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Reform School:                       Video Games as a Model for Changing Education                               GameHUB E...
Wednesday, May 2, 12
•   Technology = 2%                       •   Lecture/Independent                           Work = 92%Wednesday, May 2, 12
22%                                                                       Dropout Rate                                    ...
Wednesday, May 2, 12
01000101 01100100 01110101 01100011                       01100001 01110100 01101001 01101111                       011011...
Why No True Reform?Wednesday, May 2, 12
We Don’t Care About Learning                             (we care about preserving the system)Wednesday, May 2, 12
REFORMWednesday, May 2, 12
REFORM                                  Change in                                Environmental                            ...
REFORM                       Disruptive              Change in                       Technology            Environmental  ...
2.6 Million Years Ago                   788,000 BCE                  8000–5000 BCE                                        ...
Wednesday, May 2, 12
1700–1800 CEWednesday, May 2, 12
Wednesday, May 2, 12
Wednesday, May 2, 12
Internet Traffic                Blogosphere                            2005                         2007                   ...
Greenfield, P. M. (2009). Linking social change and developmental change: Shifting pathways of human development.Developmen...
Wednesday, May 2, 12
Wednesday, May 2, 12
Greenfield, P. M. (2011). Social          change, culture, and humand          development: The role of          technology...
Greenfield, P. M. (2011). Social change, culture, and humand      development: The role of technology. Guest speaker for   ...
Height                                               Base                       Area of a Triangle: 1/2 Base x Height     ...
Height                                               Base                       Area of a Triangle: 1/2 Base x Height     ...
Systems ThinkingWednesday, May 2, 12
Wednesday, May 2, 12
CollaborationWednesday, May 2, 12
Wednesday, May 2, 12
Wednesday, May 2, 12
Problem SolvingWednesday, May 2, 12
Gabriel Knight 2Wednesday, May 2, 12
Gabriel Knight 2Wednesday, May 2, 12
Problem-Based LearningWednesday, May 2, 12
Problem-Based Learning                       •   Goal of game is a problem to be solvedWednesday, May 2, 12
Problem-Based Learning                       •   Goal of game is a problem to be solved                       • Zoo wolves...
Problem-Based Learning                       • Zoo wolves (police) or werewolves (townspeople)                        Goal...
Problem-Based Learning                       • Zoo wolves (police) or werewolves (townspeople)                        Goal...
Problem-Based Learning                       • Zoo wolves (police) or werewolves (townspeople)                        Goal...
Problem-Based Learning                       • Zoo wolves (police) or werewolves (townspeople)                        Goal...
Problem-Based Learning                       • Zoo wolves (police) or werewolves (townspeople)                           G...
Problem-Based Learning                       • Zoo wolves (police) or werewolves (townspeople)                           G...
Problem-Based Learning                       • Zoo wolves (police) or werewolves (townspeople)                           G...
Problem-Based Learning                       • Zoo wolves (police) or werewolves (townspeople)                           G...
Problem-Based Learning                       • Zoo wolves (police) or werewolves (townspeople)                           G...
Problem-Based Learning                       • Zoo wolves (police) or werewolves (townspeople)                           G...
Problem-Based Learning                       • Zoo wolves (police) or werewolves (townspeople)                           G...

                            Problem-Based Learning                       • Zoo wolves (police) or werewolves (townspeople...
EngagementWednesday, May 2, 12
Wednesday, May 2, 12
Zone of Proximal DevelopmentWednesday, May 2, 12
Too Easy                       Zone of Proximal DevelopmentWednesday, May 2, 12
Too Hard                                   Too Easy                       Zone of Proximal DevelopmentWednesday, May 2, 12
Too Hard                                             ZPD                             Just Right                           ...
Too Hard                                      ZPD                                   Too Easy                       Zone of...
Too Hard                                      ZPD                                   Too Easy                       Zone of...
Nice Theory...Wednesday, May 2, 12
Wednesday, May 2, 12
Sim City (5)Wednesday, May 2, 12
Wednesday, May 2, 12
* Van Eck, R. Hung, W., Bowman, F., & Love, S. (2010). 21st Century Game Design: A Model and Prototype for Promoting Scien...
Aubange   BruggesWednesday, May 2, 12
If Train A leaves Aubange traveling at                                            60kph, and                             6...
If Train A leaves Aubange traveling at                                            60kph, and                              ...
If Train A leaves Aubange traveling at                                            60kph, and                              ...
Quest to LearnWednesday, May 2, 12
Results                       Quest2Learn   OthersWednesday, May 2, 12
English Test Scores                                             Results                            2009                   ...
