Active Video Games

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    Active Video Games - Presentation Transcript

    1. Active Video Games Dr Alasdair G Thin Active Video Games Researcher Heriot-Watt University, Edinburgh, UK a.g.thin@hw.ac.uk www.GamerSizeScience.org EU Platform for Action on Diet, Physical Activity and Health Brussels, September 17, 2008
    2. Which is the Odd One Out? http://foragers.wikidot.com/sexual-division-of-labor http://www.pecad.fas.usda.gov/highlights/2008/05/IndiaRapeseed/ http://www.flickr.com/photos/estherase/137338651/sizes/m/ http://www.eyetoy.com/index.asp?pageID=21
    3. Alasdair G Thin - Credentials
      • BSc Physiology & Sports Science
      • PhD Clinical Exercise Physiology
      • PG Cert. Information Technology Applied to Tourism, Leisure & Sport
      • PG Cert. Academic Practice
      • Various Coaching & Instructing Qualifications
      • Worked in Public Health/Health Promotion
    4. New Ways of Doing Things e e e e e
    5. Social Phenomenon
      • http://www.nytimes.com/2007/04/30/health/30exer.html
      • http://www.time.com/time/magazine/article/0,9171,1661688,00.html
      • http://news.bbc.co.uk/1/hi/health/7262770.stm
      Video Games Industry Size 2008 >€15,000 Million
    6. Gym-based ExerGames
    7. Laboratory Measures
    8. Energy Expenditure – Active versus Sedentary Video Game
    9. Summary Energy Expenditure
    10. Novelty Factor or Persuasive Active eGames?
      • Degree of authority
      • Develops skills
      • Exercise more accessible
      • General exercise tips
      • Helpful suggestions
      • Monitors usage
      • Negative feedback
      • Positive experience
      • Positive feedback
      • Praises the player
      • Progress chart
      • Reflects the player
      • Rewards progress
      • Tailors exercise
      • Visually attractive
    11. We Have the Technology…
    12. Paradigm Shift
      • Persuasive Message ( “Exercise is Good for You!” )
        • Perceived Reward
      • Persuasive Interactive Experience
        • Real Reward
      “ Playing to live” “Jouer pour livre” “Spielen um zu leben”
    13. Who is Setting the Agenda?? www.touchgenerations.com
    14. Future of Active eGames
      • Maximise the Opportunity
        • Dialogue with Games Developers
        • Personal Activity Platform/Profile
        • eGame Energy Expenditure Ratings?
      • Sustainable Future
        • Models for in game advertising/sponsorship
        • Casual games (adverts tie in, e.g. QR codes)
        • Develop social/networking/online aspects
    15. Contact Dr Alasdair G Thin Active Video Games Researcher Heriot-Watt University, Edinburgh, UK a.g.thin@hw.ac.uk www.GamerSizeScience.org Available for Research, Consulting and Speaking Engagements

    + Alasdair ThinAlasdair Thin, 2 years ago

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    EU Platform for Action on Diet, Physical Activity a more

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