Examining Reflective Awareness in Gaming Experience

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  • In games that are designed specifically to help players to learn some type of content or skill
  • WhyvilleWhyville is a forerunner amongeducational MMOs, founded in 1999 by researchers at CalTech who formed Numedon, Inc. In partnership with the Chicago Field Museum and funded by the MacArthur Foundatino, they created WhyReefJournaling opportunities include
  • Quest AtlantisA major goal set up in Quest Atlantis is completing quests. Quests are writing prompts, consisting
  • Quest AtlantisTeacher quest reviewTeachers are not only facilitating gameplay but they are part of it too (they can give out in-game rewards and provide reviews of student work which allow them to progress in the game storyline). In this context, writing at home and in the classroom that takes place around the game, outside of its immediate context, is still a part of gameplay; the game’s incentive structure is still involved. Even this could be considered to be embedded in the larger game context.
  • Quest Atlantiscommunity quest reviewPeers can think critically about someone else’s writing, learn to find constructive solutions, and apply that process to their own writing as wellIncentives to do this
  • Quest Atlantiscommunity collaborative problem-solvingLeast prompted/structured
  • Many of these things are found in classrooms centered around activities other than games, too
  • Difference in motivation and immediate goals... Getting something straight in your own mind vsOne is not necessarily more honest or dishonest than the other – a social context influencing desired perception always exists, but an audience can still influence what someone chooses to say, or how
  • Future interest and development in this direction
  • Examining Reflective Awareness in Gaming Experience

    1. 1. Examining Reflective Awareness in Gaming Experience<br />Thomas Fennewald, David Phelps, Gabriel Recchia, Ellen Jameson, Brenden Sewell, Thomas Parmer, & Edward Castronova<br />
    2. 2. Awareness games – Indiana University Research, Development, & Education<br />
    3. 3. Passion for Introspection…<br />
    4. 4. A love for Games…<br />
    5. 5. Addiction to research…<br />?<br />
    6. 6. Melded in Game design Experience…<br />
    7. 7. A tool for Reflection?<br />?<br />
    8. 8.
    9. 9. Games supporting…<br />Awareness of concepts<br />Reflection on assumptions<br />Testing of hypotheses <br />
    10. 10. Awareness +Reflection +testing Reflective Awareness in Gaming experience<br />
    11. 11. Mission:<br />support<br />Reflective experience <br />gather<br />Feedback from Players<br />
    12. 12. Mission:<br />support <br />Reflective experience <br />gather <br />Feedback from Players<br />
    13. 13. Mission:<br />support <br />Reflective experience <br />And <br />stay <br />Fun!<br />gather<br />Feedback from players<br />
    14. 14. Mission:<br />
    15. 15. Mission:<br />Moon<br />
    16. 16. Mission:<br />Moon<br />9 years…<br />
    17. 17. Mission:<br />Moon<br />9 years…<br />Live ON TV!<br />
    18. 18.
    19. 19. Strategy:<br />NASA<br />
    20. 20. Strategy:<br />Design reflection to be a fun experience<br />NASA<br />
    21. 21. Strategy:<br />Design reflection to be a fun experience<br />use the game as a researchinstrument<br />NASA<br />
    22. 22. Strategy:<br />Design reflection to be a fun experience<br />use the game as a research instrument<br />Use feedback for systematic refinement<br />NASA<br />
    23. 23.
    24. 24.
    25. 25.
    26. 26.
    27. 27. happiness<br />mindfulness<br />personality<br />
    28. 28.
    29. 29. engagement<br />impact<br />
    30. 30. engagement<br />
    31. 31. engagement<br />
    32. 32. engagement<br />
    33. 33. impact<br />
    34. 34. impact<br />
    35. 35. Embedded writing in educational games<br />
    36. 36. Embedded Writing<br />Whyville<br />whyville.net<br />Numedeon, Inc<br />
    37. 37. Embedded Writing<br />
    38. 38. Embedded Writing<br />PAPER JOURNALS<br />
    39. 39. Embedded Writing<br />
    40. 40. Embedded Writing<br />
    41. 41. Embedded Writing<br /><ul><li> Bulletin boards
    42. 42. Chat
    43. 43. Mail</li></li></ul><li>Embedded Writing<br />?<br />quasi-meta-gaming-ish<br />Chat<br />Class wiki<br />In-game forums<br />Class blog<br />Personal blog<br />In-game blog<br />Community quests<br />External forums<br />
    44. 44. Embedded Writing<br />Social<br />Private<br />motivation, reputation, introspection<br />
    45. 45. Embedded Writing<br />
    46. 46. Questions?<br />Please contact us at research@transformativegames.com<br />

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