English Test Scores                                             Results                Math Test Scores                   ...
English Test Scores by Level                                                                   Results                    ...
English Test Scores by Level                                                                   Results                    ...
Results                                English Test Scores by Ethnicity                              Math Test Scores by E...
Be Careful What You Ask For...Wednesday, May 2, 12
Situated Cognition/Authentic                                 LearningWednesday, May 2, 12
Systems ThinkingWednesday, May 2, 12
CollaborationWednesday, May 2, 12
Problem SolvingWednesday, May 2, 12
Too Hard                                   ZPD                                 Too Easy                       Individualiz...
Individualized InstructionWednesday, May 2, 12
Wednesday, May 2, 12
Wednesday, May 2, 12
Wednesday, May 2, 12
Wednesday, May 2, 12
Wednesday, May 2, 12
Wednesday, May 2, 12
Thank You!Wednesday, May 2, 12
Lagniappe*                       •    Recommended Interdisciplinary Games Reading                           •   Gaming and...
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Reform school: video games as a model for changing education - Richard Van Eck

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Transcript of "Reform school: video games as a model for changing education - Richard Van Eck"

  1. 1. Reform School: Video Games as a Model for Changing Education GameHUB Event, April 24, 2012, C-mine Genk, Belgium Richard Van Eck Associate Professor, University of North Dakota richard.vaneck@und.eduWednesday, May 2, 12
  2. 2. Wednesday, May 2, 12
  3. 3. • Technology = 2% • Lecture/Independent Work = 92%Wednesday, May 2, 12
  4. 4. 22% Dropout Rate for Non- Whites *Center for Labor Market Studies, May 5, 2009 “Left Behind: The Nations Dropout Crisis”Wednesday, May 2, 12
  5. 5. Wednesday, May 2, 12
  6. 6. 01000101 01100100 01110101 01100011 01100001 01110100 01101001 01101111 01101110 01100001 01101100 00100000 01110010 01100101 01100110 01101111 01110010 01101101 (Educational Reform)Wednesday, May 2, 12
  7. 7. Why No True Reform?Wednesday, May 2, 12
  8. 8. We Don’t Care About Learning (we care about preserving the system)Wednesday, May 2, 12
  9. 9. REFORMWednesday, May 2, 12
  10. 10. REFORM Change in Environmental RequirementsWednesday, May 2, 12
  11. 11. REFORM Disruptive Change in Technology Environmental RequirementsWednesday, May 2, 12
  12. 12. 2.6 Million Years Ago 788,000 BCE 8000–5000 BCE 3000–4000 BCE 1400–1500 CEWednesday, May 2, 12
  13. 13. Wednesday, May 2, 12
  14. 14. 1700–1800 CEWednesday, May 2, 12
  15. 15. Wednesday, May 2, 12
  16. 16. Wednesday, May 2, 12
  17. 17. Internet Traffic Blogosphere 2005 2007 Information AgeWednesday, May 2, 12
  18. 18. Greenfield, P. M. (2009). Linking social change and developmental change: Shifting pathways of human development.Developmental Psychology, 45(2), pp. 401–418. DOI: 10.1037/a0014726Wednesday, May 2, 12
  19. 19. Wednesday, May 2, 12
  20. 20. Wednesday, May 2, 12
  21. 21. Greenfield, P. M. (2011). Social change, culture, and humand development: The role of technology. Guest speaker for Instructional Design & Technology, University of North Dakota, October 14, 2011. Available at: https://conted.breeze.und.nodak.edu/p37171485/Wednesday, May 2, 12
  22. 22. Greenfield, P. M. (2011). Social change, culture, and humand development: The role of technology. Guest speaker for Instructional Design & Technology, University of North Dakota, October 14, 2011. Available at: https://conted.breeze.und.nodak.edu/p37171485/Wednesday, May 2, 12
  23. 23. Height Base Area of a Triangle: 1/2 Base x Height Length Width Area of a Rectangle: Length x Width Perimeter of a Rectangle: (Length x 2) + (Width x 2) Situated Cognition/Authentic LearningWednesday, May 2, 12
  24. 24. Height Base Area of a Triangle: 1/2 Base x Height Length Width Area of a Rectangle: Length x Width Perimeter of a Rectangle: (Length x 2) + (Width x 2) Situated Cognition/Authentic LearningWednesday, May 2, 12
  25. 25. Systems ThinkingWednesday, May 2, 12
  26. 26. Wednesday, May 2, 12
  27. 27. CollaborationWednesday, May 2, 12
  28. 28. Wednesday, May 2, 12
  29. 29. Wednesday, May 2, 12
  30. 30. Problem SolvingWednesday, May 2, 12
  31. 31. Gabriel Knight 2Wednesday, May 2, 12
