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Studio K DML Presentation

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On the Games+Learning+Society Center project Studio K. Presented at the Digital Media and Learning Conference 2013.

On the Games+Learning+Society Center project Studio K. Presented at the Digital Media and Learning Conference 2013.

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  • 1. Studio K: Supporting computational thinking through game design Presenters: Gabriella Anton, Amanda Ochsner, & Kurt Squire PIs: Matthew Berland & Kurt Squire University of Wisconsin-MadisonThursday, March 21, 2013 1
  • 2. Thursday, March 21, 2013 2
  • 3. Thursday, March 21, 2013 3
  • 4. Thursday, March 21, 2013 4
  • 5. Thursday, March 21, 2013 5
  • 6. Thursday, March 21, 2013 6
  • 7. Thursday, March 21, 2013 7
  • 8. Thursday, March 21, 2013 8
  • 9. Thursday, March 21, 2013 9
  • 10. Thursday, March 21, 2013 10
  • 11. Thursday, March 21, 2013 11
  • 12. Thursday, March 21, 2013 12
  • 13. Thursday, March 21, 2013 13
  • 14. Thursday, March 21, 2013 14
  • 15. Thursday, March 21, 2013 15
  • 16. Thursday, March 21, 2013 16
  • 17. Thursday, March 21, 2013 17
  • 18. Thursday, March 21, 2013 18
  • 19. Thursday, March 21, 2013 19
  • 20. Thursday, March 21, 2013 20
  • 21. Thursday, March 21, 2013 21
  • 22. Thursday, March 21, 2013 22
  • 23. Thursday, March 21, 2013 23
  • 24. Partners with Alex Games & Joe Booth Allison Salmon, Kevin GLS Web Developers Alford, & Jake Ruesch Former GLS Post Benjamin Shapiro Docs & David Hatfield Wade Berger, And team Shannon Harris, & Meagan RothschildThursday, March 21, 2013 24
  • 25. December 2012Thursday, March 21, 2013 25
  • 26. GLS Co-Directors Kurt Squire Constance SteinkuehlerThursday, March 21, 2013 26
  • 27. game designersThursday, March 21, 2013 27
  • 28. game designers game researchersThursday, March 21, 2013 28
  • 29. game designers game researchers one workspaceThursday, March 21, 2013 29
  • 30. Thursday, March 21, 2013 30
  • 31. Thursday, March 21, 2013 31
  • 32. Anatomy Pro AmThursday, March 21, 2013 32
  • 33. Thursday, March 21, 2013 33
  • 34. Citizen ScienceThursday, March 21, 2013 34
  • 35. Thursday, March 21, 2013 35
  • 36. Fair PlayThursday, March 21, 2013 36
  • 37. Thursday, March 21, 2013 37
  • 38. Progenitor XThursday, March 21, 2013 38
  • 39. Thursday, March 21, 2013 39
  • 40. Thursday, March 21, 2013 40
  • 41. Studio K / KoduThursday, March 21, 2013 41
  • 42. Thursday, March 21, 2013 42
  • 43. Crystals of KaydorThursday, March 21, 2013 43
  • 44. Thursday, March 21, 2013 44
  • 45. Trails ForwardThursday, March 21, 2013 45
  • 46. Thursday, March 21, 2013 46
  • 47. VirulentThursday, March 21, 2013 47
  • 48. ADAGE Telemetry Process! "#$%!&(%()*+,%-(..(.!/0%(!1(23)!*$!"2)04!,5()*+6*#(0%!10*0! Base Game Goals + Design! Content Model! !"#"$%&#()$ Metrics! Task Model! •  *)&+,"$-,.&(/(0(1#$&2#$$ Player Goals !! Game Environment! •  3(4$/&25"6"57&8$,5(2$ Performance Criteria •  91&#$.&()"),.462(:5(1,($ (Evidence Model)! Telemetry! !"#$%& 45&67#" ;$26%: ()*+, 8+,6%96 <=%,62 ;"<<&1<$3(4$$ -./0#123! -./!#&#:%6%&23! -./;6#6%<=%,623! $ ?$@"A$*&,B2$ ?  E"0($F)8<)(22$ ?  91&#$ *817(12(7$&2#$8=$#"<2$6$ C!&)(,#$&1>5#$"228,&"#(7$ A&#.$>()=8)0"1,($ ?  F.42&,"6$ 18+K,"+81$ >")"0(#()2$6$2#"#($(/(1#2$=8)$ ,)&#()&"D$ #(0>8)"$&1=8$ ?  E"0($ &0>(0(1#"+81$ ?  G#"#($8=$9H$ &12#)5,+81"$ $ ?  H!$8=$8IJ(,#$ &1>5#$ 52(7$6$,&,B(7$ ?  G#"#52$ ,."1<($C(L<L$ .("#.D 789()!(*!04:;!<=>?@!Thursday, March 21, 2013 48
