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From longtime CEO to first time lead programmer, most leaders in the games industry arrived at their current role with little or no preparation or training. As a result, nine out of ten studios have a need to improve aspects of people leadership. Few companies will admit it for fear of appearing less than perfect. Instead, the typical response is that they have no need for training or mentoring because the leadership at their studio is “good enough”. No it isn’t, and here’s why.
Intended audience & prerequisites: Anyone responsible for the performance, behavior, or emotional or physical well-being of one or more game developers. Don’t let your experience level or the length of your career stop you from attending. The only prerequisite is an interest in seeing people led well.
Session Takeaway: Attendees will learn the common mistakes that studios make in creating leaders, popular misconceptions about the need for superior leadership, why your company needs to improve in this area, and what you can do about it.