  32. 32. Gabriel Knight 2Wednesday, May 2, 12
  33. 33. Problem-Based LearningWednesday, May 2, 12
  34. 34. Problem-Based Learning • Goal of game is a problem to be solvedWednesday, May 2, 12
  35. 35. Problem-Based Learning • Goal of game is a problem to be solved • Zoo wolves (police) or werewolves (townspeople)Wednesday, May 2, 12
  36. 36. Problem-Based Learning • Zoo wolves (police) or werewolves (townspeople) Goal of game is a problem to be solved • • Observe & gather informationWednesday, May 2, 12
  37. 37. Problem-Based Learning • Zoo wolves (police) or werewolves (townspeople) Goal of game is a problem to be solved • • Explore environment to gather evidence Observe & gather information •Wednesday, May 2, 12
  38. 38. Problem-Based Learning • Zoo wolves (police) or werewolves (townspeople) Goal of game is a problem to be solved • • Explore environment to gather evidence Observe & gather information • • Farm: Fur, paw printWednesday, May 2, 12
  39. 39. Problem-Based Learning • Zoo wolves (police) or werewolves (townspeople) Goal of game is a problem to be solved • • Explore environment to gather evidence Observe & gather information • • Farm: Fur, paw print • Zoo: Fur, data on animalsWednesday, May 2, 12
  40. 40. Problem-Based Learning • Zoo wolves (police) or werewolves (townspeople) Goal of game is a problem to be solved • • Explore environment to gather evidence Observe & gather information • • Farm: Fur, paw print • Zoo: Fur, data on animals • Formulate hypothesesWednesday, May 2, 12
  41. 41. Problem-Based Learning • Zoo wolves (police) or werewolves (townspeople) Goal of game is a problem to be solved • • Explore environment to gather evidence Observe & gather information • • Farm: Fur, paw print • Zoo: Fur, data on animals • Formulate hypotheses • Wolves easiest to testWednesday, May 2, 12
  42. 42. Problem-Based Learning • Zoo wolves (police) or werewolves (townspeople) Goal of game is a problem to be solved • • Explore environment to gather evidence Observe & gather information • • Farm: Fur, paw print • Zoo: Fur, data on animals • Formulate hypotheses • Wolves easiest to test • Disprove wolves = evidence for werewolvesWednesday, May 2, 12
  43. 43. Problem-Based Learning • Zoo wolves (police) or werewolves (townspeople) Goal of game is a problem to be solved • • Explore environment to gather evidence Observe & gather information • • Farm: Fur, paw print • Zoo: Fur, data on animals • Formulate hypotheses • Wolves easiest to test • Disprove wolves = evidence for werewolves • Test hypothesesWednesday, May 2, 12
  44. 44. Problem-Based Learning • Zoo wolves (police) or werewolves (townspeople) Goal of game is a problem to be solved • • Explore environment to gather evidence Observe & gather information • • Farm: Fur, paw print • Zoo: Fur, data on animals • Formulate hypotheses • Wolves easiest to test • Disprove wolves = evidence for werewolves • Test hypotheses • DNA of fur, analysis of paw print disproves wolves, BUT...Wednesday, May 2, 12
  45. 45. Problem-Based Learning • Zoo wolves (police) or werewolves (townspeople) Goal of game is a problem to be solved • • Explore environment to gather evidence Observe & gather information • • Farm: Fur, paw print • Zoo: Fur, data on animals • Formulate hypotheses • Wolves easiest to test • Disprove wolves = evidence for werewolves • Test hypotheses • DNA of fur, analysis of paw print disproves wolves, BUT... • ...does not PROVE WerewolvesWednesday, May 2, 12
  46. 46. Problem-Based Learning • Zoo wolves (police) or werewolves (townspeople) Goal of game is a problem to be solved • • Explore environment to gather evidence Observe & gather information • • Farm: Fur, paw print • Zoo: Fur, data on animals • Formulate hypotheses • Wolves easiest to test • Disprove wolves = evidence for werewolves • Test hypotheses • DNA of fur, analysis of paw print disproves wolves, BUT... • ...does not PROVE Werewolves • Revise hypothesesWednesday, May 2, 12
  47. 47. 
 Problem-Based Learning • Zoo wolves (police) or werewolves (townspeople) Goal of game is a problem to be solved • • Explore environment to gather evidence Observe & gather information • • Farm: Fur, paw print • Zoo: Fur, data on animals • Formulate hypotheses • Wolves easiest to test • Disprove wolves = evidence for werewolves • Test hypotheses • DNA of fur, analysis of paw print disproves wolves, BUT... • ...does not PROVE Werewolves • Revise hypothesesWednesday, May 2, 12 • How to prove or disprove?