  • 49. Strength of commercial games Interest Driven Peer SupportedThursday, March 21, 2013 49
  • 50. Strength of commercial games Interest Driven Peer SupportedThursday, March 21, 2013 50
  • 51. Strength of commercial games Interest Driven Peer SupportedThursday, March 21, 2013 51
  • 52. Strength of educational games Peer Supported Academically OrientedThursday, March 21, 2013 52
  • 53. Strength of educational games Peer Supported Academically OrientedThursday, March 21, 2013 53
  • 54. Strength of educational games Peer Supported Academically OrientedThursday, March 21, 2013 54
  • 55. Connected Learning blah blahs Interest Driven Peer Supported Academically OrientedThursday, March 21, 2013 55
  • 56. Connected Learning blah blahs Interest Driven Peer Supported Academically OrientedThursday, March 21, 2013 56
  • 57. Connected Learning blah blahs Interest Driven Peer Supported Academically OrientedThursday, March 21, 2013 57
  • 58. Connected Learning blah blahs Interest Driven Peer Supported Academically OrientedThursday, March 21, 2013 58
  • 59. Studio K draws on interest in game design and incorporates peer supported learning to teach computational literacies.Thursday, March 21, 2013 59
  • 60. Computer Science Inaccessible pedagogy Changing how we teachThursday, March 21, 2013 60
  • 61. Computer Science Inaccessible pedagogy Changing how we teachThursday, March 21, 2013 61
  • 62. Computational Thinking “an approach to solving problems, designing systems and understanding human behavior that draws on concepts fundamental to computing” (Wing, 2006)Thursday, March 21, 2013 62
  • 63. Computational Thinking Not Simply programming Memory of syntax & grammarThursday, March 21, 2013 63
  • 64. Computational Thinking Not Simply programming Memory of syntax & grammarThursday, March 21, 2013 64
  • 65. Programming for KidsThursday, March 21, 2013 65
  • 66. Studio K Game Design Course Online Community Club/Class ProgramThursday, March 21, 2013 66
  • 67. Studio K Game Design Course Online Community Club/Class ProgramThursday, March 21, 2013 67
  • 68. Studio K Game Design Course Online Community Club/Class ProgramThursday, March 21, 2013 68
  • 69. Studio K Game Design Course Online Community Club/Class ProgramThursday, March 21, 2013 69
  • 70. Kodu 3D Visual ProgrammingThursday, March 21, 2013 70
  • 71. KoduThursday, March 21, 2013 71
  • 72. KoduThursday, March 21, 2013 72
  • 73. KoduThursday, March 21, 2013 73
  • 74. Studio K: CurriculumThursday, March 21, 2013 74
  • 75. Studio K: Integrated Online Community Features Teacher Guides Embedded FeedbackThursday, March 21, 2013 75
  • 76. Studio K: Integrated Online Community Features Teacher Guides Embedded FeedbackThursday, March 21, 2013 76
  • 77. Studio K: Integrated Online Community Features Teacher Guides Embedded FeedbackThursday, March 21, 2013 77
  • 78. Studio K: Integrated Online Community Features Teacher Guides Embedded FeedbackThursday, March 21, 2013 78
  • 79. Using the CurriculumThursday, March 21, 2013 79
  • 80. Open Closed Open Other Beta Beta Beta Initiatives Integration Release of Pilots Cases with new Studio K programs 15 150 150 K 1.5 MThursday, March 21, 2013 80
