die • Market not sustainable • Business model does not work
    39. b. China
    40. Already in 2007 ...$1 billion do not (We even published a report…) appear overnight
    41. Attention Threshold = 1 billion dollars?
    42. Scale / Geography / Demography make some services viable
    43. Maybe the West is simply not looking? Happy life in a fish bowl
    44. c. Combination
    45. Will it blend?
    46. Tencent (1998)
    47. Registered users 200 mln 856 mln
    48. Revenues 2008 (E) 1 BILLION DOLLAR COMPANY YOU NEVER HEARD OF? 350 mln 1 bln!
    49. Profit margin - X? 40% ~400 MILLION DOLLAR NET PROFIT
    50. Market Capitalization (June 2009) 3-15 bln? 21 bln REAL MARKET CAP
    51. Our estimates for 2009 (roughly) Revenue | $1.5 bln Net Profit | $600 mln (Let’s buy MySpace this year?)
    52. d. Competition
    53. “Survival of the fittest” (Herbert Spencer)
    54. What happens when you have 4 Facebook 20 YouTube 10 MySpace 5 Match.com 3 Yahoo 4 Twitter ?
    55. Hard spots “Concepts” Sociology Psychology “Execution” Marketing Business models Payment
    56. e. Constraints
    57. “Necessity is the mother of invention” (Plato)
    58. Low GDP/capita Small transactions / making millions from cents
    59. Limited advertising Alternative business models / B2B to B2C
    60. No credit cards Alternative payment systems, mobile, virtual currencies
    61. No legacy industry (is it a constraint?)
    62. 4. Some things we think are cool
    63. Lihua | Order food over IM
    64. Alimama | Ad exchange + Micro- retail
    65. Babytree | Vertical for young parents
    66. Huica | Mobile coupons
    67. PPLive | P2P Internet TV
    68. iNezha | RSS-to-IM
    69. Digu | Twitter + Pics + Celebs
    70. 5. What if all this was irrelevant?
    71. Many ways to work with China Develop in China Operate from China Build for China
    72. Innovation does not have a nationality
    73. From China to the World? 1.“Global” idea 2.Multi-cultural team 3.Leverage resources globally
    74. One example: Cmune • What is it? – Next-generation social gaming platform – 3D MMO: Browser / SNS / Widgets / Download – Virtual goods • Team – Based in Beijing – 7 nationalities – Most speak 2+ languages & lived in several countries
    75. Early Results • 1 million installations • Microsoft BizSpark • Facebook Fund • Facebook gaming campaign
    76. Being Global? Partners Founders Team
    77. Learn from the proven models of yesterday
    78. Tomorrow’s models are born today
    79. Contact Us www.plus8star.com benjamin@plus8star.com ers! +81 | Japan benjamin0123 Che +82 | Korea http://twitter.com/plus8star +86 | China Telecom & Internet www.linkedin.com/in/benjaminjoffe + Added Value www.slideshare.net/plus8star * High quality
    80. About +8*
    81. There are more ideas outside your country than inside Tom Kelley CEO, IDEO The 10 faces of Innovation
    82. “Innovation Arbitrage” • About us – +8* | Plus Eight Star is the leading cross-market and cross-cultural consultancy in Asia. – We provide local expertise & global perspective on mobile and Internet innovation from China, Japan and South Korea to add value to and accelerate the development of our clients’ businesses. • Our services – Analysis of proven best practices and business models from Asia – Other services: executive study trips, market entry strategy, M&A advisory, partners identification, negotiation support. • Founder & CEO: Benjamin Joffe – 9 years experience with mobile & Internet in Asia – Selected among “China’s Top 100 mobile industry influencers” in 2007 and 2008 – Regularly quoted in international press and keynote speaker at numerous telecom and Internet events – Fluent in English, Japanese, French with working knowledge of Mandarin, Korean and Spanish
    83. Selected References • Adidas | E-commerce strategy for China, Japan & Korea • Bouygues Telecom | Cases studies of leading Asian Web 2.0 services and virtual worlds • Deutsche Telekom / T-Online | Benchmark of Korean mobile & Internet convergence strategies • Hemisphere | Analysis of mobile marketing best practices in Japan and South Korea (Hemisphere is a leading digital advertising agency), analysis of leading social platforms (SNS, virtual worlds, online games). • Microsoft | Analysis of Japan’s key players and market catalysts for mobile commerce market positioning in China • DeNA | Case studies of the best practices of leading social networks in China and South Korea (DeNA operates Mobile Game Town, Japan’s leading mobile SNS service) • China Mobile | Benchmark of Korean leading online communities • Sands Capital Management | Evaluation of China’s investment opportunities in social networks in China
    84. Social Contribution • Mobile Monday – Founder of the Mobile Monday forum in Beijing since 2006 (3,000+ members, 28 events, over 100 presentations). • Media – Monthly column on Asian innovation for Asian Business Leaders (one of the leading Chinese business magazines), numerous interviews in international media such as The Economist, CNN.com, etc. • Events – Regular keynote speaker and moderator at Internet, Telecom, Media and Investment events e.g. eComm, ITU Asia, Asia Venture Capital Forum, China Mobility International Summit, O’Reilly’s Graphing Social Patterns, Red Herring Asia, Media 08 Conference, Wireless Developer Forum, Open Web Asia, XMediaLab, Mobile Monday Global Summit, etc.)

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