  48. 48. EngagementWednesday, May 2, 12
  49. 49. Wednesday, May 2, 12
  50. 50. Zone of Proximal DevelopmentWednesday, May 2, 12
  51. 51. Too Easy Zone of Proximal DevelopmentWednesday, May 2, 12
  52. 52. Too Hard Too Easy Zone of Proximal DevelopmentWednesday, May 2, 12
  53. 53. Too Hard ZPD Just Right Too Easy Zone of Proximal DevelopmentWednesday, May 2, 12
  54. 54. Too Hard ZPD Too Easy Zone of Proximal DevelopmentWednesday, May 2, 12
  55. 55. Too Hard ZPD Too Easy Zone of Proximal DevelopmentWednesday, May 2, 12
  56. 56. Nice Theory...Wednesday, May 2, 12
  57. 57. Wednesday, May 2, 12
  58. 58. Sim City (5)Wednesday, May 2, 12
  59. 59. Wednesday, May 2, 12
  60. 60. * Van Eck, R. Hung, W., Bowman, F., & Love, S. (2010). 21st Century Game Design: A Model and Prototype for Promoting Scientific Problem Solving. Proceedings of the International Association of Science andTechnology for Development’s annual Computers and Advanced Technology in Education conference, November 22–24, 2009, US Virgin Islands, Calgary, Canada: IASTED.Wednesday, May 2, 12
  61. 61. Aubange BruggesWednesday, May 2, 12
  62. 62. If Train A leaves Aubange traveling at 60kph, and 60kph Aubange BruggesWednesday, May 2, 12
  63. 63. If Train A leaves Aubange traveling at 60kph, and Train B leaves Brugges at the same time, traveling at 72kph, then 60kph 72kph Aubange BruggesWednesday, May 2, 12
  64. 64. If Train A leaves Aubange traveling at 60kph, and Train B leaves Brugges at the same time, traveling at 72kph, then at what point along their 301 kilometer journey will they meet? ? 60kph 72kph Aubange BruggesWednesday, May 2, 12
  65. 65. Quest to LearnWednesday, May 2, 12
  66. 66. Results Quest2Learn OthersWednesday, May 2, 12
  67. 67. English Test Scores Results 2009 Quest2Learn OthersWednesday, May 2, 12
  68. 68. English Test Scores Results Math Test Scores 2009 2009 Quest2Learn OthersWednesday, May 2, 12
  69. 69. English Test Scores by Level Results Level 1 Level 2 Level 3 Level 4 Quest2Learn OthersWednesday, May 2, 12
  70. 70. English Test Scores by Level Results Math Test Scores by Level Level 1 Level 1 Level 2 Level 2 Level 3 Level 3 Level 4 Level 4 Quest2Learn OthersWednesday, May 2, 12
  71. 71. Results English Test Scores by Ethnicity Math Test Scores by Ethnicity 676 660 658.1 669 668.9 666 667.8 658 672.2 678 686.4 57.2 Black Black Hispanic Hispanic White White Quest2Learn OthersWednesday, May 2, 12
  72. 72. Be Careful What You Ask For...Wednesday, May 2, 12
  73. 73. Situated Cognition/Authentic LearningWednesday, May 2, 12
  74. 74. Systems ThinkingWednesday, May 2, 12
  75. 75. CollaborationWednesday, May 2, 12
  76. 76. Problem SolvingWednesday, May 2, 12
  77. 77. Too Hard ZPD Too Easy Individualized InstructionWednesday, May 2, 12
  78. 78. Individualized InstructionWednesday, May 2, 12
  79. 79. Wednesday, May 2, 12
  80. 80. Wednesday, May 2, 12
  81. 81. Wednesday, May 2, 12
  82. 82. Wednesday, May 2, 12
  83. 83. Wednesday, May 2, 12
  84. 84. Wednesday, May 2, 12
  85. 85. Thank You!Wednesday, May 2, 12
  86. 86. Lagniappe* • Recommended Interdisciplinary Games Reading • Gaming and cognition:Theories and practice from the learning sciences • Interdisciplinary models and tools for serious games • http://idt.und.edu/books.html (50% discount) • Karolien Poels and Steven Malliet (Eds) Vice City Virtue • Additional Reading • http://idt.und.edu/downloads/Games_Reading_List.pdf • Contact Info: richard.vaneck@und.edu *Creole, for “A Little Something Extra”Wednesday, May 2, 12
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