  • 81. Closed Open Other Alpha Beta Beta Initiatives Integration Release of Pilots Cases with new Studio K programs 15 150 150 K 1.5 MThursday, March 21, 2013 81
  • 82. Open Closed Open Other Beta Beta Beta Initiatives Integration Release of Pilots Cases with new Studio K programs 15 150 150 K 1.5 MThursday, March 21, 2013 82
  • 83. Open Closed Open Other Beta Beta Beta Initiatives Integration Release of Pilots Cases with new Studio K programs 15 150 150 K 1.5 MThursday, March 21, 2013 83
  • 84. Open Closed Open Other Beta Beta Beta Initiatives Integration Release of Pilots Cases with new Studio K programs 15 150 150 K 1.5 MThursday, March 21, 2013 84
  • 85. Research Questions What practices emerge from using studio k? What learning occurs as a consequence of participation? What forms of gameplay data are useful? What evidence is there for increases in computational thinking?Thursday, March 21, 2013 85
  • 86. Research Questions What practices emerge from using studio k? What learning occurs as a consequence of participation? What forms of gameplay data are useful? What evidence is there for increases in computational thinking?Thursday, March 21, 2013 86
  • 87. Research Questions What practices emerge from using studio k? What learning occurs as a consequence of participation? What forms of gameplay data are useful? What evidence is there for increases in computational thinking?Thursday, March 21, 2013 87
  • 88. Research Questions What practices emerge from using studio k? What learning occurs as a consequence of participation? What forms of gameplay data are useful? What evidence is there for increases in computational thinking?Thursday, March 21, 2013 88
  • 89. Research Questions What practices emerge from using studio k? What learning occurs as a consequence of participation? What forms of gameplay data are useful? What evidence is there for increases in computational thinking?Thursday, March 21, 2013 89
  • 90. Data Pre & post surveys Field notes User generated games & game reviews Kodu event logs CodeThursday, March 21, 2013 90
  • 91. Data Pre & post surveys Field notes User generated games & game reviews Kodu event logs CodeThursday, March 21, 2013 91
  • 92. Data Pre & post surveys Field notes User generated games & game reviews Kodu event logs CodeThursday, March 21, 2013 92
  • 93. Data Pre & post surveys Field notes User generated games & game reviews Kodu event logs CodeThursday, March 21, 2013 93
  • 94. Data Pre & post surveys Field notes User generated games & game reviews Kodu event logs CodeThursday, March 21, 2013 94
  • 95. the ClubThursday, March 21, 2013 95
  • 96. Confidence Expertise Mentorship CreativityThursday, March 21, 2013 96
  • 97. the ‘Player’ the ‘Fixer’ the ‘Creator’Thursday, March 21, 2013 97
  • 98. the ‘Player’ the ‘Fixer’ the ‘Creator’Thursday, March 21, 2013 98
  • 99. the ‘Player’ the ‘Fixer’ the ‘Creator’Thursday, March 21, 2013 99
  • 100. the ‘Player’ the ‘Fixer’ the ‘Creator’Thursday, March 21, 2013 100
  • 101. the ‘Player’ the ‘Fixer’ the ‘Creator’Thursday, March 21, 2013 101
  • 102. Activity and Practices 70% 67.4% 52.5% 35% 17.5% 15.8% 7.8% 5.1% 3.1% .8% 0% Activity Type Land Settings Programming Play Menu Activity Load LevelThursday, March 21, 2013 102
  • 103. ‘play’‘program’ ‘design’Thursday, March 21, 2013 103
  • 104. ‘play’‘program’ ‘design’Thursday, March 21, 2013 104
