Designing Health Promoting Dance-based ExerGames to Maximize Physical Exertion and Perceived Enjoyment based on an Evaluation of Three Commercial Games

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    Designing Health Promoting Dance-based ExerGames to Maximize Physical Exertion and Perceived Enjoyment based on an Evaluation of Three Commercial Games - Presentation Transcript

    1. Designing Health Promoting Dance-based ExerGames to Maximize Physical Exertion and Perceived Enjoyment based on an Evaluation of Three Commercial Games Dr Alasdair G Thin Heriot-Watt University, Edinburgh, UK International Simulation and Gaming Association Conference, Singapore, 2009
    2. ExerGaming - Social Phenomenon http://www.time.com/time/magazine/article/0,9171,1661688,00.html
    3. Low Cost Body Motion Sensors
    4. What is an ExerGame? BeFitt BeFitt gamercize
    5. Highly Mechanized Society splorp Squirmelia
    6. Obesity Problem Malingering
    7. Health Agencies Getting Interested? http://news.bbc.co.uk/1/hi/health/7262770.stm http://www.nytimes.com/2007/04/30/health/30exer.html
    8. Game-based Paradigm Shift Persuasive Message (“Exercise is Good for You!”) Perceived Future Reward Persuasive Interactive Experience Immediate Real Reward
    9. Methods 11 subjects (6F) recruited Initial session Incremental exercise test on a cycle ergometer to determine maximal exercise capacity Familiarization with 3 Dance-based ExerGames Pre-Training session Games played in randomized order (~5 mins each) Phyical Activity Enjoyment Scale administered after each game (Kendzierski & DeCarlo, 1991) Two training sessions Practice games in randomized order Post-Training session - Repeat of Pre-training session
    10. Ambulatory Gas Analysis System - Energy Expenditure
    11. Dance-based ExerGames Dancing Stage Hula Hoop Step Aerobics
    12. Results - Energy Expenditure No significant differences in Energy Expenditure Pre- and Post- Training
    13. Results - Exercise Enjoyment Significant increase in Enjoyment rating for Step Aerobics Post-Training
    14. Results - Game Score Significant increase in Post-Training Game Score for Step Aerobics and Composite Score for Dancing Stage (latter not perceptible by subjects)
    15. Summary Energy expenditure was equivalent to 3.5-4.5 METs Dance-based ExerGames can make a useful contribution to maintaining energy balance Despite the short period of game training, exercise intensity was below that recommended by ACSM to improve aerobic fitness Significant increase in enjoyment for Step Aerobics game corresponded with a perceptible increase in Game Score Enjoyment rating for Step Aerobics was significantly higher than published mean rating for exercise on a cycle ergometer
    16. Future ExerGame Design Need to maximize physical exertion achievable by beginners by significantly reducing the skill demands of the lowest game levels In order to promote enjoyment and counterbalance any sense of exertional discomfort, it should be possible for even the most unskilled players to make perceptible progress In order to realize significant health benefits, design of future ExerGames must be informed by exercise physiology and psychology principles
    17. Game Over
    18. Dr Alasdair G Thin, BSc, PhD a.g.thin@thin.me.uk www.GamerSizeScience.org

    + Alasdair ThinAlasdair Thin, 4 months ago

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