  • 105. ‘play’‘program’ ‘design’Thursday, March 21, 2013 105
  • 106. ‘design’ ‘program’ ‘play’Thursday, March 21, 2013 106
  • 107. ADAGE Telemetry Process! "#$%!&(%()*+,%-(..(.!/0%(!1(23)!*$!"2)04!,5()*+6*#(0%!10*0! Base Game Goals + Design! Content Model! !"#"$%&#()$ Metrics! Task Model! •  *)&+,"$-,.&(/(0(1#$&2#$$ Player Goals !! Game Environment! •  3(4$/&25"6"57&8$,5(2$ Performance Criteria •  91&#$.&()"),.462(:5(1,($ (Evidence Model)! Telemetry! !"#$%& 45&67#" ;$26%: ()*+, 8+,6%96 <=%,62 ;"<<&1<$3(4$$ -./0#123! -./!#&#:%6%&23! -./;6#6%<=%,623! $ ?$@"A$*&,B2$ ?  E"0($F)8<)(22$ ?  91&#$ *817(12(7$&2#$8=$#"<2$6$ C!&)(,#$&1>5#$"228,&"#(7$ A&#.$>()=8)0"1,($ ?  F.42&,"6$ 18+K,"+81$ >")"0(#()2$6$2#"#($(/(1#2$=8)$ ,)&#()&"D$ #(0>8)"$&1=8$ ?  E"0($ &0>(0(1#"+81$ ?  G#"#($8=$9H$ &12#)5,+81"$ $ ?  H!$8=$8IJ(,#$ &1>5#$ 52(7$6$,&,B(7$ ?  G#"#52$ ,."1<($C(L<L$ .("#.D 789()!(*!04:;!<=>?@!Thursday, March 21, 2013 107
  • 108. What practices emerge from using studio k? What learning occurs as a consequence of participation? What forms of gameplay data are useful? What evidence is there for increases in computational thinking?Thursday, March 21, 2013 108
  • 109. What practices emerge from using studio k? What learning occurs as a consequence of participation? What forms of gameplay data are useful? What evidence is there for increases in computational thinking?Thursday, March 21, 2013 109
  • 110. What practices emerge from using studio k? Three learning trajectories Cycles of DesignThursday, March 21, 2013 110
  • 111. What practices emerge from using studio k? Three learning trajectories Cycles of DesignThursday, March 21, 2013 111
  • 112. What practices emerge from using studio k? What learning occurs as a consequence of participation? What forms of gameplay data are useful? What evidence is there for increases in computational thinking?Thursday, March 21, 2013 112
  • 113. What learning occurs as a consequence of participation? Confidence Expertise Mentorship CreativityThursday, March 21, 2013 113
  • 114. What practices emerge from using studio k? What learning occurs as a consequence of participation? What forms of gameplay data are useful? What evidence is there for increases in computational thinking?Thursday, March 21, 2013 114
  • 115. What forms of gameplay data are useful? Understanding telemetry & event logsThursday, March 21, 2013 115
  • 116. What practices emerge from using studio k? What learning occurs as a consequence of participation? What forms of gameplay data are useful? What evidence is there for increases in computational thinking?Thursday, March 21, 2013 116
  • 117. What evidence is there for increases in computational thinking? Cycles of Programming & Debugging Increasing design practicesThursday, March 21, 2013 117
  • 118. What evidence is there for increases in computational thinking? Cycles of Programming & Debugging Increasing design practicesThursday, March 21, 2013 118
  • 119. Using game design to support computational literacies.Thursday, March 21, 2013 119
  • 120. Open Closed Open Other Beta Beta Beta Initiatives Integration Release of Pilots Cases with new Studio K programs 15 150 150 K 1.5 MThursday, March 21, 2013 120
  • 121. Thank You Gabriella Anton ganton@wisc.edu Amanda Ochsner aochsner@wisc.edu PIs: Matthew Berland mberland@wisc.edu Kurt Squire kdsquire@education.wisc.eduThursday, March 21, 2013 121